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This repository has been archived by the owner on Sep 27, 2023. It is now read-only.
The surface validation fails when a portal is shot in the exact center of a block. This is almost undetectable with bow and arrow, because the y coordinate has to be exactly in the center of a block (for instance 58.5). This is also an issue when using the remote interface to create a portal. For the latter a workaround is to not summon the param entity in the exact center of a block.
To reproduce this bug with an arrow you can use a command like this:
The surface validation fails when a portal is shot in the exact center of a block. This is almost undetectable with bow and arrow, because the y coordinate has to be exactly in the center of a block (for instance 58.5). This is also an issue when using the remote interface to create a portal. For the latter a workaround is to not summon the param entity in the exact center of a block.
To reproduce this bug with an arrow you can use a command like this:
This bug is caused by https://bugs.mojang.com/browse/MC-111789.
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