-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMaster_test.ino
223 lines (191 loc) · 5.07 KB
/
Master_test.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
//#include "printf.h"
#include <Adafruit_NeoPixel.h>
#include <avr/power.h>
#define LED_PIN 6
#define ADDR_PIN 7
#define NUMPIXELS 4
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUMPIXELS, LED_PIN, NEO_GRB + NEO_KHZ800);
byte pattern;
byte rate;
char cmnd;
unsigned int temp;
byte R, G, B;
byte msg[32];
RF24 radio(9,10);
int x;
int n;
int numPixels = 4;
const uint64_t pipe = 0xE8E8F0F0E1LL;
unsigned int counter = 0;
long lasttime;
long nexttime;
void setup(void){
// Serial.begin(57600);
// printf_begin();
pinMode(9, INPUT_PULLUP);
pinMode(8, INPUT_PULLUP);
radio.begin();
radio.setAutoAck(0);
radio.setPALevel(RF24_PA_HIGH);
// radio.printDetails();
radio.openWritingPipe(pipe);
nexttime = millis()+1000;
strip.begin();
strip.setPixelColor(0, strip.Color(255,0,0));
strip.setPixelColor(0, strip.Color(0,255,0));
strip.setPixelColor(0, strip.Color(0,0,255));
strip.setPixelColor(0, strip.Color(0,255,255));
strip.show(); // Initialize all pixels to 'off'
nexttime = millis(); // + 30000;
pattern = 0;
}
void loop(void){
if (millis() > nexttime){
nexttime = millis() + 50;
temp = analogRead(0);
rate = temp >> 2;
if (rate < 1) rate = 1;
if (digitalRead(8) == LOW){
pattern++;
if (pattern > 2) pattern = 0;
}
msg[2] = 'P';
msg[3] = pattern;
msg[4] = rate;
if (pattern == 0){
temp = analogRead(1);
R = temp>>2;
temp = analogRead(2);
G = temp>>2;
temp = analogRead(3);
B = temp>>2;
msg[14] = R;
msg[15] = G;
msg[16] = B;
}
radio.write(msg,32);
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
msg[i*3] = c >> 16;
msg[i*3+1] = c >> 8;
msg[i*3+2] = c;
radio.write(msg,32);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
uint32_t c;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
c = Wheel((i+j) & 255);
strip.setPixelColor(i, c);
msg[i*3] = c >> 16;
msg[i*3+1] = c >> 8;
msg[i*3+2] = c;
}
radio.write(msg,32);
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
uint32_t c;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
c = Wheel(((i * 256 / strip.numPixels()) + j) & 255);
// Wheel(((i * 256 / strip.numPixels()) + j) & 255);
strip.setPixelColor(i, c);
msg[i*3] = c >> 16;
msg[i*3+1] = c >> 8;
msg[i*3+2] = c;
}
radio.write(msg,32);
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i++) {
if (i+q == x){
strip.setPixelColor(i+q, 0); //turn every third pixel off
msg[i*3] = 0;
msg[i*3+1] = 0;
msg[i*3+2] = 0;
}
else
{
strip.setPixelColor(i+q, c); //turn every other pixel on
msg[i*3] = c >> 16;
msg[i*3+1] = c >> 8;
msg[i*3+2] = c;
}
}
radio.write(msg,32);
strip.show();
delay(wait);
}
x++;
if (x >= strip.numPixels()) x=0;
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
uint32_t c;
x=0;
for (int j=0; j < 256; j+=5) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i++) {
if (i+q == x){
strip.setPixelColor(i+q, 0); //turn every third pixel off
msg[i*3] = 0;
msg[i*3+1] = 0;
msg[i*3+2] = 0;
}
else
{
c = Wheel((i+j) % 255);
strip.setPixelColor(i+q, c); //turn every other pixel on
msg[i*3] = c >> 16;
msg[i*3+1] = c >> 8;
msg[i*3+2] = c;
}
}
radio.write(msg,32);
strip.show();
delay(wait);
}
x++;
if (x >= strip.numPixels()) x=0;
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}