Create a detail tesselated 3D graphics engine #113
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Big task
This can take months to complete and may generate sub tasks.
enhancement
New feature or request
Realism
To showcase that software rendering is a lot more capable when not trying to follow how graphics cards render things, a 3D graphics engine with a custom rendering pipeline is needed. The traditional texture sampling rendering pipeline is okay for low polygon graphics, but the high overhead of trying to do everything would be bad for performance.
How the tesselated 3D engine should work:
This has the potential to give realtime 3D graphics on par with older graphics cards, but with a very different visual style. It will either look a little blurry from not affording enough color detail on a low end CPU, or really nice from having extreme detail tesselation where you can no longer tell that textures are replaced with vertex colors on a high end CPU.
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