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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

July 17 2021

  • 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!

April 21 2021

  • Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering.

March 24 2021

  • Menu screens up to and including race and car selection implemented
  • Fixed OpenGL crashes by moving back to single thread

September 3 2020

  • Cutscenes displayed on startup.
  • Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash

July 6 2020

  • OpenGL renderer added. Shows nothing but a black screen then exits.

November 25, 2019

  • First unit tests added and hooked up to the CI build pipeline

November 18, 2019

  • c skeleton compiles for the first time on OSX and Linux!

November 14, 2019

  • First commit of the correct generated c skeleton. It does not compile.

November 12, 2019

  • A bug fix in Watcom exedump finally allowed fully correct function args to be identified

October 27, 2018

  • crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary

March 18, 2017

  • crayzkirk finds richer debug information by using Watcom exedump tool

December 14, 2014