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Describe the bug
When playing Pokémon Heartgold with trade evos patched-out using the latest version of nds-bootstrap (New 2DS XL), RNG keeps advancing at roughly 60 frame per second even when the game is paused or when there are no NPC's in the current cell making RNG manipulation almost impossible. It eventually crashes with a data abort message.
To Reproduce
Steps to reproduce the behavior:
Go to an empty cell (Player room for example)
Save the game
Reset the game
Load Save
Check PRNG State on RAM watcher (021D15A8)
Play normally until it crashes
Expected behavior
Value of current advance should be either equal to or very close in advances to initial seed (located at 021D15AC). No crash.
System (please complete the following information):
Operating System: Windows 10
Java Version: 21.0.5
Randomizer Version: 4.6.1
Additional context
This does not happen when playing DPP with trade evos patched-out, or on an emulator using the same rom and save.
The text was updated successfully, but these errors were encountered:
Describe the bug
When playing Pokémon Heartgold with trade evos patched-out using the latest version of nds-bootstrap (New 2DS XL), RNG keeps advancing at roughly 60 frame per second even when the game is paused or when there are no NPC's in the current cell making RNG manipulation almost impossible. It eventually crashes with a data abort message.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Value of current advance should be either equal to or very close in advances to initial seed (located at 021D15AC). No crash.
System (please complete the following information):
Additional context
This does not happen when playing DPP with trade evos patched-out, or on an emulator using the same rom and save.
The text was updated successfully, but these errors were encountered: