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[Bug] HG/SS RNG advances during pause menu #818

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BadTimeGiver opened this issue Jan 13, 2025 · 0 comments
Open

[Bug] HG/SS RNG advances during pause menu #818

BadTimeGiver opened this issue Jan 13, 2025 · 0 comments
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@BadTimeGiver
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BadTimeGiver commented Jan 13, 2025

Describe the bug
When playing Pokémon Heartgold with trade evos patched-out using the latest version of nds-bootstrap (New 2DS XL), RNG keeps advancing at roughly 60 frame per second even when the game is paused or when there are no NPC's in the current cell making RNG manipulation almost impossible. It eventually crashes with a data abort message.

To Reproduce
Steps to reproduce the behavior:

  1. Go to an empty cell (Player room for example)
  2. Save the game
  3. Reset the game
  4. Load Save
  5. Check PRNG State on RAM watcher (021D15A8)
  6. Play normally until it crashes

Expected behavior
Value of current advance should be either equal to or very close in advances to initial seed (located at 021D15AC). No crash.

System (please complete the following information):

  • Operating System: Windows 10
  • Java Version: 21.0.5
  • Randomizer Version: 4.6.1

Additional context
This does not happen when playing DPP with trade evos patched-out, or on an emulator using the same rom and save.

@BadTimeGiver BadTimeGiver added the bug Something isn't working label Jan 13, 2025
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