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Hello,
When activating lumen global illumination in my editor, the environment looks largely different to the output that I receive from AirSim's ImageCapturing methods. There the images just do not contain Lumen lighting as if it was turned off.
When starting the blocks environment Lumen is disabled. Could it be that Lumen is not supported by AirSim/ Colosseum in UE5+ or am I missing something?
Include context on what you are trying to achieve
I would like to receive images from the Images API that share the same quality as the In-Editor or In-Game frames.
Context details
Windows 10,
Colosseum v2.1.0,
Python 3.12,
UE5
Include details of what you already did to find answers
I tried out a lot until I was able to reduce the cause of the lack of quality down to the missing of lumen.
The text was updated successfully, but these errors were encountered:
I encountered the same issue. This is the archvic default UE5 project. The Airsim view and the main view are drastically different and you can sort of see "black stain" in the image
Question
What's your question?
Hello,
When activating lumen global illumination in my editor, the environment looks largely different to the output that I receive from AirSim's ImageCapturing methods. There the images just do not contain Lumen lighting as if it was turned off.
When starting the blocks environment Lumen is disabled. Could it be that Lumen is not supported by AirSim/ Colosseum in UE5+ or am I missing something?
Include context on what you are trying to achieve
I would like to receive images from the Images API that share the same quality as the In-Editor or In-Game frames.
Context details
Windows 10,
Colosseum v2.1.0,
Python 3.12,
UE5
Include details of what you already did to find answers
I tried out a lot until I was able to reduce the cause of the lack of quality down to the missing of lumen.
The text was updated successfully, but these errors were encountered: