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Right now it seems like the build system is entirely based around compiling directly against specific shared libraries (SDL/OpenGL/etc.) which means you miss out on all the other implementations. It seems logical use the dynamic library loading system that was being used previously. Among other things it would help with portability as it wouldn't require you to have specific libraries just to compile D3.
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Right now it seems like the build system is entirely based around compiling directly against specific shared libraries (SDL/OpenGL/etc.) which means you miss out on all the other implementations. It seems logical use the dynamic library loading system that was being used previously. Among other things it would help with portability as it wouldn't require you to have specific libraries just to compile D3.
What do you guys think?
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