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The text was updated successfully, but these errors were encountered:
일단 연습용 소켓 통신
EventName: ping Data : { message: string }
EventName : pong Data: { message: string }
EventName : hello Data : { nickname: string }
Sorry, something went wrong.
Socket 연결을 useHandleSocket.ts을 기반으로 구현현하였으나, class형식을 사용하는 Phaser 씬 내부에서 사용하기에 코드가 복잡해지는 문제가 생김.
useHandleSocket.ts
Phaser 내부에서 바로 소켓 연결하는 식으로 바꿀 예정
devleomk1
Successfully merging a pull request may close this issue.
구현 해야할 것
주고 받을 데이터
The text was updated successfully, but these errors were encountered: