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sfx.h
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#ifndef SFX_H
#define SFX_H
#define NA_SE_PL_WALK_GROUND 0x0
#define NA_SE_PL_WALK_SAND 0x1
#define NA_SE_PL_WALK_CONCRETE 0x2
#define NA_SE_PL_WALK_DIRT 0x3
#define NA_SE_PL_WALK_WATER0 0x4
#define NA_SE_PL_WALK_WATER1 0x5
#define NA_SE_PL_WALK_WATER2 0x6
#define NA_SE_PL_WALK_MAGMA 0x7
#define NA_SE_PL_WALK_GRASS 0x8
#define NA_SE_PL_WALK_IRON 0x9
#define NA_SE_PL_WALK_LADDER 0xA
#define NA_SE_PL_WALK_GLASS 0xB
#define NA_SE_PL_WALK_WALL 0xC
#define NA_SE_PL_WALK_HEAVYBOOTS 0xD
#define NA_SE_PL_DUMMY_14 0xE
#define NA_SE_PL_WALK_ICE 0xF
#define NA_SE_PL_JUMP 0x10
#define NA_SE_PL_JUMP_SAND 0x11
#define NA_SE_PL_JUMP_CONCRETE 0x12
#define NA_SE_PL_JUMP_DIRT 0x13
#define NA_SE_PL_JUMP_WATER0 0x14
#define NA_SE_PL_JUMP_WATER1 0x15
#define NA_SE_PL_JUMP_WATER2 0x16
#define NA_SE_PL_JUMP_MAGMA 0x17
#define NA_SE_PL_JUMP_GRASS 0x18
#define NA_SE_PL_JUMP_IRON 0x19
#define NA_SE_PL_JUMP_LADDER 0x1A
#define NA_SE_PL_JUMP_GLASS 0x1B
#define NA_SE_PL_DUMMY28 0x1C
#define NA_SE_PL_JUMP_HEAVYBOOTS 0x1D
#define NA_SE_PL_DUMMY30 0x1E
#define NA_SE_PL_JUMP_ICE 0x1F
#define NA_SE_PL_LAND 0x20
#define NA_SE_PL_LAND_SAND 0x21
#define NA_SE_PL_LAND_CONCRETE 0x22
#define NA_SE_PL_LAND_DIRT 0x23
#define NA_SE_PL_LAND_WATER0 0x24
#define NA_SE_PL_LAND_WATER1 0x25
#define NA_SE_PL_LAND_WATER2 0x26
#define NA_SE_PL_LAND_MAGMA 0x27
#define NA_SE_PL_LAND_GRASS 0x28
#define NA_SE_PL_LAND_IRON 0x29
#define NA_SE_PL_LAND_LADDER 0x2A
#define NA_SE_PL_LAND_GLASS 0x2B
#define NA_SE_PL_DUMMY_44 0x2C
#define NA_SE_PL_LAND_HEAVYBOOTS 0x2D
#define NA_SE_PL_DUMMY_46 0x2E
#define NA_SE_PL_LAND_ICE 0x2F
#define NA_SE_PL_SLIPDOWN 0x30
#define NA_SE_PL_CLIMB_CLIFF 0x31
#define NA_SE_PL_SIT_ON_HORSE 0x32
#define NA_SE_PL_GET_OFF_HORSE 0x33
#define NA_SE_PL_TAKE_OUT_SHIELD 0x34
#define NA_SE_PL_CHANGE_ARMS 0x35
#define NA_SE_PL_CATCH_BOOMERANG 0x36
#define NA_SE_PL_DUMMY_55 0x37
#define NA_SE_PL_DUMMY_56 0x38
#define NA_SE_PL_SWIM 0x39
#define NA_SE_PL_THROW 0x3A
#define NA_SE_PL_BODY_BOUND 0x3B
#define NA_SE_PL_ROLL 0x3C
#define NA_SE_PL_SKIP 0x3D
#define NA_SE_PL_BODY_HIT 0x3E
#define NA_SE_PL_DAMAGE 0x3F
#define NA_SE_PL_SLIP 0x40
#define NA_SE_PL_SLIP_SAND 0x41
#define NA_SE_PL_SLIP_CONCRETE 0x42
#define NA_SE_PL_SLIP_DIRT 0x43
#define NA_SE_PL_SLIP_WATER0 0x44
#define NA_SE_PL_SLIP_WATER1 0x45
#define NA_SE_PL_SLIP_WATER2 0x46
#define NA_SE_PL_SLIP_MAGMA 0x47
#define NA_SE_PL_SLIP_GRASS 0x48
#define NA_SE_PL_SLIP_IRON 0x49
#define NA_SE_PL_SLIP_LADDER 0x4A
#define NA_SE_PL_SLIP_GLASS 0x4B
#define NA_SE_PL_DUMMY76 0x4C
#define NA_SE_PL_SLIP_HEAVYBOOTS 0x4D
#define NA_SE_PL_DUMMY78 0x4E
#define NA_SE_PL_SLIP_ICE 0x4F
#define NA_SE_PL_BOUND 0x50
#define NA_SE_PL_BOUND_SAND 0x51
#define NA_SE_PL_BOUND_CONCRETE 0x52
#define NA_SE_PL_BOUND_DIRT 0x53
#define NA_SE_PL_BOUND_WATER0 0x54
#define NA_SE_PL_BOUND_WATER1 0x55
#define NA_SE_PL_BOUND_WATER2 0x56
#define NA_SE_PL_BOUND_MAGMA 0x57
#define NA_SE_PL_BOUND_GRASS 0x58
#define NA_SE_PL_BOUND_IRON 0x59
#define NA_SE_PL_BOUND_LADDER 0x5A
#define NA_SE_PL_BOUND_WOOD 0x5B
#define NA_SE_PL_DUMMY_92 0x5C
#define NA_SE_PL_BOUND_HEAVYBOOTS 0x5D
#define NA_SE_PL_DUMMY_94 0x5E
#define NA_SE_PL_BOUND_ICE 0x5F
#define NA_SE_PL_DUMMY_96 0x60
#define NA_SE_PL_DUMMY_97 0x61
#define NA_SE_PL_DUMMY_98 0x62
#define NA_SE_PL_FACE_UP 0x63
#define NA_SE_PL_DIVE_BUBBLE 0x64
#define NA_SE_PL_MOVE_BUBBLE 0x65
#define NA_SE_PL_METALEFFECT_KID 0x66
#define NA_SE_PL_METALEFFECT_ADULT 0x67
#define NA_SE_PL_SPARK 0x68
#define NA_SE_PL_PULL_UP_PLANT 0x69
#define NA_SE_PL_PULL_UP_ROCK 0x6A
#define NA_SE_PL_IN_BUBBLE 0x6B
#define NA_SE_PL_PULL_UP_BIGROCK 0x6C
#define NA_SE_PL_SWORD_CHARGE 0x6D
#define NA_SE_PL_FREEZE 0x6E
#define NA_SE_PL_PULL_UP_POT 0x6F
#define NA_SE_PL_KNOCK 0x70
#define NA_SE_PL_CALM_HIT 0x71
#define NA_SE_PL_CALM_PAT 0x72
#define NA_SE_PL_SUBMERGE 0x73
#define NA_SE_PL_FREEZE_S 0x74
#define NA_SE_PL_ICE_BROKEN 0x75
#define NA_SE_PL_SLIP_ICE_LELEL 0x76
#define NA_SE_PL_PUT_OUT_ITEM 0x77
#define NA_SE_PL_PULL_UP_WOODBOX 0x78
#define NA_SE_PL_MAGIC_FIRE 0x79
#define NA_SE_PL_MAGIC_WIND_NORMAL 0x7A
#define NA_SE_PL_MAGIC_WIND_WARP 0x7B
#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x7C
#define NA_SE_PL_ARROW_CHARGE_FIRE 0x7D
#define NA_SE_PL_ARROW_CHARGE_ICE 0x7E
#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x7F
#define NA_SE_PL_DUMMY_128 0x80
#define NA_SE_PL_DUMMY_129 0x81
#define NA_SE_PL_DUMMY_130 0x82
#define NA_SE_PL_PULL_UP_RUTO 0x83
#define NA_SE_PL_DUMMY_132 0x84
#define NA_SE_PL_DUMMY_133 0x85
#define NA_SE_PL_DUMMY_134 0x86
#define NA_SE_PL_DUMMY_135 0x87
#define NA_SE_PL_DUMMY_136 0x88
#define NA_SE_PL_DUMMY_137 0x89
#define NA_SE_PL_DUMMY_138 0x8A
#define NA_SE_PL_DUMMY_139 0x8B
#define NA_SE_PL_DUMMY_140 0x8C
#define NA_SE_PL_DUMMY_141 0x8D
#define NA_SE_PL_DUMMY_142 0x8E
#define NA_SE_PL_DUMMY_143 0x8F
#define NA_SE_PL_DUMMY_144 0x90
#define NA_SE_PL_DUMMY_145 0x91
#define NA_SE_PL_DUMMY_146 0x92
#define NA_SE_PL_DUMMY_147 0x93
#define NA_SE_PL_DUMMY_148 0x94
#define NA_SE_PL_DUMMY_149 0x95
#define NA_SE_PL_DUMMY_150 0x96
#define NA_SE_PL_DUMMY_151 0x97
#define NA_SE_PL_DUMMY_152 0x98
#define NA_SE_PL_DUMMY_153 0x99
#define NA_SE_PL_DUMMY_154 0x9A
#define NA_SE_PL_DUMMY_155 0x9B
#define NA_SE_PL_DUMMY_156 0x9C
#define NA_SE_PL_DUMMY_157 0x9D
#define NA_SE_PL_DUMMY_158 0x9E
#define NA_SE_PL_DUMMY_159 0x9F
#define NA_SE_PL_DUMMY_160 0xA0
#define NA_SE_PL_DUMMY_161 0xA1
#define NA_SE_PL_DUMMY_162 0xA2
#define NA_SE_PL_DUMMY_163 0xA3
#define NA_SE_PL_DUMMY_164 0xA4
#define NA_SE_PL_DUMMY_165 0xA5
#define NA_SE_PL_DUMMY_166 0xA6
#define NA_SE_PL_DUMMY_167 0xA7
#define NA_SE_PL_DUMMY_168 0xA8
#define NA_SE_PL_DUMMY_169 0xA9
#define NA_SE_PL_DUMMY_170 0xAA
#define NA_SE_PL_DUMMY_171 0xAB
#define NA_SE_PL_DUMMY_172 0xAC
#define NA_SE_PL_DUMMY_173 0xAD
#define NA_SE_PL_DUMMY_174 0xAE
#define NA_SE_PL_DUMMY_175 0xAF
#define NA_SE_PL_CRAWL 0xB0
#define NA_SE_PL_CRAWL_SAND 0xB1
#define NA_SE_PL_CRAWL_CONCRETE 0xB2
#define NA_SE_PL_CRAWL_DIRT 0xB3
#define NA_SE_PL_CRAWL_WATER0 0xB4
#define NA_SE_PL_DUMMY_181 0xB5
#define NA_SE_PL_DUMMY_182 0xB6
#define NA_SE_PL_DUMMY_183 0xB7
#define NA_SE_PL_DUMMY_184 0xB8
#define NA_SE_PL_DUMMY_185 0xB9
#define NA_SE_PL_DUMMY_186 0xBA
#define NA_SE_PL_CRAWL_WOOD 0xBB
#define NA_SE_PL_CRAWL_ICE 0xBC
#define NA_SE_PL_DUMMY_189 0xBD
#define NA_SE_PL_DUMMY_190 0xBE
#define NA_SE_PL_DUMMY_191 0xBF
#define NA_SE_PL_MAGIC_SOUL_FLASH 0xC0
#define NA_SE_PL_ROLL_DUST 0xC1
#define NA_SE_PL_DUMMY_192 0xC2
#define NA_SE_PL_MAGIC_SOUL_BALL 0xC3
#define NA_SE_PL_SPIRAL_HEAL_BEAM 0xC4
#define NA_SE_PL_BOUND_NOWEAPON 0xC5
#define NA_SE_PL_PLANT_GROW_UP 0xC6
#define NA_SE_PL_PLANT_TALLER 0xC7
#define NA_SE_PL_MAGIC_WIND_VANISH 0xC8
#define NA_SE_PL_HOBBERBOOTS_LV 0xC9
#define NA_SE_PL_PLANT_MOVE 0xCA
#define NA_SE_EV_WALL_MOVE_SP 0xCB
#define NA_SE_PL_DUMMY_204 0xCC
#define NA_SE_PL_DUMMY_205 0xCD
#define NA_SE_PL_DUMMY_206 0xCE
#define NA_SE_PL_DUMMY_207 0xCF
#define NA_SE_PL_SLIP_LEVEL 0xD0
#define NA_SE_PL_SLIP_SAND_LEVEL 0xD1
#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0xD2
#define NA_SE_PL_SLIP_DIRT_LEVEL 0xD3
#define NA_SE_PL_SLIP_WATER0_LEVEL 0xD4
#define NA_SE_PL_SLIP_WATER1_LEVEL 0xD5
#define NA_SE_PL_SLIP_WATER2_LEVEL 0xD6
#define NA_SE_PL_SLIP_MAGMA_LEVEL 0xD7
#define NA_SE_PL_SLIP_GRASS_LEVEL 0xD8
#define NA_SE_PL_SLIP_IRON_LEVEL 0xD9
#define NA_SE_PL_SLIP_GLASS_LEVEL 0xDA
#define NA_SE_PL_SLIP_WOOD_LEVEL 0xDB
#define NA_SE_PL_DUMMY_220 0xDC
#define NA_SE_PL_DUMMY_221 0xDD
#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0xDE
#define NA_SE_PL_SLIP_ICE_LEVEL 0xDF
#define NA_SE_PL_JUMP_METAL 0xE0
#define NA_SE_PL_LAND_METAL 0xE1
#define NA_SE_PL_WALK_RUNNINGMAN 0xE2
#define NA_SE_PL_WALK_ZELDA_DEMO 0xE3
#define NA_SE_PL_YOBI_DATA02 0xE4
#define NA_SE_PL_YOBI_DATA03 0xE5
#define NA_SE_PL_YOBI_DATA04 0xE6
#define NA_SE_PL_YOBI_DATA05 0xE7
#define NA_SE_PL_YOBI_DATA06 0xE8
#define NA_SE_PL_YOBI_DATA07 0xE9
#define NA_SE_PL_YOBI_DATA08 0xEA
#define NA_SE_PL_YOBI_DATA09 0xEB
#define NA_SE_PL_YOBI_DATA10 0xEC
#define NA_SE_PL_YOBI_DATA11 0xED
#define NA_SE_PL_YOBI_DATA12 0xEE
#define NA_SE_PL_YOBI_DATA13 0xEF
#define NA_SE_PL_YOBI_DATA14 0xF0
//------------ITEM------------
#define NA_SE_IT_SWORD_IMPACT 0x1800
#define NA_SE_IT_SWORD_SWING 0x1801
#define NA_SE_IT_SWORD_PUTAWAY 0x1802
#define NA_SE_IT_SWORD_PICKOUT 0x1803
#define NA_SE_IT_ARROW_SHOT 0x1804
#define NA_SE_IT_BOOMERANG_THROW 0x1805
#define NA_SE_IT_SHIELD_BOUND 0x1806
#define NA_SE_IT_BOW_DRAW 0x1807
#define NA_SE_IT_SHIELD_REFLECT_SW 0x1808
#define NA_SE_IT_ARROW_STICK_HRAD 0x1809
#define NA_SE_IT_HAMMER_HIT 0x180A
#define NA_SE_IT_HOOKSHOT_CHAIN 0x180B
#define NA_SE_IT_SHIELD_REFLECT_MG 0x180C
#define NA_SE_IT_BOMB_IGNIT 0x180D
#define NA_SE_IT_BOMB_EXPLOSION 0x180E
#define NA_SE_IT_BOMB_UNEXPLOSION 0x180F
#define NA_SE_IT_BOOMERANG_FLY 0x1810
#define NA_SE_IT_SWORD_STRIKE 0x1811
#define NA_SE_IT_HAMMER_SWING 0x1812
#define NA_SE_IT_HOOKSHOT_REFLECT 0x1813
#define NA_SE_IT_ARROW_STICK_CRE 0x1814
#define NA_SE_IT_ARROW_STICK_OBJ 0x1815
#define NA_SE_IT_DUMMY 0x1816
#define NA_SE_IT_DUMMY2 0x1817
#define NA_SE_IT_SWORD_SWING_HARD 0x1818
#define NA_SE_IT_DUMMY3 0x1819
#define NA_SE_IT_WALL_HIT_HARD 0x181A
#define NA_SE_IT_WALL_HIT_SOFT 0x181B
#define NA_SE_IT_STONE_HIT 0x181C
#define NA_SE_IT_WOODSTICK_BROKEN 0x181D
#define NA_SE_IT_LASH 0x181E
#define NA_SE_IT_SHIELD_POSTURE 0x181F
#define NA_SE_IT_SLING_SHOT 0x1820
#define NA_SE_IT_SLING_DRAW 0x1821
#define NA_SE_IT_SWORD_CHARGE 0x1822
#define NA_SE_IT_ROLLING_CUT 0x1823
#define NA_SE_IT_SWORD_STRIKE_HARD 0x1824
#define NA_SE_IT_SLING_REFLECT 0x1825
#define NA_SE_IT_SHIELD_REMOVE 0x1826
#define NA_SE_IT_HOOKSHOT_READY 0x1827
#define NA_SE_IT_HOOKSHOT_RECEIVE 0x1828
#define NA_SE_IT_HOOKSHOT_STICK_OBJ 0x1829
#define NA_SE_IT_SWORD_REFLECT_MG 0x182A
#define NA_SE_IT_DEKU 0x182B
#define NA_SE_IT_WALL_HIT_BUYO 0x182C
#define NA_SE_IT_SWORD_PUTAWAY_STN 0x182D
#define NA_SE_IT_ROLLING_CUT_LV1 0x182E
#define NA_SE_IT_ROLLING_CUT_LV2 0x182F
#define NA_SE_IT_BOW_FLICK 0x1830
#define NA_SE_IT_BOMBCHU_MOVE 0x1831
#define NA_SE_IT_SHIELD_CHARGE_LV1 0x1832
#define NA_SE_IT_SHIELD_CHARGE_LV2 0x1833
#define NA_SE_IT_SHIELD_CHARGE_LV3 0x1834
#define NA_SE_IT_SLING_FLICK 0x1835
#define NA_SE_IT_SWORD_STICK_STN 0x1836
#define NA_SE_IT_REFLECTION_WOOD 0x1837
#define NA_SE_IT_SHIELD_REFLECT_MG2 0x1838
#define NA_SE_IT_MAGIC_ARROW_SHOT 0x1839
#define NA_SE_IT_EXPLOSION_FRAME 0x183A
#define NA_SE_IT_EXPLOSION_ICE 0x183B
#define NA_SE_IT_EXPLOSION_LIGHT 0x183C
#define NA_SE_IT_FISHING_REEL_SLOW 0x183D
#define NA_SE_IT_FISHING_REEL_HIGH 0x183E
#define NA_SE_IT_PULL_FISHING_ROD 0x183F
#define NA_SE_IT_DM_FLYING_GOD_PASS 0x1840
#define NA_SE_IT_DM_FLYING_GOD_DASH 0x1841
#define NA_SE_IT_DM_RING_EXPLOSION 0x1842
#define NA_SE_IT_DM_RING_GATHER 0x1843
#define NA_SE_IT_INGO_HORSE_NEIGH 0x1844
#define NA_SE_IT_EARTHQUAKE 0x1845
#define NA_SE_IT_DUMMY4 0x1846
#define NA_SE_IT_KAKASHI_JUMP 0x1847
#define NA_SE_IT_FLAME 0x1848
#define NA_SE_IT_SHIELD_BEAM 0x1849
#define NA_SE_IT_FISHING_HIT 0x184A
#define NA_SE_IT_GOODS_APPEAR 0x184B
#define NA_SE_IT_MAJIN_SWORD_BROKEN 0x184C
#define NA_SE_IT_HAND_CLAP 0x184D
#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
#define NA_SE_IT_DUMMY5 0x184F
#define NA_SE_IT_YOBI19 0x1850
#define NA_SE_FISHING_REEL_SLOW2 0x1851
#define NA_SE_IT_SPIDERNET_HIT1 0x1852
#define NA_SE_IT_LURE_LAND1 0x1853
#define NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER 0x1854
#define NA_SE_IT_SWORD_PICKOUT_GANON 0x1855
#define NA_SE_IT_BOMB_IGNIT_DODO_M 0x1856
#define NA_SE_IT_YOBI05 0x1857
#define NA_SE_IT_YOBI06 0x1858
#define NA_SE_IT_YOBI07 0x1859
#define NA_SE_IT_YOBI08 0x185A
#define NA_SE_IT_YOBI09 0x185B
#define NA_SE_IT_YOBI10 0x185C
#define NA_SE_IT_YOBI11 0x185D
#define NA_SE_IT_YOBI12 0x185E
#define NA_SE_IT_YOBI13 0x185F
#define NA_SE_IT_YOBI14 0x1860
#define NA_SE_IT_YOBI15 0x1861
#define NA_SE_IT_YOBI16 0x1862
#define NA_SE_IT_YOBI17 0x1863
#define NA_SE_IT_YOBI18 0x1864
//------------ENVIRONMENT------------
#define NA_SE_EV_DOOR_OPEN 0x2800
#define NA_SE_EV_DOOR_CLOSE 0x2801
#define NA_SE_EV_EXPLOSION 0x2802
#define NA_SE_EV_HORSE_WALK 0x2803
#define NA_SE_EV_HORSE_RUN 0x2804
#define NA_SE_EV_HORSE_NEIGH 0x2805
#define NA_SE_EV_RIVER_STREAM 0x2806
#define NA_SE_EV_WATER_WALL_BIG 0x2807
#define NA_SE_EV_OUT_OF_WATER 0x2808
#define NA_SE_EV_DIVE_WATER 0x2809
#define NA_SE_EV_ROCK_SLIDE 0x280A
#define NA_SE_EV_MAGMA_LEVEL 0x280B
#define NA_SE_EV_BRIDGE_OPEN 0x280C
#define NA_SE_EV_BRIDGE_CLOSE 0x280D
#define NA_SE_EV_BRIDGE_OPEN_STOP 0x280E
#define NA_SE_EV_BRIDGE_CLOSE_STOP 0x280F
#define NA_SE_EV_WALL_BROKEN 0x2810
#define NA_SE_EV_CHICKEN_CRY_N 0x2811
#define NA_SE_EV_CHICKEN_CRY_A 0x2812
#define NA_SE_EV_CHICKEN_CRY_M 0x2813
#define NA_SE_EV_SLIDE_DOOR_OPEN 0x2814
#define NA_SE_EV_FOOT_SWITCH 0x2815
#define NA_SE_EV_HORSE_GROAN 0x2816
#define NA_SE_EV_BOMB_DROP_WATER 0x2817
#define NA_SE_EV_HORSE_JUMP 0x2818
#define NA_SE_EV_HORSE_LAND 0x2819
#define NA_SE_EV_HORSE_SLIP 0x281A
#define NA_SE_EV_FAIRY_DASH 0x281B
#define NA_SE_EV_SLIDE_DOOR_CLOSE 0x281C
#define NA_SE_EV_STONE_BOUND 0x281D
#define NA_SE_EV_STONE_STATUE_OPEN 0x281E
#define NA_SE_EV_TBOX_UNLOCK 0x281F
#define NA_SE_EV_TBOX_OPEN 0x2820
#define NA_SE_SY_TIMER 0x2821
#define NA_SE_EV_FLAME_IGNITION 0x2822
#define NA_SE_EV_SPEAR_HIT 0x2823
#define NA_SE_EV_ELEVATOR_MOVE 0x2824
#define NA_SE_EV_WARP_HOLE 0x2825
#define NA_SE_EV_LINK_WARP 0x2826
#define NA_SE_EV_PILLAR_SINK 0x2827
#define NA_SE_EV_WATER_WALL 0x2828
#define NA_SE_EV_RIVER_STREAM_S 0x2829
#define NA_SE_EV_RIVER_STREAM_F 0x282A
#define NA_SE_EV_HORSE_LAND2 0x282B
#define NA_SE_EV_HORSE_SANDDUST 0x282C
#define NA_SE_EV_DUMMY45 0x282D
#define NA_SE_EV_LIGHTNING 0x282E
#define NA_SE_EV_BOMB_BOUND 0x282F
#define NA_SE_EV_WATERDROP 0x2830
#define NA_SE_EV_TORCH 0x2831
#define NA_SE_EV_MAGMA_LEVEL_M 0x2832
#define NA_SE_EV_FIRE_PILLAR 0x2833
#define NA_SE_EV_FIRE_PLATE 0x2834
#define NA_SE_EV_BLOCK_BOUND 0x2835
#define NA_SE_EV_METALDOOR_SLIDE 0x2836
#define NA_SE_EV_METALDOOR_STOP 0x2837
#define NA_SE_EV_BLOCK_SHAKE 0x2838
#define NA_SE_EV_BOX_BREAK 0x2839
#define NA_SE_EV_HAMMER_SWITCH 0x283A
#define NA_SE_EV_MAGMA_LEVEL_L 0x283B
#define NA_SE_EV_SPEAR_FENCE 0x283C
#define NA_SE_EV_GANON_HORSE_NEIGH 0x283D
#define NA_SE_EV_GANON_HORSE_GROAN 0x283E
#define NA_SE_EV_FANTOM_WARP_S 0x283F
#define NA_SE_EV_FANTOM_WARP_L 0x2840
#define NA_SE_EV_FOUNTAIN 0x2841
#define NA_SE_EV_KID_HORSE_WALK 0x2842
#define NA_SE_EV_KID_HORSE_RUN 0x2843
#define NA_SE_EV_KID_HORSE_NEIGH 0x2844
#define NA_SE_EV_KID_HORSE_GROAN 0x2845
#define NA_SE_EV_WHITE_OUT 0x2846
#define NA_SE_EV_LIGHT_GATHER 0x2847
#define NA_SE_EV_TREE_CUT 0x2848
#define NA_SE_EV_VOLCANO 0x2849
#define NA_SE_EV_GUILLOTINE_UP 0x284A
#define NA_SE_EV_GUILLOTINE_BOUND 0x284B
#define NA_SE_EV_ROLLCUTTER_MOTOR 0x284C
#define NA_SE_EV_CHINETRAP_DOWN 0x284D
#define NA_SE_EV_PLANT_BROKEN 0x284E
#define NA_SE_EV_SHIP_BELL 0x284F
#define NA_SE_EV_FLUTTER_FLAG 0x2850
#define NA_SE_EV_TRAP_BOUND 0x2851
#define NA_SE_EV_ROCK_BROKEN 0x2852
#define NA_SE_EV_FANTOM_WARP_S2 0x2853
#define NA_SE_EV_FANTOM_WARP_L2 0x2854
#define NA_SE_EV_COFFIN_CAP_OPEN 0x2855
#define NA_SE_EV_COFFIN_CAP_BOUND 0x2856
#define NA_SE_EV_WIND_TRAP 0x2857
#define NA_SE_EV_TRAP_OBJ_SLIDE 0x2858
#define NA_SE_EV_METALDOOR_OPEN 0x2859
#define NA_SE_EV_METALDOOR_CLOSE 0x285A
#define NA_SE_EV_BURN_OUT 0x285B
#define NA_SE_EV_BLOCKSINK 0x285C
#define NA_SE_EV_CROWD 0x285D
#define NA_SE_EV_WATER_LEVEL_DOWN 0x285E
#define NA_SE_EV_NAVY_VANISH 0x285F
#define NA_SE_EV_LADDER_DOUND 0x2860
#define NA_SE_EV_WEB_VIBRATION 0x2861
#define NA_SE_EV_WEB_BROKEN 0x2862
#define NA_SE_EV_ROLL_STAND 0x2863
#define NA_SE_EV_BUYODOOR_OPEN 0x2864
#define NA_SE_EV_BUYODOOR_CLOSE 0x2865
#define NA_SE_EV_WOODDOOR_OPEN 0x2866
#define NA_SE_EV_METALGATE_OPEN 0x2867
#define NA_SE_IT_SCOOP_UP_WATER 0x2868
#define NA_SE_EV_FISH_LEAP 0x2869
#define NA_SE_EV_KAKASHI_SWING 0x286A
#define NA_SE_EV_KAKASHI_ROLL 0x286B
#define NA_SE_EV_BOTTLE_CAP_OPEN 0x286C
#define NA_SE_EV_JABJAB_BREATHE 0x286D
#define NA_SE_EV_SPIRIT_STONE 0x286E
#define NA_SE_EV_TRIFORCE_FLASH 0x286F
#define NA_SE_EV_FALL_DOWN_DIRT 0x2870
#define NA_SE_EV_NAVY_FLY 0x2871
#define NA_SE_EV_NAVY_CRASH 0x2872
#define NA_SE_EV_WOOD_HIT 0x2873
#define NA_SE_EV_SCOOPUP_WATER 0x2874
#define NA_SE_EV_DROP_FALL 0x2875
#define NA_SE_EV_WOOD_GEAR 0x2876
#define NA_SE_EV_TREE_SWING 0x2877
#define NA_SE_EV_HORSE_RUN_LEVEL 0x2878
#define NA_SE_EV_ELEVATOR_MOVE2 0x2879
#define NA_SE_EV_ELEVATOR_STOP 0x287A
#define NA_SE_EV_TRE_BOX_APPEAR 0x287B
#define NA_SE_EV_CHAIN_KEY_UNLOCK 0x287C
#define NA_SE_EV_SPINE_TRAP_MOVE 0x287D
#define NA_SE_EV_HEALING 0x287E
#define NA_SE_EV_GREAT_FAIRY_APPEAR 0x287F
#define NA_SE_EV_GREAT_FAIRY_VANISH 0x2880
#define NA_SE_EV_RED_EYE 0x2881
#define NA_SE_EV_ROLL_STAND_2 0x2882
#define NA_SE_EV_WALL_SLIDE 0x2883
#define NA_SE_EV_TRE_BOX_FLASH 0x2884
#define NA_SE_EV_WINDMILL_LEVEL 0x2885
#define NA_SE_EV_GOTO_HEAVEN 0x2886
#define NA_SE_EV_POT_BROKEN 0x2887
#define NA_SE_PL_PUT_DOWN_POT 0x2888
#define NA_SE_EV_DIVE_INTO_WATER 0x2889
#define NA_SE_EV_JUMP_OUT_WATER 0x288A
#define NA_SE_EV_GOD_FLYING 0x288B
#define NA_SE_EV_TRIFORCE 0x288C
#define NA_SE_EV_AURORA 0x288D
#define NA_SE_EV_DEKU_DEATH 0x288E
#define NA_SE_EV_BUYOSTAND_RISING 0x288F
#define NA_SE_EV_BUYOSTAND_FALL 0x2890
#define NA_SE_EV_BUYOSHUTTER_OPEN 0x2891
#define NA_SE_EV_BUYOSHUTTER_CLOSE 0x2892
#define NA_SE_EV_STONEDOOR_STOP 0x2893
#define NA_SE_EV_S_STONE_REVIVAL 0x2894
#define NA_SE_EV_MEDAL_APPEAR_S 0x2895
#define NA_SE_EV_HUMAN_BOUND 0x2896
#define NA_SE_EV_MEDAL_APPEAR_L 0x2897
#define NA_SE_EV_EARTHQUAKE 0x2898
#define NA_SE_EV_SHUT_BY_CRYSTAL 0x2899
#define NA_SE_EV_GOD_LIGHTBALL_2 0x289A
#define NA_SE_EV_RUN_AROUND 0x289B
#define NA_SE_EV_CONSENTRATION 0x289C
#define NA_SE_EV_TIMETRIP_LIGHT 0x289D
#define NA_SE_EV_BUYOSTAND_STOP_A 0x289E
#define NA_SE_EV_BUYOSTAND_STOP_U 0x289F
#define NA_SE_EV_OBJECT_FALL 0x28A0
#define NA_SE_EV_JUMP_CONC 0x28A1
#define NA_SE_EV_ICE_MELT 0x28A2
#define NA_SE_EV_FIRE_PILLAR_S 0x28A3
#define NA_SE_EV_BLOCK_RISING 0x28A4
#define NA_SE_EV_NABALL_VANISH 0x28A5
#define NA_SE_EV_SARIA_MELODY 0x28A6
#define NA_SE_EV_LINK_WARP_OUT 0x28A7
#define NA_SE_EV_FIATY_HEAL 0x28A8
#define NA_SE_EV_CHAIN_KEY_UNLOCK_B 0x28A9
#define NA_SE_EV_WOODBOX_BREAK 0x28AA
#define NA_SE_EV_PUT_DOWN_WOODBOX 0x28AB
#define NA_SE_EV_LAND_DIRT 0x28AC
#define NA_SE_EV_FLOOR_ROLLING 0x28AD
#define NA_SE_EV_DOG_CRY_EVENING 0x28AE
#define NA_SE_EV_JABJAB_HICCUP 0x28AF
#define NA_SE_EV_NALE_MAGIC 0x28B0
#define NA_SE_EV_FROG_JUMP 0x28B1
#define NA_SE_EV_ICE_FREEZE 0x28B2
#define NA_SE_EV_BURNING 0x28B3
#define NA_SE_EV_WOODPLATE_BOUND 0x28B4
#define NA_SE_EV_GORON_WATER_DROP 0x28B5
#define NA_SE_EV_JABJAB_GROAN 0x28B6
#define NA_SE_EV_DARUMA_VANISH 0x28B7
#define NA_SE_EV_BIGBALL_ROLL 0x28B8
#define NA_SE_EV_ELEVATOR_MOVE3 0x28B9
#define NA_SE_EV_DIAMOND_SWITCH 0x28BA
#define NA_SE_EV_FLAME_OF_FIRE 0x28BB
#define NA_SE_EV_RAINBOW_SHOWER 0x28BC
#define NA_SE_EV_FLYING_AIR 0x28BD
#define NA_SE_EV_PASS_AIR 0x28BE
#define NA_SE_EV_COME_UP_DEKU_JR 0x28BF
#define NA_SE_EV_SAND_STORM 0x28C0
#define NA_SE_EV_TRIFORCE_MARK 0x28C1
#define NA_SE_EV_GRAVE_EXPLOSION 0x28C2
#define NA_SE_EV_LURE_MOVE_W 0x28C3
#define NA_SE_EV_POT_MOVE_START 0x28C4
#define NA_SE_EV_DIVE_INTO_WATER_L 0x28C5
#define NA_SE_EV_OUT_OF_WATER_L 0x28C6
#define NA_SE_EV_GANON_MANTLE 0x28C7
#define NA_SE_EV_DIG_UP 0x28C8
#define NA_SE_EV_WOOD_BOUND 0x28C9
#define NA_SE_EV_WATER_BUBBLE 0x28CA
#define NA_SE_EV_ICE_BROKEN 0x28CB
#define NA_SE_EV_FROG_GROW_UP 0x28CC
#define NA_SE_EV_WATER_CONVECTION 0x28CD
#define NA_SE_EV_GROUND_GATE_OPEN 0x28CE
#define NA_SE_EV_FACE_BREAKDOWN 0x28CF
#define NA_SE_EV_FACE_EXPLOSION 0x28D0
#define NA_SE_EV_FACE_CRUMBLE_SLOW 0x28D1
#define NA_SE_EV_ROUND_TRAP_MOVE 0x28D2
#define NA_SE_EV_HIT_SOUND 0x28D3
#define NA_SE_EV_ICE_SWING 0x28D4
#define NA_SE_EV_DOWN_TO_GROUND 0x28D5
#define NA_SE_EV_KENJA_ENVIROMENT_0 0x28D6
#define NA_SE_EV_KENJA_ENVIROMENT_1 0x28D7
#define NA_SE_EV_SMALL_DOG_BARK 0x28D8
#define NA_SE_EV_ZELDA_POWER 0x28D9
#define NA_SE_EV_RAIN 0x28DA
#define NA_SE_EV_IRON_DOOR_OPEN 0x28DB
#define NA_SE_EV_IRON_DOOR_CLOSE 0x28DC
#define NA_SE_EV_WHIRLPOOL 0x28DD
#define NA_SE_EV_TOWER_PARTS_BROKEN 0x28DE
#define NA_SE_EV_COW_CRY 0x28DF
#define NA_SE_EV_METAL_BOX_BOUND 0x28E0
#define NA_SE_EV_ELECTRIC_EXPLOSION 0x28E1
#define NA_SE_EV_HEAVY_THROW 0x28E2
#define NA_SE_EV_FROG_CRY_0 0x28E3
#define NA_SE_EV_FROG_CRY_1 0x28E4
#define NA_SE_EV_COW_CRY_LV 0x28E5
#define NA_SE_EV_RONRON_DOOR_CLOSE 0x28E6
#define NA_SE_EV_BUTTERFRY_TO_FAIRY 0x28E7
#define NA_SE_EV_FIVE_COUNT_LUPY 0x28E8
#define NA_SE_EV_STONE_GROW_UP 0x28E9
#define NA_SE_EV_STONE_LAUNCH 0x28EA
#define NA_SE_EV_STONE_ROLLING 0x28EB
#define NA_SE_EV_TOGE_STICK_ROLLING 0x28EC
#define NA_SE_EV_TOWER_ENERGY 0x28ED
#define NA_SE_EV_TOWER_BARRIER 0x28EE
#define NA_SE_EV_CHIBI_WALK 0x28EF
#define NA_SE_EV_KNIGHT_WALK 0x28F0
#define NA_SE_EV_PILLAR_MOVE_STOP 0x28F1
#define NA_SE_EV_ERUPTION_CLOUD 0x28F2
#define NA_SE_EV_LINK_WARP_OUT_LV 0x28F3
#define NA_SE_EV_LINK_WARP_IN 0x28F4
#define NA_SE_EV_OCARINA_BMELO_0 0x28F5
#define NA_SE_EV_OCARINA_BMELO_1 0x28F6
#define NA_SE_EV_EXPLOSION_FOR_RENZOKU 0x28F7
#define NA_SE_EV_ELEVATOR_MOVE_KABE1 0x28F8
#define NA_SE_EV_RIVER_STREAM_F_IDO 0x28F9
#define NA_SE_EV_GUILLOTINE_BOUND_copyOrigin 0x28FA
#define NA_SE_EV_HEALING_TOU 0x28FB
#define NA_SE_EV_RUMUBLE_KEMURI 0x28FC
#define NA_SE_EV_GANON_HADOU 0x28FD
#define NA_SE_EV_KANOKE_OPEN 0x28FE
#define NA_SE_EV_KANOKE_CLOSE 0x28FF
#define NA_SE_EV_SEEK_CLOTH1 0x2900
#define NA_SE_EV_SEEK_CLOTH2 0x2901
#define NA_SE_EV_BOTTLE_CAP_CLOSE 0x2902
#define NA_SE_EV_ELEVATOR_MOVE_KABE2 0x2903
#define NA_SE_EV_WATER_LEVEL_DOWN_STOP 0x2904
#define NA_SE_EV_DAIKU_CLOTH1 0x2905
#define NA_SE_EV_DEMO_EPONA_LAND 0x2906
#define NA_SE_EV_DIVE_INTO_WATER_BLOCK 0x2907
#define NA_SE_EV_TORCH2 0x2908
#define NA_SE_EV_TORCH3 0x2909
#define NA_SE_EV_TORCH4 0x290A
#define NA_SE_EV_TORCH5 0x290B
#define NA_SE_EV_EARTHQUAKE_LAST 0x290C
#define NA_SE_EV_YAMI_TRAP_CHAIN 0x290D
#define NA_SE_EV_FLAME_IGNITION_GANON 0x290E
#define NA_SE_EV_MGANON_DOWN2 0x290F
#define NA_SE_EV_EXPLOSION_HOUKAI 0x2910
#define NA_SE_EV_BLOCKSINK_GANON 0x2911
#define NA_SE_EV_DOG_WALK 0x2912
#define NA_SE_EV_GANON_HOUKAI_KEMURI1 0x2913
#define NA_SE_EV_YOBI21 0x2914
#define NA_SE_EV_YOBI22 0x2915
#define NA_SE_EV_YOBI23 0x2916
#define NA_SE_EV_YOBI24 0x2917
#define NA_SE_EV_YOBI25 0x2918
//------------ENEMY------------
#define NA_SE_EN_FLOORMASTER_SLIDING 0x3034
#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3136
#define NA_SE_EN_DODO_J_WALK 0x3800
#define NA_SE_EN_DODO_J_CRY 0x3801
#define NA_SE_EN_DODO_J_FIRE 0x3802
#define NA_SE_EN_DODO_J_DAMAGE 0x3803
#define NA_SE_EN_DODO_J_DEAD 0x3804
#define NA_SE_EN_DODO_K_CRY 0x3805
#define NA_SE_EN_DODO_K_DAMAGE 0x3806
#define NA_SE_EN_DODO_K_DEAD 0x3807
#define NA_SE_EN_DODO_K_WALK 0x3808
#define NA_SE_EN_DODO_K_FIRE 0x3809
#define NA_SE_EN_GOMA_WALK 0x380A
#define NA_SE_EN_GOMA_HIGH 0x380B
#define NA_SE_EN_GOMA_CLIM 0x380C
#define NA_SE_EN_GOMA_DOWN 0x380D
#define NA_SE_EN_GOMA_CRY1 0x380E
#define NA_SE_EN_GOMA_CRY2 0x380F
#define NA_SE_EN_GOMA_DAM1 0x3810
#define NA_SE_EN_GOMA_DAM2 0x3811
#define NA_SE_EN_GOMA_DEAD 0x3812
#define NA_SE_EN_GOMA_UNARI 0x3813
#define NA_SE_EN_GOMA_BJR_EGG1 0x3814
#define NA_SE_EN_GOMA_BJR_EGG2 0x3815
#define NA_SE_EN_GOMA_BJR_WALK 0x3816
#define NA_SE_EN_GOMA_BJR_CRY 0x3817
#define NA_SE_EN_GOMA_BJR_DAM1 0x3818
#define NA_SE_EN_GOMA_BJR_DAM2 0x3819
#define NA_SE_EN_GOMA_BJR_DEAD 0x381A
#define NA_SE_EN_GOMA_DEMO_EYE 0x381B
#define NA_SE_EN_GOMA_LAST 0x381C
#define NA_SE_EN_GOMA_UNARI2 0x381D
#define NA_SE_EN_GOMA_FAINT 0x381E
#define NA_SE_EN_GOMA_BJR_FREEZE 0x381F
#define NA_SE_EN_DODO_M_CRY 0x3820
#define NA_SE_EN_DODO_M_DEAD 0x3821
#define NA_SE_EN_DODO_M_MOVE 0x3822
#define NA_SE_EN_DODO_M_DOWN 0x3823
#define NA_SE_EN_DODO_M_UP 0x3824
#define NA_SE_EN_GANON_THROW_MASIC 0x3825
#define NA_SE_EN_DODO_M_EAT 0x3826
#define NA_SE_EN_GANON_DD_THUNDER 0x3827
#define NA_SE_EN_RIZA_ONGND 0x3828
#define NA_SE_EN_RIZA_CRY 0x3829
#define NA_SE_EN_RIZA_ATTACK 0x382A
#define NA_SE_EN_RIZA_DAMAGE 0x382B
#define NA_SE_EN_RIZA_WARAU 0x382C
#define NA_SE_EN_RIZA_DEAD 0x382D
#define NA_SE_EN_RIZA_WALK 0x382E
#define NA_SE_EN_RIZA_JUMP 0x382F
#define NA_SE_EN_STALKID_WALK 0x3830
#define NA_SE_EN_STALKID_ATTACK 0x3831
#define NA_SE_EN_STALKID_DAMAGE 0x3832
#define NA_SE_EN_STALKID_DEAD 0x3833
#define NA_SE_EN_TEKU_WALK_WATER 0x3835
#define NA_SE_EN_LIGHT_ARROW_HIT 0x3836
#define NA_SE_EN_TUBOOCK_FLY 0x3837
#define NA_SE_EN_STAL_WARAU 0x3838
#define NA_SE_EN_STAL_SAKEBI 0x3839
#define NA_SE_EN_STAL_DAMAGE 0x383A
#define NA_SE_EN_STAL_DEAD 0x383B
#define NA_SE_EN_WOLFOS_APPEAR 0x383C
#define NA_SE_EN_STAL_WALK 0x383D
#define NA_SE_EN_WOLFOS_CRY 0x383E
#define NA_SE_EN_WOLFOS_ATTACK 0x383F
#define NA_SE_EN_FFLY_ATTACK 0x3840
#define NA_SE_EN_FFLY_FLY 0x3841
#define NA_SE_EN_FFLY_DEAD 0x3842
#define NA_SE_EN_WOLFOS_DAMAGE 0x3843
#define NA_SE_EN_AMOS_WALK 0x3844
#define NA_SE_EN_AMOS_WAVE 0x3845
#define NA_SE_EN_AMOS_DEAD 0x3846
#define NA_SE_EN_AMOS_DAMAGE 0x3847
#define NA_SE_EN_AMOS_VOICE 0x3848
#define NA_SE_EN_SHELL_MOUTH 0x3849
#define NA_SE_EN_SHELL_DEAD 0x384A
#define NA_SE_EN_WOLFOS_DEAD 0x384B
#define NA_SE_EN_DODO_K_COLI 0x384C
#define NA_SE_EN_DODO_K_COLI2 0x384D
#define NA_SE_EN_DODO_K_ROLL 0x384E
#define NA_SE_EN_DODO_K_BREATH 0x384F
#define NA_SE_EN_DODO_K_DRINK 0x3850
#define NA_SE_EN_DODO_K_DOWN 0x3851
#define NA_SE_EN_DODO_K_OTAKEBI 0x3852
#define NA_SE_EN_DODO_K_END 0x3853
#define NA_SE_EN_DODO_K_LAST 0x3854
#define NA_SE_EN_DODO_K_LAVA 0x3855
#define NA_SE_EN_GANON_FLOAT 0x3856
#define NA_SE_EN_GANON_DARKWAVE_M 0x3857
#define NA_SE_EN_DODO_J_BREATH 0x3858
#define NA_SE_EN_DODO_J_TAIL 0x3859
#define NA_SE_EN_WOLFOS_WALK 0x385A
#define NA_SE_EN_DODO_J_EAT 0x385B
#define NA_SE_EN_DEKU_MOUTH 0x385C
#define NA_SE_EN_DEKU_ATTACK 0x385D
#define NA_SE_EN_DEKU_DAMAGE 0x385E
#define NA_SE_EN_DEKU_DEAD 0x385F
#define NA_SE_EN_DEKU_JR_MOUTH 0x3860
#define NA_SE_EN_DEKU_JR_ATTACK 0x3861
#define NA_SE_EN_DEKU_JR_DEAD 0x3862
#define NA_SE_EN_DEKU_SCRAPE 0x3863
#define NA_SE_EN_TAIL_FLY 0x3864
#define NA_SE_EN_TAIL_CRY 0x3865
#define NA_SE_EN_TAIL_DEAD 0x3866
#define NA_SE_EN_GANON_SPARK 0x3867
#define NA_SE_EN_STALTU_DOWN 0x3868
#define NA_SE_EN_STALTU_UP 0x3869
#define NA_SE_EN_STALTU_LAUGH 0x386A
#define NA_SE_EN_STALTU_DAMAGE 0x386B
#define NA_SE_EN_STAL_JUMP 0x386C
#define NA_SE_EN_TEKU_DAMAGE 0x386D
#define NA_SE_EN_TEKU_DEAD 0x386E
#define NA_SE_EN_TEKU_WALK 0x386F
#define NA_SE_EN_PO_KANTERA 0x3870
#define NA_SE_EN_PO_FLY 0x3871
#define NA_SE_EN_PO_AWAY 0x3872
#define NA_SE_EN_PO_APPEAR 0x3873
#define NA_SE_EN_PO_DISAPPEAR 0x3874
#define NA_SE_EN_PO_DAMAGE 0x3875
#define NA_SE_EN_PO_DEAD 0x3876
#define NA_SE_EN_PO_DEAD2 0x3877
#define NA_SE_EN_EXTINCT 0x3878
#define NA_SE_EN_GOLON_LAND_BIG 0x3879
#define NA_SE_EN_RIZA_DOWN 0x387A
#define NA_SE_EN_DODO_M_GND 0x387B
#define NA_SE_EN_NUTS_UP 0x387C
#define NA_SE_EN_NUTS_DOWN 0x387D
#define NA_SE_EN_NUTS_THROW 0x387E
#define NA_SE_EN_NUTS_WALK 0x387F
#define NA_SE_EN_NUTS_DAMAGE 0x3880
#define NA_SE_EN_NUTS_DEAD 0x3881
#define NA_SE_EN_NUTS_FAINT 0x3882
#define NA_SE_EN_PO_BIG_GET 0x3883
#define NA_SE_EN_STALTU_ROLL 0x3884
#define NA_SE_EN_STALWALL_DEAD 0x3885
#define NA_SE_EN_PO_SISTER_DEAD 0x3886
#define NA_SE_EN_BARI_SPLIT 0x3887
