+
diff --git a/app/src/main/res/raw-ar-rSA/help.html b/app/src/main/res/raw-ar-rSA/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-ar-rSA/help.html
+++ b/app/src/main/res/raw-ar-rSA/help.html
@@ -1,4 +1,19 @@
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diff --git a/app/src/main/res/raw-ca-rES/help.html b/app/src/main/res/raw-ca-rES/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-ca-rES/help.html
+++ b/app/src/main/res/raw-ca-rES/help.html
@@ -1,4 +1,19 @@
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diff --git a/app/src/main/res/raw-cs-rCZ/help.html b/app/src/main/res/raw-cs-rCZ/help.html
index e5009e371..2de728c11 100644
--- a/app/src/main/res/raw-cs-rCZ/help.html
+++ b/app/src/main/res/raw-cs-rCZ/help.html
@@ -1,4 +1,19 @@
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@@ -11,13 +26,13 @@ Začínáme s MyTargets
Organizace tréninků
- Trénink je rozdělen na jedno nebo více kol. Každé kolo může obsahovat libovolný počet sad, přičemž jedna sada obsahuje předem definovaný počet šípů.
+ Trénink je organizován do jednoho nebo více kol. Každé kolo může obsahovat libovolný počet sad, přičemž sada obsahuje předem definovaný počet vystřelených šípů.
Vytvořte trénink
Chcete-li vytvořit nový trénink, klepněte na oranžové kolečko v dolní části stránky tréninku. Nyní můžete vybírat z následujících možností:
- Volný trénink: Lze libovolně nastavit vzdálenost, typ a průměr terče, stejně jako počet šípů vystřelených na sadu.
- - Trénink - standardní kolo: Umožňuje vybrat z obrovského počtu standardních kol. Můžete také vytvořit své vlastní, pokud žádné z předdefinovaných nevyhovuje vašim potřebám.
+ - Trénink - Standardní kolo: Umožňuje si vybrat z velkého množství běžných standardních kol. Můžete také definovat své vlastní, pokud žádné z předdefinovaných nevyhovuje vašim potřebám.
@@ -30,11 +45,11 @@ Organizace tréninků
WA spůsob bodování
V následujících bodech jsou podrobněji popsány všechny styly bodování WA:
- - Reflexní styl (X-1): Nejvnitřnější žlutý kruh odpovídá 10 bodům, ale je označen jako X. Vnější žluté kruhy odpovídají 10 a 9 bodům. Skóre se s každým kroužkem snižuje o 1.
+ - Reflexní styl (X-1): Nejvnitřnější žlutý kruh odpovídá 10 bodům, ale je označen jako X. Vnější žluté kruhy odpovídají 10 a 9 bodům. Skóre se s každým kruhem snižuje o 1 bod.
- Reflexní styl (10-1): Stejné jako předchozí, ale vnitřní dva žluté kroužky jsou zobrazeny jako jeden kruh za 10 bodů (bez X).
- - Kladkový styl: Pouze nejvnitřnější žlutý kruh je za 10 bodů. Okolní dva žluté kroužky jsou zobrazeny jako jeden za 9 bodů.
- - 11, 10, 9, ..., 1: Vnitřní kroužek za 11 bodů. Skóre se s každým kroužkem snižuje o 1.
- - X, 5, 4, 3, 2, 1: Žluté skóre 5, červené 4, modré 3, černé 2 a bílé 1 bod. Nejvnitřnější žlutý kruh je zapsán jako X.
+ - Kladkový styl: Pouze nejvnitřnější žlutý kruh získává 10 bodů. Vnější dva žluté kruhy jsou zobrazeny jako jeden se skóre 9 bodů.
+ - 11, 10, 9, ..., 1: Nejvnitřnější kruh je za 11 bodů. Skóre se s každým kruhem snižuje o 1 bod.
+ - X, 5, 4, 3, 2, 1: Žlutá 5 bodů, červená 4, modrá 3, černá 2 a bílá 1 bod. Nejvnitřnější žlutý kruh je zaznamenán jako X.
- 9, 7, 5, 3, 1: Žluté skóre 9, červené 7, modré 5, černé 3 a bílé 1 bod.
- FCFS Barvy (obráceně 10-1): Hraje se bodový styl, kde bílé jsou 10 bodů, černé 8, modré 6, červené 4, vnější žlutá 2 a vnitřní dvě žluté 1. Obvykle se střílí se 6 šípů na sadu. Pouze jeden šíp se počítá na jednu barvu. Maximální dosažitelné skóre je 31 bodů na sadu, když každý šíp zasádne jinou barvu.
@@ -46,7 +61,7 @@ Organizace tréninků
Co je standardní kolo?
- Standardní kolo je přednastavená šablona výcviku, která specifikuje daný počet kol, sad a šípů vystřelených na sadu. Krom toho jsou vzdálenosti a terče fixní.
+ Standardní kolo je předdefinovaná tréninková šablona, která určuje přesný počet kol, sad a šípů na sadu. Krom toho jsou vzdálenosti a cílové plochy fixní.
Aplikace vám nabízí řadu standardních kol, které jsou běžně používané.
@@ -57,16 +72,16 @@ Organizace tréninků
Vstup
- MyTargets podporuje přesné zakreslení šípu a klávesnice, na základě vstupního režimu. Přepínání mezi nimi je možné přes nastavení.
+ MyTargets podporuje přesné zakreslení šípu a režim klávesnice. Přepínání mezi nimi je možné v nastavení.
Přesné zakreslení šípu
- Přesné zakreslení šípu je výchozí metoda zadávání. Chcete-li zadat zásah, klepněte na něj a podržte ho na cílové ploše, nastavte jeho polohu, dokud nebudete spokojeni s polohou šipky a potom uvolněte prst.
+ Přesné zakreslení šípu je výchozí metoda zadávání. Chcete-li zadat zásah, klepněte na něj a podržte ho na ploše, nastavte jeho polohu, dokud nebudete spokojeni s polohou šípu a potom uvolněte prst.
Poznámka: Detekce skluzu prstu rozpozná neúmyslné pohyby při uvolnění prstu a ignoruje je.
Režim klávesnice
- Režim klávesnice, jako alternativa k výchozímu přesnému zadávání pozice. V režimu klávesnice zadáte pouze prstence zasažené šípem ale ne jejich přesnou pozici.
+ Režim klávesnice je alternativa k výchozímu přesnému zakreslení šípu. V režimu klávesnice zadáte pouze kruh zasažený šípem a ne jeho přesnou polohu.
Nastavení levou rukou přenese klávesnici na levou stranu, aby bylo možné zadávat jednou rukou.
@@ -82,7 +97,7 @@ Statistiky
Statistické prvky
Níže jsou popsány hlavní komponenty uživatelského rozhraní:
- - Linkový graf: Zobrazuje průměrné skóre šípů na sadu. Oranžové regresní čáry ukazují celkový trend. Graf lze zvětšit vodorovně dvěma prsty.
+ - Linkový graf: Zobrazuje průměrné skóre šípů na sadu. Oranžová lineární čára ukazuje celkový trend. Graf může být zvětšen dvěma prsty horizontálně.
- Distribuční graf: Ukazuje rozložení šípů mezi dostupné kruhy. Není-li vybrán žádný segment, zobrazí se celkový počet zásahů a chyb. Klepnutím na segment se zobrazí přesný počet zásahů v této skupině.
- Rozptylový vzor: Zobrazuje všechny zásahy na jednom terči, dané spůsobem bodování (lze změnit v nastavení aplikace). Pokud klepnete na rozptylový vzor, získáte zvětšení rozptylového vzoru. Z obrazovky podrobnosti můžete také sdílet obrázek rozptylového vzoru, nebo ho vytisknout.
- Hodnocení šípu: Pokud jste použili funkci číslování šípů v jednom z vybraných tréninků, je tato tabulka zobrazena níže. Šípy s nejlepším průměrným skóre jsou umístěny v horní části seznamu. Klepnutím na číslo šípu se dostanete k rozptylovému vzoru, který zobrazuje pouze zásahy vybraného šípu.
@@ -97,7 +112,7 @@ Statistiky
Používání filtrů
- Můžete také použít filtry na vybrané údaje o tréninku. Filtrování je možné pomocí luků, šípů, vzdáleností a průměru terče.
+ Můžete také použít filtry na vybrané údaje o tréninku. Filtrování je možné pomocí luku, šípu, vzdálenosti a průměru terče.
diff --git a/app/src/main/res/raw-da-rDK/help.html b/app/src/main/res/raw-da-rDK/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-da-rDK/help.html
+++ b/app/src/main/res/raw-da-rDK/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-de-rDE/help.html b/app/src/main/res/raw-de-rDE/help.html
index 196daf4a6..a00729fac 100644
--- a/app/src/main/res/raw-de-rDE/help.html
+++ b/app/src/main/res/raw-de-rDE/help.html
@@ -1,4 +1,19 @@
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+
@@ -30,7 +45,7 @@ Trainings organisieren
WA Scoring Stile
Im folgenden sind alle WA Scoring Stile genauer beschrieben:
- - Recurve-Stil (x-1): Der innerste golden Ring zählt 10 Ringe, wird aber als X gekennzeichnet. Die äußeren goldenen Ringe zählen 10 bzw. 9 Ringe. Die Ringzahl sinkt mit jeder Ring um eins.
+ - Recurve-Stil (X-1): Der innerste golden Ring zählt 10 Ringe, wird aber als X gekennzeichnet. Die äußeren goldenen Ringe zählen 10 bzw. 9 Ringe. Die Ringzahl sinkt mit jeder Ring um eins.
- Recurve Stil (10-1): Das gleiche wie der vorherige, mit dem Unterschied, dass die inneren zwei goldene Ringe als ein Ring gezeichnet und mit 10 Ringen gezählt werden (kein X).
- Compound Stil: Nur der innerste goldene Ring zählt 10 Ringe. Die äußersten zwei goldene Ringe sind nicht optisch getrennt und zählen als 9 Ringe.
- 11, 10, 9,..., 1: Der innerste Ring wird mit 11 gezählt. Die Ringzahl sinkt mit jedem Ring um eins.
diff --git a/app/src/main/res/raw-el-rGR/help.html b/app/src/main/res/raw-el-rGR/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-el-rGR/help.html
+++ b/app/src/main/res/raw-el-rGR/help.html
@@ -1,4 +1,19 @@
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diff --git a/app/src/main/res/raw-es-rES/help.html b/app/src/main/res/raw-es-rES/help.html
index 0ed6c1f8a..b4c246e7d 100644
--- a/app/src/main/res/raw-es-rES/help.html
+++ b/app/src/main/res/raw-es-rES/help.html
@@ -1,4 +1,19 @@
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+
@@ -11,53 +26,53 @@ Empezar con MyTargets
Organizar entrenamientos
- Un entrenamiento esto organizado en una o varias tandas y cada tanda contiene un numero indeterminado de entradas, una entrada contiene un numero predefinido de flechas.
+ A training is organized into one or multiple rounds. Cada entrada contiene un numero arbitrario de rondas y donde cada ronda contiene un numero predefinido de flechas.
Crear un entrenamiento
- Para crear un nuevo entrenamiento Pulse el círculo anaranjado en la parte inferior de la página de Entrenamientos. Ahora usted puede seleccionar de:
+ Para crear un nuevo entrenamiento, pulsa el circulo naranja de la parte inferior de la pagina de entrenamientos. Ahora puede seleccionar de:
- Entrenamiento Libre: le permite definir libremente la distancia, target face y diámetro, así como el número de flechas que deseas tirar por entrada.
- - Entrenamiento con Ronda estandard: le permite seleccionar de un gran número de rondas estándar común. También puede definir su propio si ninguno de los predefinidos ajusta a sus necesidades.
+ - Entranamiento con entradas estandar: Te permite elegir entre un numero variable de entradas comunes. Tu puedes seleccionar la tuya propia predefinida con tus necesidades.
Seleccion un target Face
Puedes selecionar una gran variadad de target faces Algunos target faces tienen diferentes estilos de puntuación (1). El estilo de puntuación describe los puntos asociados con un area particular de la diana. Adicionalmente el diametro de la diana puede ser especifico (2).
- Note: The diameter of a spot target face is relative to the target face of the full target. Por ejemplo un WA 5 anillos con 80cm de diámetro, en la aplicación representa un anillo que tiene en realidad sólo 40cm en la vida real, porque la WA completa tendría 80cm.
+ Nota: El diámetro de un anillo de la diana es relativo al tamaño de una diana completa. Por ejemplo un WA 5 anillos con 80cm de diámetro, en la aplicación representa un anillo que tiene en realidad sólo 40cm en la vida real, porque la WA completa tendría 80cm.
Estilos de puntuación WA
- In the following all WA scoring styles are described in more detail:
+ A continuación se describen con mas detalle los estilos de puntuación WA:
- Recurve style (X-1): The innermost golden ring scores 10 points, but is marked as X. The outer golden rings score 10 and 9 accordingly. The score decreases with every ring by 1.
- - Recurve style (10-1): Same as previous, but the inner two golden rings are shown as one ring, rewarded with 10 points (no X).
+ - Recurvo estilo (10 - 1): igual a la anterior, pero el interior de los dos circulos amarillos se muestran como un unico circulo, recompensado con 10 puntos (no X).
- Compound style: Only the innermost golden ring scores 10 points. The outermost two golden rings are shown as one and score 9 points.
- 11, 10, 9, ..., 1: The innermost ring scores 11. The score decreases with every ring by 1.
- X, 5, 4, 3, 2, 1: Gold scores 5, red 4, blue 3, black 2 and white 1 points. The innermost golden ring is recorded as X.
- - 9, 7, 5, 3, 1: Gold scores 9, red 7, blue 5, black 3 and white 1 points.
- - FCFS Color (Reversed 10-1): Play scoring style where white scores 10, black 8, blue 6, red 4, outer gold 2 and the inner two gold 1. Typically shot with 6 arrows per end. Only one arrow is counted per color. The maximum achievable score is 31 points per end, when every arrow is shot into a distinct color.
+ - 9, 7, 5, 3, 1: Circulo amarillo 9 puntos, rojo 7 puntos, Azul 5 puntos, negro 3 puntos y blanco 1 punto.
+ - Color de FCFS (invertido 10 - 1): estilo de puntuacion del juego, donde el circulo blanco son 10 puntos, el negro 8, el azul 6, el rojo 4, el circulo amarillo exteriore son 2 puntos y el amarillo interior es 1 punto. Tirada tipica con 6 flechas por entrada. Solo se cuenta una flecha por color. La puntuación maxima obtenible es de 31 puntos, cuando cada flecha es en un color distinto.
Números de flecha
- Además de documentar las flechas utilizadas en una formación particular, también puede anotar tiros individuales con el número de la flecha. You can enable the behaviour on a per-training basis. When you create the training you have to set the option accordingly:
+ Además de documentar las flechas utilizadas en una formación particular, también puede anotar tiros individuales con el número de la flecha. You can enable the behaviour on a per-training basis. Cuando tu crees un entrenamiento deves escoger la opción acorde a ello:
¿que es una ronda estándar?
A standard round is a predefined training template, which specified the exact number of rounds, ends and arrows shot per end. Additionally the distances and target faces are fixed.
- The app provides you with a variety of standard rounds that are commonly used.
+ La aplicación te ofrece una variedad de rondas estándar que se utilizan.
¿como puedo cambiar la tamaño de diana en una ronda estándar?
- A standard round defines only which type of target should be used, but not which exact target face. So you can adjust the target face to that one you actually use. Just tap on "Change target face" below the standard round.
+ Un entrada estandar define sólo que tipo de diana se suele usar, pero no con un target face exacto. Así puede ajustar el tipo de objetivo que va ha utilizar actualmente. Just tap on "Change target face" below the standard round.
Entrada
- MyTargets admite un trazado de flecha exacto y un modo de entrada basado en el teclado. El cambio entre ellos es posible a través de la configuración.
+ MyTargets supports an exact arrow plotting and a keyboard based input mode. Switching between them is possible via the settings.
Trazado exacto de la flecha
The exact arrow plotting is the default input method. To enter a shot tap and hold on the target face adjust the position until you are satisfied with the arrow position and then release the finger.
@@ -102,7 +117,7 @@ Estadísticas
Exportando datos...
- You can export the selected data to a *.csv file, which can be opened in a spreadsheet application like Excel. The x and y columns describe the coordinates of the shots whereby the origin 0, 0 is the center of the target and the outer border of the target is 1 unit away.
+ You can export the selected data to a *.csv file, which can be opened in a spreadsheet application like Excel. Las columnas X e y describen las coordenadas de los lanzamientos donde el origen 0, 0 es el centro del blanco y el borde externo del blanco es 1 unidad de distancia.
Note: You can not import training data into the app. To create a backup of your data you have to use the backup and restore functionality in the settings.
@@ -112,7 +127,7 @@ Varios
¿por qué mis flechas se sibujan muy pequeñas?
- The size of the arrows is determined by the diameter specified in the arrow properties and the diameter of the selected target face. The arrow size is drawn in "real" size. If you do not want the arrows to be drawn in realistic sizes, you can scale the arrows artificially. Go to Settings > Input > Arrow diameter scale and adjust the scaling. In case you just want to have the arrow bigger, while placing the arrow on the target you can adjust the Target zoom level.
+ The size of the arrows is determined by the diameter specified in the arrow properties and the diameter of the selected target face. The arrow size is drawn in "real" size. If you do not want the arrows to be drawn in realistic sizes, you can scale the arrows artificially. Vaya a Configuración > Input > Medida de diámetro de Flecha y ajustar la escala. In case you just want to have the arrow bigger, while placing the arrow on the target you can adjust the Target zoom level.
¿dondes estan mis backups guardados en Google Drive?
diff --git a/app/src/main/res/raw-et-rEE/help.html b/app/src/main/res/raw-et-rEE/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-et-rEE/help.html
+++ b/app/src/main/res/raw-et-rEE/help.html
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diff --git a/app/src/main/res/raw-fi-rFI/help.html b/app/src/main/res/raw-fi-rFI/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-fi-rFI/help.html
+++ b/app/src/main/res/raw-fi-rFI/help.html
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diff --git a/app/src/main/res/raw-fr-rFR/help.html b/app/src/main/res/raw-fr-rFR/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-fr-rFR/help.html
+++ b/app/src/main/res/raw-fr-rFR/help.html
@@ -1,4 +1,19 @@
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diff --git a/app/src/main/res/raw-hu-rHU/help.html b/app/src/main/res/raw-hu-rHU/help.html
index ee072f7cc..62fc94ff9 100644
--- a/app/src/main/res/raw-hu-rHU/help.html
+++ b/app/src/main/res/raw-hu-rHU/help.html
@@ -1,4 +1,19 @@
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+
@@ -7,11 +22,11 @@
Kezdjük el használni a MyTargets-t
- MyTargets lehetővé teszi, hogy minden íjász eredményt rögzíts, toll és papír használata nélkül. MyTargets három fő kategóriára tagolódik: Lövészet, Íj és Nyílvessző. A lövészetek alatt az edzések/versenyek összes rögzített információit tartalmazza. Az Íj szakaszban, az íjak tulajdonságait és beállításait rögzítheti, mint például az irányzék beállításait. Végül a Nyílvessző szakasz különböző típusú/számú nyílvesszők adatait tartalmazza.
+ MyTargets lehetővé teszi, hogy minden íjász eredményt rögzíts, írószer és papír használata nélkül. MyTargets három fő kategóriára tagolódik: Lövészet, Íj és Nyílvessző. A lövészetek alatt az edzések/versenyek összes rögzített információit tartalmazza. Az Íj szakaszban, az íjak tulajdonságait és beállításait rögzítheti, mint például az irányzék távolsági beállításait. Végül a Nyílvessző szakasz különböző típusú/számú nyílvesszők adatait tartalmazza.
Lövészetek rendezése
- A Lövészet egy vagy több fordulóban van szervezve. Minden forduló egy tetszőleges számú sorozatot tartalmazhat, amely előre meghatározott számú sorozatot és nyílvesszőt kínál fel rögzítésre.
+ A lövészet egy vagy több fordulóra lehet állítani. Minden forduló tetszőleges számú sorozatra tagolható, a sorozatok pedig előre beállított mennyiségű vesszőt tartalmaznak.
Lövészet kezdése
Egy új lövészetet a jobbra lent lévő narancssárga + körrel kezdheti meg. Most rábökhet:
@@ -33,10 +48,10 @@ Lövészetek rendezése
- Recurve style (X-1): The innermost golden ring scores 10 points, but is marked as X. The outer golden rings score 10 and 9 accordingly. The score decreases with every ring by 1.
- Recurve style (10-1): Same as previous, but the inner two golden rings are shown as one ring, rewarded with 10 points (no X).
- Compound style: Only the innermost golden ring scores 10 points. The outermost two golden rings are shown as one and score 9 points.
- - 11, 10, 9,..., 1: a legbelső körértéke a 11. A pontszám 1-el csökken minden gyűrűnél.
+ - 11, 10, 9, ..., 1: A legbelső körértéke a 11. A pontszám 1-el csökken minden gyűrűnél.
- X, 5, 4, 3, 2, 1: Az sárga találat 5, a piros 4, a kék 3, fekete 2, a fehér 1 pontot ér. A legbelső sárga találatot X-el kell jelölni.
- 9, 7, 5, 3, 1: Sárga kör értéke 9, piros 7, kék 5, fekete 3 és a fehér 1 pont.
- - FCFS Color (Reversed 10-1): Play scoring style where white scores 10, black 8, blue 6, red 4, outer gold 2 and the inner two gold 1. Szokásos lövészet 6 vessző / sorozatonként. Színenként csak egy nyílvessző értékelve. The maximum achievable score is 31 points per end, when every arrow is shot into a distinct color.
+ - FCFS Color (Reversed 10-1): Play scoring style where white scores 10, black 8, blue 6, red 4, outer gold 2 and the inner two gold 1. Szabványos lövészet 6 vessző / sorozatonként. Színenként csak egy nyílvessző értékelve. The maximum achievable score is 31 points per end, when every arrow is shot into a distinct color.
@@ -51,16 +66,16 @@ Lövészetek rendezése
Szabványos fordulóhoz hogy válthatom a lőlapot?
- A standard round defines only which type of target should be used, but not which exact target face. So you can adjust the target face to that one you actually use. Csak érintse meg a "Lólap váltása" a szokásos forduló alatt.
+ A standard round defines only which type of target should be used, but not which exact target face. So you can adjust the target face to that one you actually use. Csak érintse meg a "Lőlap váltása" a Szabványos forduló alatt.
Találatok rögzítése/megjelenítése
- MyTargets támogatja a találtatok pontos jelölését vagy a billentyűs bevitelt is. A beviteli módszer váltását a beállításokban teheti meg.
+ A MyTarteget támogatja a lövések pontos ábrázolását érintéssel vagy érték táblázat segítségével. A találatok rögzítési módja a beállításokban átváltható.
Pontos nyílvessző ábrázolás
- The exact arrow plotting is the default input method. To enter a shot tap and hold on the target face adjust the position until you are satisfied with the arrow position and then release the finger.
+ Az érintéses találat jelölés az alapbeállítás. To enter a shot tap and hold on the target face adjust the position until you are satisfied with the arrow position and then release the finger.
Note: The finger slip detection will recognize unintended moves while releasing the finger and ignore them.
@@ -97,7 +112,7 @@ Statisztika
Szűrők alkalmazása
- You can also apply filters to your selected training data. Filtering is possible by bow, arrow, distance and target diameter.
+ Különböző szűrőfeltételekkel elemezhető a lövészet eredménye. A szűrés elvégezhető az íj, vesszők, távolság vagy a lőlap szerint.
@@ -115,7 +130,7 @@ Egyebek
The size of the arrows is determined by the diameter specified in the arrow properties and the diameter of the selected target face. A vessző találati átmérője "valós" méretben történik. If you do not want the arrows to be drawn in realistic sizes, you can scale the arrows artificially. Lépjen a beállítások > bemenet > nyílra átmérőjű skála, és állítsa be a méretezés. In case you just want to have the arrow bigger, while placing the arrow on the target you can adjust the Target zoom level.
- Hova tárolóbnak a mentéseim a Google Drive-on?
+ A Google-Drive hol tárolja a mentéseim?
A Google Drive-on a mentés az Application Data mappában tárolódik. Files stored there can only be accessed by the app, which created them. So you can only see the backups from inside the MyTargets app. The webapp of Google drive furthermore allows you to delete all your backup data (Settings > Manage Apps). When you install the app on another phone and log in with the your Google account you get access to all your backups again.
diff --git a/app/src/main/res/raw-in-rID/help.html b/app/src/main/res/raw-in-rID/help.html
index 6dc407283..76f2438fa 100644
--- a/app/src/main/res/raw-in-rID/help.html
+++ b/app/src/main/res/raw-in-rID/help.html
@@ -1,4 +1,19 @@
+
+
@@ -22,21 +37,21 @@ Mengatur pelatihan
Pilih wajah target
- Anda dapat memilih dari berbagai wajah target (3). Beberapa wajah target memiliki gaya skor yang berbeda 0> (1). Gaya skor menggambarkan skor yang terkait dengan area tertentu dari wajah target. Selain itu diameter wajah target bisa ditentukan (2).
+ Anda dapat memilih dari berbagai wajah target (3). Beberapa wajah target memiliki gaya skor yang berbeda (1). Gaya skor menggambarkan skor yang terkait dengan area tertentu dari wajah target. Selain itu diameter wajah target bisa ditentukan (2).
- Catatan: 0> Diameter wajah target spot relatif terhadap target wajah target penuh. Misalnya, WA 5 Ring Spot dengan diameter 80cm di app mewakili titik di dalamnya yang sebenarnya hanya 40cm di kehidupan nyata, karena wajah WA target penuh akan memiliki 80cm.
+ Catatan: Diameter wajah target spot relatif terhadap target wajah target penuh. Misalnya, WA 5 Ring Spot dengan diameter 80cm di app mewakili titik di dalamnya yang sebenarnya hanya 40cm di kehidupan nyata, karena wajah WA target penuh akan memiliki 80cm.
Gaya penilaian WA
Berikut ini semua gaya penilaian WA dijelaskan secara lebih rinci:
- - Gaya recurve (X-1) 0> : Cincin emas terdalam memiliki 10 poin, namun ditandai sebagai X. Cincin emas luar memiliki skor 10 dan 9. Skor menurun dengan setiap ring dengan 1.
- - Gaya recurve (10-1) 0> : Sama seperti sebelumnya, tapi dua cincin emas bagian dalam ditampilkan sebagai satu cincin, diberi hadiah dengan 10 poin (tidak ada X).
- - Gaya gabungan 0> : Hanya cincin emas terdalam yang nilainya 10 poin. Cincin emas terluar terbawah ditampilkan sebagai satu dan mendapat nilai 9 poin.
- - 11, 10, 9, ..., 1 0> : Cincin terdalam skor 11. Skor menurun dengan setiap cincin dengan 1.
- - X, 5, 4, 3, 2, 1 0> : Nilai emas 5, merah 4, biru 3, hitam 2 dan putih 1 poin. Cincin emas paling dalam dicatat sebagai X.
- - 9, 7, 5, 3, 1 0> : Gold skor 9, merah 7, biru 5, hitam dan putih 3 1 poin.
- - Warna FCFS (Terbalik 10-1) 0> : Mainkan gaya skor di mana nilai putih 10, hitam 8, biru 6, merah 4, emas luar 2 dan emas dua bagian 1. Biasanya ditembak dengan 6 panah per ujungnya. Hanya satu panah yang dihitung per warna. Skor maksimum yang dapat dicapai adalah 31 poin per akhir, saat setiap panah ditembak menjadi warna yang berbeda.
+ - Gaya recurve (X-1): Cincin emas terdalam memiliki 10 poin, namun ditandai sebagai X. Cincin emas luar memiliki skor 10 dan 9. Skor menurun dengan setiap ring dengan 1.
+ - Gaya recurve (10-1): Sama seperti sebelumnya, tapi dua cincin emas bagian dalam ditampilkan sebagai satu cincin, diberi hadiah dengan 10 poin (tidak ada X).
+ - Gaya gabungan: Hanya cincin emas terdalam yang nilainya 10 poin. Cincin emas terluar terbawah ditampilkan sebagai satu dan mendapat nilai 9 poin.
+ - 11, 10, 9, ..., 1: Cincin terdalam skor 11. Skor menurun dengan setiap cincin dengan 1.
+ - X, 5, 4, 3, 2, 1: Nilai emas 5, merah 4, biru 3, hitam 2 dan putih 1 poin. Cincin emas paling dalam dicatat sebagai X.
+ - 9, 7, 5, 3, 1: Gold skor 9, merah 7, biru 5, hitam dan putih 3 1 poin.
+ - Warna FCFS (Terbalik 10-1): Mainkan gaya skor di mana nilai putih 10, hitam 8, biru 6, merah 4, emas luar 2 dan emas dua bagian 1. Biasanya ditembak dengan 6 panah per ujungnya. Hanya satu panah yang dihitung per warna. Skor maksimum yang dapat dicapai adalah 31 poin per akhir, saat setiap panah ditembak menjadi warna yang berbeda.
@@ -62,7 +77,7 @@ Memasukkan
Panah panah tepat
Plot panah yang tepat adalah metode input default. Untuk memasukkan ketuk tekan dan tahan pada wajah target sesuaikan posisi sampai Anda puas dengan posisi panah dan lepaskan jari.
- Catatan: 0> Deteksi slip jari akan mengenali gerakan yang tidak diinginkan saat melepaskan jari dan mengabaikannya.
+ Catatan: Deteksi slip jari akan mengenali gerakan yang tidak diinginkan saat melepaskan jari dan mengabaikannya.
Jenis keyboard
@@ -82,10 +97,10 @@ Statistik
Elemen statistik
Berikut komponen UI utama yang dijelaskan:
- - Diagram garis 0> : Menunjukkan nilai rata-rata per panah per akhir. Garis regresi linier oranye menunjukkan keseluruhan tren. Bagan dapat diperbesar dengan mencubit dua jari secara horizontal.
- - Bagan distribusi 0> : Menampilkan distribusi panah di antara dering yang tersedia. Jika tidak ada segmen yang dipilih, jumlah keseluruhan hit dan rindu ditampilkan. Dengan mengetuk segmen, jumlah tembakan yang tepat dalam kategori ini akan ditampilkan.
- - Pola dispersi 0> : Menampilkan semua gambar pada satu wajah target termasuk metode pengelompokan yang dipilih (dapat diubah di setelan aplikasi). Jika Anda menyentuh pola dispersi, Anda mendapatkan versi pola dispersi yang lebih besar. Dari layar detail Anda juga bisa berbagi gambar pola dispersi atau mencetaknya.
- - Peringkat panah 0> : Jika Anda telah menggunakan fitur penomoran panah di salah satu pelatihan yang dipilih, peringkat panah ditunjukkan di bawah ini. The arrows with the best average score are placed at the top of the list. Mengetuk nomor panah akan membawa Anda ke pola dispersi, yang hanya menampilkan gambar panah yang dipilih.
+ - Diagram garis: Menunjukkan nilai rata-rata per panah per akhir. Garis regresi linier oranye menunjukkan keseluruhan tren. Bagan dapat diperbesar dengan mencubit dua jari secara horizontal.
+ - Bagan distribusi: Menampilkan distribusi panah di antara dering yang tersedia. Jika tidak ada segmen yang dipilih, jumlah keseluruhan hit dan rindu ditampilkan. Dengan mengetuk segmen, jumlah tembakan yang tepat dalam kategori ini akan ditampilkan.
+ - Pola dispersi: Menampilkan semua gambar pada satu wajah target termasuk metode pengelompokan yang dipilih (dapat diubah di setelan aplikasi). Jika Anda menyentuh pola dispersi, Anda mendapatkan versi pola dispersi yang lebih besar. Dari layar detail Anda juga bisa berbagi gambar pola dispersi atau mencetaknya.
+ - Peringkat panah: Jika Anda telah menggunakan fitur penomoran panah di salah satu pelatihan yang dipilih, peringkat panah ditunjukkan di bawah ini. The arrows with the best average score are placed at the top of the list. Mengetuk nomor panah akan membawa Anda ke pola dispersi, yang hanya menampilkan gambar panah yang dipilih.
@@ -104,7 +119,7 @@ Statistik
Mengekspor data
Anda dapat mengekspor data yang dipilih ke file * .csv, yang dapat dibuka dalam aplikasi spreadsheet seperti Excel. Kolom x dan y menggambarkan koordinat tembakan dimana asal 0, 0 adalah pusat target dan batas luar target berjarak 1 unit.
- Catatan 0> : Anda dapat tidak 0> mengimpor data pelatihan ke dalam aplikasi. Untuk membuat cadangan data Anda, Anda harus menggunakan fungsi backup dan restore dalam pengaturan.
+ Catatan: Anda dapat tidak mengimpor data pelatihan ke dalam aplikasi. Untuk membuat cadangan data Anda, Anda harus menggunakan fungsi backup dan restore dalam pengaturan.
diff --git a/app/src/main/res/raw-it-rIT/help.html b/app/src/main/res/raw-it-rIT/help.html
index d8bf1f120..e92e3bdac 100644
--- a/app/src/main/res/raw-it-rIT/help.html
+++ b/app/src/main/res/raw-it-rIT/help.html
@@ -1,4 +1,19 @@
+
+
@@ -57,7 +72,7 @@ Organize trainings
Input
- MyTargets supporta due metodi di immissione del punteggio selezionabili dalle impostazioni: input preciso del punto di impatto della freccia e input basato su tastiera.
+ MyTargets supports an exact arrow plotting and a keyboard based input mode. Switching between them is possible via the settings.
Exact arrow plotting
The exact arrow plotting is the default input method. To enter a shot tap and hold on the target face adjust the position until you are satisfied with the arrow position and then release the finger.
diff --git a/app/src/main/res/raw-iw-rIL/help.html b/app/src/main/res/raw-iw-rIL/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-iw-rIL/help.html
+++ b/app/src/main/res/raw-iw-rIL/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-ja-rJP/help.html b/app/src/main/res/raw-ja-rJP/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-ja-rJP/help.html
+++ b/app/src/main/res/raw-ja-rJP/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-ko-rKR/help.html b/app/src/main/res/raw-ko-rKR/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-ko-rKR/help.html
+++ b/app/src/main/res/raw-ko-rKR/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-nl-rNL/help.html b/app/src/main/res/raw-nl-rNL/help.html
index 341d25171..d07288d2d 100644
--- a/app/src/main/res/raw-nl-rNL/help.html
+++ b/app/src/main/res/raw-nl-rNL/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-no-rNO/help.html b/app/src/main/res/raw-no-rNO/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-no-rNO/help.html
+++ b/app/src/main/res/raw-no-rNO/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-pl-rPL/help.html b/app/src/main/res/raw-pl-rPL/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-pl-rPL/help.html
+++ b/app/src/main/res/raw-pl-rPL/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-pt-rBR/help.html b/app/src/main/res/raw-pt-rBR/help.html
index 3632f6279..eae813d5d 100644
--- a/app/src/main/res/raw-pt-rBR/help.html
+++ b/app/src/main/res/raw-pt-rBR/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-pt-rPT/help.html b/app/src/main/res/raw-pt-rPT/help.html
index 3632f6279..eae813d5d 100644
--- a/app/src/main/res/raw-pt-rPT/help.html
+++ b/app/src/main/res/raw-pt-rPT/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-ro-rRO/help.html b/app/src/main/res/raw-ro-rRO/help.html
index 6164ba20b..6301a27ab 100644
--- a/app/src/main/res/raw-ro-rRO/help.html
+++ b/app/src/main/res/raw-ro-rRO/help.html
@@ -1,4 +1,19 @@
+
+
@@ -6,77 +21,77 @@
- Get started with MyTargets
- MyTargets allows you to record all results of you archery training rendering pen and paper obsolete. MyTargets is divided into three main categories: Trainings, bows and arrows. Trainings contains all the information you have collected during your training sessions. The bows section is the place to document your equipment properties and settings e.g. your sight marks. And the arrows section contains information about different arrow types.
+ Începeţi cu MyTargets
+ MyTargets vă permite să înregistrati toate rezultatele antrenamentelor de tir cu arcul inlocuind creionul şi hârtia. Aplicatia MyTargets este împărţită în trei categorii principale: antrenamente, arcuri şi săgeţi. Antrenamentele conţin toate informaţiile pe care le-aţi colectat în timpul sesiunilor de antrenament. Secţiunea de arcuri este locul unde introduceti detalii despre echipament, proprietăţi şi setări, de exemplu valorile sistemului de ochire. In categoria săgeţi introduceti informaţii despre săgetile folosite.
- Organize trainings
+ Organizarea antrenamentelor
A training is organized into one or multiple rounds. Each round may contain an arbitrary number of ends, whereby an end contains up to predefined number of shot arrows.
- Create a training
+ Creaţi un antrenament
To create a new training tap the orange circle at the bottom of the trainings page. Now you can select out of:
- - Free Training: Allows you to freely set distance, target face type and diameter as well as the number of arrows you want to shot per end.
+ - Liber: vă permite să setaţi distanta, ţinta şi diametru, precum şi numărul de săgeţi pe care doriţi să-l trageti per set.
- Training with Standard Round: Allows you to select from a huge number of common standard rounds. You can also define your own if none of the predefined ones fits your needs.
- Select a target face
- You can select from a variety of target faces (3). Some target faces do have different scoring styles (1). The scoring style describes the score associated with a particular area of the target face. Additionally the diameter of the target face can be specified (2).
+ Selectaţi o faţă de ţintă
+ Aveţi posibilitatea să selectaţi dintr-o varietate de feţe de ţintă (3). Unele feţe de ţintă au diferite tipuri de notare (1). Tipul de notare descrie punctajul asociat cu o anumită zonă de pe faţa de ţintă. În plus, diametrul ţintei poate fi specificat (2).
