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You can die by falling right next to the border when barrier blocks are enabled #142

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SenorFlamingo opened this issue Jan 6, 2025 · 1 comment
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@SenorFlamingo
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Expected behavior

Whereas this bug isn't very critical or anything, I've had some players reporting this. They basically make a huge drop from their island to a lower platform and use the border as something to walk into and fall down in the right place, but instead of falling into the right place they basically land on the border which kills them.

All in all: they expect the border to not kill them and just make them drop down to a lower platform when they run into it.

Observed/Actual behavior

The border kills the player or damages them based on how much they've fallen down. I think server lag affects this problem too.

Steps/models to reproduce

  • Run into a corner of the border
  • Let yourself drop down
  • Eventually there will be a case where the border kills you or damages you

BentoBox version

Running PAPER 1.21.1.
(1.21.1-132-b48403b (MC: 1.21.1))
BentoBox version: 2.6.0
Database: JSON
Loaded Game Worlds:
skyblock_world (SkyBlock): Overworld, Nether, The End
Loaded Addons:
Bank 1.8.0 (ENABLED)
Biomes 2.2.0-SNAPSHOT-b258 (ENABLED)
Border 4.3.0 (ENABLED)
BSkyBlock 1.18.1 (ENABLED)
Challenges 1.3.1 (ENABLED)
Chat 1.2.0 (ENABLED)
ControlPanel 1.13.1 (ENABLED)
DimensionalTrees 1.7.0 (ENABLED)
ExtraMobs 1.13 (ENABLED)
IslandFly 1.13.0 (ENABLED)
Level 2.16.1 (ENABLED)
Likes 2.4.0 (ENABLED)
Limits 1.25.0 (ENABLED)
MagicCobblestoneGenerator 2.5.2-SNAPSHOT-b272 (ENABLED)

Plugin list

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Other

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@SenorFlamingo SenorFlamingo changed the title You can die by falling next to the border when barrier blocks are enabled You can die by falling right next to the border when barrier blocks are enabled Jan 6, 2025
@tastybento tastybento self-assigned this Jan 7, 2025
@tastybento
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Wow! What a great bug! Yes, I can see how this happens because the blocks are created dynamically to stop the user, and the fall speed can be faster than they are created. How interesting.

I think I might be able to prevent this by canceling any fall damage to the user if they land on a barrier block. I also need to see if I can replicate this.

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