#define NA_SE_EN_TEKU_REVERSE 0x3888
#define NA_SE_EN_VALVAISA_LAND2 0x3889
#define NA_SE_EN_TEKU_LAND_WATER 0x388A
#define NA_SE_EN_LAST_DAMAGE 0x388B
#define NA_SE_EN_STALWALL_ROLL 0x388C
#define NA_SE_EN_STALWALL_DASH 0x388D
#define NA_SE_EN_TEKU_JUMP_WATER 0x388E
#define NA_SE_EN_TEKU_LAND_WATER2 0x388F
#define NA_SE_EN_FALL_AIM 0x3890
#define NA_SE_EN_FALL_UP 0x3891
#define NA_SE_EN_FALL_CATCH 0x3892
#define NA_SE_EN_FALL_LAND 0x3893
#define NA_SE_EN_FALL_WALK 0x3894
#define NA_SE_EN_FALL_DAMAGE 0x3895
#define NA_SE_EN_FALL_DEAD 0x3896
#define NA_SE_EN_KAICHO_FLUTTER 0x3897
#define NA_SE_EN_BIRI_FLY 0x3898
#define NA_SE_EN_BIRI_JUMP 0x3899
#define NA_SE_EN_BIRI_SPARK 0x389A
#define NA_SE_EN_BIRI_DEAD 0x389B
#define NA_SE_EN_BIRI_BUBLE 0x389C
#define NA_SE_EN_BARI_ROLL 0x389D
#define NA_SE_EN_GOMA_JR_FREEZE 0x389E
#define NA_SE_EN_BARI_DEAD 0x389F
#define NA_SE_EN_GANON_FIRE 0x38A0
#define NA_SE_EN_FANTOM_TRANSFORM 0x38A1
#define NA_SE_EN_FANTOM_THUNDER 0x38A2
#define NA_SE_EN_FANTOM_SPARK 0x38A3
#define NA_SE_EN_FANTOM_FLOAT 0x38A4
#define NA_SE_EN_FANTOM_MASIC1 0x38A5
#define NA_SE_EN_FANTOM_MASIC2 0x38A6
#define NA_SE_EN_FANTOM_FIRE 0x38A7
#define NA_SE_EN_FANTOM_HIT_THUNDER 0x38A8
#define NA_SE_EN_FANTOM_ATTACK 0x38A9
#define NA_SE_EN_FANTOM_STICK 0x38AA
#define NA_SE_EN_FANTOM_EYE 0x38AB
#define NA_SE_EN_FANTOM_LAST 0x38AC
#define NA_SE_EN_FANTOM_THUNDER_GND 0x38AD
#define NA_SE_EN_FANTOM_DAMAGE 0x38AE
#define NA_SE_EN_FANTOM_DEAD 0x38AF
#define NA_SE_EN_FANTOM_LAUGH 0x38B0
#define NA_SE_EN_FANTOM_DAMAGE2 0x38B1
#define NA_SE_EN_FANTOM_VOICE 0x38B2
#define NA_SE_EN_KAICHO_DAMAGE 0x38B3
#define NA_SE_EN_GANON_ATTACK_DEMO 0x38B4
#define NA_SE_EN_GANON_FIRE_DEMO 0x38B5
#define NA_SE_EN_KAICHO_CRY 0x38B6
#define NA_SE_EN_KAICHO_ATTACK 0x38B7
#define NA_SE_EN_MORIBLIN_WALK 0x38B8
#define NA_SE_EN_MORIBLIN_SLIDE 0x38B9
#define NA_SE_EN_MORIBLIN_ATTACK 0x38BA
#define NA_SE_EN_MORIBLIN_VOICE 0x38BB
#define NA_SE_EN_MORIBLIN_SPEAR_AT 0x38BC
#define NA_SE_EN_MORIBLIN_SPEAR_NORM 0x38BD
#define NA_SE_EN_MORIBLIN_DEAD 0x38BE
#define NA_SE_EN_MORIBLIN_DASH 0x38BF
#define NA_SE_EN_OCTAROCK_ROCK 0x38C0
#define NA_SE_EN_OCTAROCK_FLOAT 0x38C1
#define NA_SE_EN_OCTAROCK_JUMP 0x38C2
#define NA_SE_EN_OCTAROCK_LAND 0x38C3
#define NA_SE_EN_OCTAROCK_SINK 0x38C4
#define NA_SE_EN_OCTAROCK_BUBLE 0x38C5
#define NA_SE_EN_OCTAROCK_DEAD1 0x38C6
#define NA_SE_EN_OCTAROCK_DEAD2 0x38C7
#define NA_SE_EN_BUBLE_WING 0x38C8
#define NA_SE_EN_BUBLE_MOUTH 0x38C9
#define NA_SE_EN_BUBLE_LAUGH 0x38CA
#define NA_SE_EN_BUBLE_BITE 0x38CB
#define NA_SE_EN_BUBLE_UP 0x38CC
#define NA_SE_EN_BUBLE_DOWN 0x38CD
#define NA_SE_EN_BUBLE_DEAD 0x38CE
#define NA_SE_EN_BUBLEFALL_FIRE 0x38CF
#define NA_SE_EN_VALVAISA_APPEAR 0x38D0
#define NA_SE_EN_VALVAISA_ROAR 0x38D1
#define NA_SE_EN_VALVAISA_MAHI1 0x38D2
#define NA_SE_EN_VALVAISA_MAHI2 0x38D3
#define NA_SE_EN_VALVAISA_KNOCKOUT 0x38D4
#define NA_SE_EN_VALVAISA_DAMAGE1 0x38D5
#define NA_SE_EN_VALVAISA_DAMAGE2 0x38D6
#define NA_SE_EN_VALVAISA_ROCK 0x38D7
#define NA_SE_EN_VALVAISA_SW_NAIL 0x38D8
#define NA_SE_EN_VALVAISA_DEAD 0x38D9
#define NA_SE_EN_VALVAISA_BURN 0x38DA
#define NA_SE_EN_VALVAISA_FIRE 0x38DB
#define NA_SE_EN_BARI_DAMAGE 0x38DC
#define NA_SE_EN_MOFER_CORE_LAND 0x38DD
#define NA_SE_EN_MOFER_CORE_MOVE_WT 0x38DE
#define NA_SE_EN_MOFER_CORE_SMJUMP 0x38DF
#define NA_SE_EN_MONBLIN_GNDWAVE 0x38E0
#define NA_SE_EN_MONBLIN_HAM_DOWN 0x38E1
#define NA_SE_EN_MONBLIN_HAM_UP 0x38E2
#define NA_SE_EN_BUBLE_DAMAGE 0x38E3
#define NA_SE_EN_REDEAD_CRY 0x38E4
#define NA_SE_EN_REDEAD_AIM 0x38E5
#define NA_SE_EN_REDEAD_DAMAGE 0x38E6
#define NA_SE_EN_REDEAD_DEAD 0x38E7
#define NA_SE_EN_REDEAD_ATTACK 0x38E8
#define NA_SE_EN_NYU_MOVE 0x38E9
#define NA_SE_EN_NYU_HIT_STOP 0x38EA
#define NA_SE_EN_KAICHO_DEAD 0x38EB
#define NA_SE_EN_PO_LAUGH 0x38EC
#define NA_SE_EN_PO_CRY 0x38ED
#define NA_SE_EN_PO_ROLL 0x38EE
#define NA_SE_EN_PO_LAUGH2 0x38EF
#define NA_SE_EN_MOFER_APPEAR 0x38F0
#define NA_SE_EN_MOFER_ATTACK 0x38F1
#define NA_SE_EN_MOFER_WAVE 0x38F2
#define NA_SE_EN_MOFER_CATCH 0x38F3
#define NA_SE_EN_MOFER_CUT 0x38F4
#define NA_SE_EN_MOFER_MOVE_DEMO 0x38F5
#define NA_SE_EN_MOFER_BUBLE_DEMO 0x38F6
#define NA_SE_EN_MOFER_CORE_JUMP 0x38F7
#define NA_SE_EN_MOFER_DEAD 0x38F8
#define NA_SE_EN_MOFER_LASTVOICE 0x38F9
#define NA_SE_EN_MOFER_CORE_ROLL 0x38FA
#define NA_SE_EN_MOFER_CORE_FLY 0x38FB
#define NA_SE_EN_GOLON_WAKE_UP 0x38FC
#define NA_SE_EN_GOLON_SIT_DOWN 0x38FD
#define NA_SE_EN_CHICKEN_FLUTTER 0x38FE
#define NA_SE_EN_DEKU_WAKEUP 0x38FF
#define NA_SE_EN_DEADHAND_BITE 0x3900
#define NA_SE_EN_DEADHAND_WALK 0x3901
