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Hello! I noticed that the Custom Properties are not carrying over from metarig bone to the generated bone when using game.super_copy. It works on other rig types like game.basic.pivot and game.spines.super_head.
Custom properties work on the previous versions of GameRig (v0.0.3) tested on Blender 3.3.1 and Blender 3.0.1.
The text was updated successfully, but these errors were encountered:
Hi!
I will check what is going on, thank you for reporting the issue.
What is weird is that gamerig does not handle those aspects of the rig build at all. It just inherits the same functionality from the base rigify types.
Hello! I noticed that the Custom Properties are not carrying over from metarig bone to the generated bone when using
game.super_copy
. It works on other rig types likegame.basic.pivot
andgame.spines.super_head
.Custom properties work on the previous versions of GameRig (v0.0.3) tested on Blender 3.3.1 and Blender 3.0.1.
The text was updated successfully, but these errors were encountered: