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buffer.h
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/*
* -----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <[email protected]> wrote this file. As long as you retain this notice you
* can do whatever you want with this stuff. If we meet some day, and you think
* this stuff is worth it, you can buy me a beer in return. Lukas Niederbremer.
* -----------------------------------------------------------------------------
* NBTx modifications by Arnoldo A. Barón.
* -----------------------------------------------------------------------------
*/
#ifndef NBTX_BUFFER_H_
#define NBTX_BUFFER_H_
#include <stddef.h>
/*
* A buffer is 'unlimited' storage for raw data. As long as buffer_append is
* used to add data, it will automatically resize to make room. To read the
* data, just access `data' directly.
*/
struct buffer {
unsigned char* data; /* You can access the buffer's raw bytes through this pointer */
size_t len; /* Only accesses in the interval [data, data + len) are defined */
size_t cap; /* Internal use. The allocated size of the buffer. */
};
/*
* Initialize a buffer with this macro.
*
* Usage:
* struct buffer b = NBTX_BUFFER_INIT;
* OR
* struct buffer b;
* b = NBTX_BUFFER_INIT;
*/
#define NBTX_BUFFER_INIT (struct buffer) { NULL, 0, 0 }
/*
* Frees all memory associated with the buffer. The same buffer may be freed
* multiple times without consequence.
*/
void buffer_free(struct buffer* b);
/*
* Ensures there's enough room in the buffer for at least `reserved_amount'
* bytes. Returns non-zero on failure. If such a failure occurs, the buffer
* is deallocated and set to one which can be passed to buffer_free. Any other
* usage is undefined.
*/
int buffer_reserve(struct buffer* b, size_t reserved_amount);
/*
* Copies `n' bytes from `data' into the buffer. Returns non-zero if an
* out-of-memory failure occured. If such a failure occurs, further usage of the
* buffer results in undefined behavior.
*/
int buffer_append(struct buffer* b, const void* data, size_t n);
#endif