#define NA_SE_EN_DEADHAND_GRIP 0x3902
#define NA_SE_EN_DEADHAND_HAND_AT 0x3903
#define NA_SE_EN_DAIOCTA_MAHI 0x3904
#define NA_SE_EN_DAIOCTA_SPLASH 0x3905
#define NA_SE_EN_DAIOCTA_VOICE 0x3906
#define NA_SE_EN_DAIOCTA_DAMAGE 0x3907
#define NA_SE_EN_DAIOCTA_SINK 0x3908
#define NA_SE_EN_DAIOCTA_DEAD 0x3909
#define NA_SE_EN_DAIOCTA_DEAD2 0x390A
#define NA_SE_EN_GANON_HIT_THUNDER 0x390B
#define NA_SE_EN_TWINROBA_APPEAR_MS 0x390C
#define NA_SE_EN_TWINROBA_TRANSFORM 0x390D
#define NA_SE_EN_TWINROBA_MS_FIRE 0x390E
#define NA_SE_EN_TWINROBA_FIRE_EXP 0x390F
#define NA_SE_EN_TWINROBA_POWERUP 0x3910
#define NA_SE_EN_TWINROBA_SHOOT_FREEZE 0x3911
#define NA_SE_EN_TWINROBA_MS_FREEZE 0x3912
#define NA_SE_EN_TWINROBA_MASIC_SET 0x3913
#define NA_SE_EN_TWINROBA_CUTBODY 0x3914
#define NA_SE_EN_GANON_HIT_GND_IMP 0x3915
#define NA_SE_EN_TWINROBA_DAMAGE_VOICE 0x3916
#define NA_SE_EN_TWINROBA_REFL_FIRE 0x3917
#define NA_SE_EN_TWINROBA_REFL_FREEZE 0x3918
#define NA_SE_EN_GANON_CUTBODY 0x3919
#define NA_SE_EN_TWINROBA_YOUNG_DAMAGE 0x391A
#define NA_SE_EN_TWINROBA_YOUNG_DEAD 0x391B
#define NA_SE_EN_GOLON_EYE_BIG 0x391C
#define NA_SE_EN_GOLON_GOOD_BIG 0x391D
#define NA_SE_EN_TWINROBA_FB_FLY 0x391E
#define NA_SE_EN_TWINROBA_FLY 0x391F
#define NA_SE_EN_TWINROBA_UNARI 0x3920
#define NA_SE_EN_TWINROBA_ROLL 0x3921
#define NA_SE_EN_TWINROBA_SHOOT_FIRE 0x3922
#define NA_SE_EN_TWINROBA_THROW_MASIC 0x3923
#define NA_SE_EN_DARUNIA_HIT_BREAST 0x3924
#define NA_SE_EN_DARUNIA_HIT_LINK 0x3925
#define NA_SE_EN_OWL_FLUTTER 0x3926
#define NA_SE_EN_VALVAISA_LAND 0x3927
#define NA_SE_EN_IRONNACK_WALK 0x3928
#define NA_SE_EN_IRONNACK_SWING_AXE 0x3929
#define NA_SE_EN_IRONNACK_ARMOR_DEMO 0x392A
#define NA_SE_EN_IRONNACK_STAGGER_DEMO 0x392B
#define NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO 0x392C
#define NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO 0x392D
#define NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO 0x392E
#define NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO 0x392F
#define NA_SE_EN_FLOORMASTER_ATTACK 0x3930
#define NA_SE_EN_FLOORMASTER_SM_WALK 0x3931
#define NA_SE_EN_FLOORMASTER_SM_DEAD 0x3932
#define NA_SE_EN_FLOORMASTER_RESTORE 0x3933
#define NA_SE_EN_FLOORMASTER_EXPAND 0x3934
#define NA_SE_EN_FLOORMASTER_SPLIT 0x3935
#define NA_SE_EN_FLOORMASTER_SM_LAND 0x3937
#define NA_SE_EN_IRONNACK_WAVE_DEMO 0x3938
#define NA_SE_EN_IRONNACK_FINGER_DEMO 0x3939
#define NA_SE_EN_IRONNACK_ARMOR_HIT 0x393A
#define NA_SE_EN_NUTS_CUTBODY 0x393B
#define NA_SE_EN_BALINADE_LEVEL 0x393C
#define NA_SE_EN_BALINADE_DAMAGE 0x393D
#define NA_SE_EN_BALINADE_FAINT 0x393E
#define NA_SE_EN_BALINADE_BREAK 0x393F
#define NA_SE_EN_BALINADE_DEAD 0x3940
#define NA_SE_EN_BALINADE_STICK 0x3941
#define NA_SE_EN_BALINADE_THUNDER 0x3942
#define NA_SE_EN_BALINADE_BL_SPARK 0x3943
#define NA_SE_EN_BALINADE_BL_DEAD 0x3944
#define NA_SE_EN_BALINADE_BREAK2 0x3945
#define NA_SE_EN_BALINADE_HIT_RINK 0x3946
#define NA_SE_EN_GANON_WAVE_GND 0x3947
#define NA_SE_EN_AWA_BOUND 0x3948
#define NA_SE_EN_AWA_BREAK 0x3949
#define NA_SE_EN_BROB_WAVE 0x394A
#define NA_SE_EN_NYU_DEAD 0x394B
#define NA_SE_EN_EIER_DAMAGE 0x394C
#define NA_SE_EN_EIER_DEAD 0x394D
#define NA_SE_EN_EIER_FLUTTER 0x394E
#define NA_SE_EN_EIER_FLY 0x394F
#define NA_SE_EN_SHADEST_TAIKO_LOW 0x3950
#define NA_SE_EN_SHADEST_TAIKO_HIGH 0x3951
#define NA_SE_EN_SHADEST_CLAP 0x3952
#define NA_SE_EN_SHADEST_FLY_ATTACK 0x3953
#define NA_SE_EN_PIHAT_UP 0x3954
#define NA_SE_EN_PIHAT_FLY 0x3955
#define NA_SE_EN_PIHAT_DAMAGE 0x3956
#define NA_SE_EN_PIHAT_LAND 0x3957
#define NA_SE_EN_BALINADE_HAND_DOWN 0x3958
#define NA_SE_EN_BALINADE_HAND_UP 0x3959
#define NA_SE_EN_BALINADE_HAND_DAMAGE 0x395A
#define NA_SE_EN_BALINADE_HAND_DEAD 0x395B
#define NA_SE_EN_GOMA_JR_WALK 0x395C
#define NA_SE_EN_GOMA_JR_CRY 0x395D
#define NA_SE_EN_GOMA_JR_DAM1 0x395E
#define NA_SE_EN_GOMA_JR_DAM2 0x395F
#define NA_SE_EN_GOMA_JR_DEAD 0x3960
#define NA_SE_EN_GOMA_EGG1 0x3961
#define NA_SE_EN_GOMA_EGG2 0x3962
#define NA_SE_EN_GANON_BODY_SPARK 0x3963
#define NA_SE_EN_SHADEST_HAND_WAVE 0x3964
#define NA_SE_EN_SHADEST_CATCH 0x3965
#define NA_SE_EN_SHADEST_LAND 0x3966
#define NA_SE_EN_SHADEST_HAND_FLY 0x3967
#define NA_SE_EN_SHADEST_SHAKEHAND 0x3968
#define NA_SE_EN_SHADEST_DAMAGE 0x3969
#define NA_SE_EN_SHADEST_DAMAGE_HAND 0x396A
#define NA_SE_EN_SHADEST_DISAPPEAR 0x396B
#define NA_SE_EN_GANON_CHARGE_MASIC 0x396C
#define NA_SE_EN_GANON_THROW_BIG 0x396D
#define NA_SE_EN_SHADEST_FREEZE 0x396E
#define NA_SE_EN_SHADEST_DEAD 0x396F
#define NA_SE_EN_BIMOS_ROLL_HEAD 0x3970
#define NA_SE_EN_BIMOS_LAZER 0x3971
#define NA_SE_EN_BIMOS_LAZER_GND 0x3972