- Note: The diameter of a spot target face is relative to the target face of the full target. For example a WA 5 Ring Spot with 80cm diameter in the app represents a spot in that has actually only 40cm in real-life, because the full WA target face would have 80cm.
+ Notă: Diametrul ţintei este relativ faţă de ţinta intreagă. De exemplu un WA 5 cercuri de 80cm în app reprezintă o tinta care are defapt numai 40cm în realitate, deoarece ţinta completă WA ar avea 80cm.
- WA scoring styles
- In the following all WA scoring styles are described in more detail:
+ Stilurile de notare WA
+ In cele ce urmeaza toate stilurile de notare WA sunt descrise în detaliu:
- Recurve style (X-1): The innermost golden ring scores 10 points, but is marked as X. The outer golden rings score 10 and 9 accordingly. The score decreases with every ring by 1.
- - Recurve style (10-1): Same as previous, but the inner two golden rings are shown as one ring, rewarded with 10 points (no X).
+ - Stilul Recurve (10-1): ca si cel anterior, dar primele doua cercuri interioare galbene sunt prezentate ca un inel, notat cu 10 puncte (X).
- Compound style: Only the innermost golden ring scores 10 points. The outermost two golden rings are shown as one and score 9 points.
- 11, 10, 9, ..., 1: The innermost ring scores 11. The score decreases with every ring by 1.
- X, 5, 4, 3, 2, 1: Gold scores 5, red 4, blue 3, black 2 and white 1 points. The innermost golden ring is recorded as X.
- - 9, 7, 5, 3, 1: Gold scores 9, red 7, blue 5, black 3 and white 1 points.
- - FCFS Color (Reversed 10-1): Play scoring style where white scores 10, black 8, blue 6, red 4, outer gold 2 and the inner two gold 1. Typically shot with 6 arrows per end. Only one arrow is counted per color. The maximum achievable score is 31 points per end, when every arrow is shot into a distinct color.
+ - 9, 7, 5, 3, 1: galben 9, roşu 7, albastru 5, negru 3 şi alb 1.
+ - FCFS culoare (inversat 10 - 1): alb 10, negru 8, albastru 6, rosu 4, galben exterior 2 şi cele doua cercuri interioare 1 punct. De obicei se trag 6 sageti pe set. Doar o săgeată este luată în calcul per culoare. Punctajul maxim realizabil este de 31 puncte pe set, când fiecare săgeată este trasă într-o culoare distinctă.
- Arrow numbering
- Besides documenting the arrows used in a particular training, you may also annotate individual shots with the number of the arrow. You can enable the behaviour on a per-training basis. When you create the training you have to set the option accordingly:
+ Numărul săgetilor
+ Pe langa notarea săgeţile trase într-un antrenament, se poate nota individual fiecare săgeată cu număr. Aveţi posibilitatea de a vedea comportamentul fiecarei sageti intr-un antrenament. Atunci când creaţi un antrenament va trebui de asemenea să setaţi:
- What is a Standard Round?
+ Ce este o Runda Standard?
A standard round is a predefined training template, which specified the exact number of rounds, ends and arrows shot per end. Additionally the distances and target faces are fixed.
- The app provides you with a variety of standard rounds that are commonly used.
+ Aplicatie iti ofera o varietate de runde standard frecvent utilizate.
- How to change the target face for a standard round?
- A standard round defines only which type of target should be used, but not which exact target face. So you can adjust the target face to that one you actually use. Just tap on "Change target face" below the standard round.
+ Cum să schimbi ţinta pentru o rotundă standard?
+ O rundă standard defineşte numai ce tip de ţintă ar trebui să fie utilizată, nu si care dimensiune de ţintă. Deci se poate ajusta dimensiunea ţintei pe care o utilizaţi de fapt. Doar apăsaţi pe "Schimbă ţintă " din Rotundă Standard.
- Input
+ Mod pozitie sageata
MyTargets supports an exact arrow plotting and a keyboard based input mode. Switching between them is possible via the settings.
- Exact arrow plotting
+ Pozitia exacta a sagetilor
The exact arrow plotting is the default input method. To enter a shot tap and hold on the target face adjust the position until you are satisfied with the arrow position and then release the finger.
- Note: The finger slip detection will recognize unintended moves while releasing the finger and ignore them.
+ Notă: Detectarea alunecarii degetului va fi recunoscuta si miscarile involuntare vor fi ignorate.
- Keyboard mode
+ Mod tastatură
The keyboard mode as an alternative to the default detailed shot entry. In the keyboard mode you only enter the ring hit by the arrow and not its exact location.
- The left-handed setting brings the keyboard to the left side to make selection with a single hand possible.
+ Setarea stângaci aduce tastatura in partea stângă pentru a face posibilă introducerea cu o singură mână.
- Editing and deleting shots
- To edit an already entered shot just tap on the circle on the top that shows the respective shot, then change the shot as you like. To delete the last shot you have entered press the backspace key at the top of the input screen.
+ Editarea şi ştergerea sagetilor
+ Pentru a edita valoarea unei sageti trase apasa pe cercul care arată valoarea ei, apoi modificaţi cu valoare dorita. Pentru a şterge ultima sageata introdusă apăsaţi tasta backspace din partea de sus a ecranului.
- Statistics
+ Statistici
The statistics allow you to get an aggregated view on your training data.
Statistics elements
diff --git a/app/src/main/res/raw-ru-rRU/help.html b/app/src/main/res/raw-ru-rRU/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-ru-rRU/help.html
+++ b/app/src/main/res/raw-ru-rRU/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-sk-rSK/help.html b/app/src/main/res/raw-sk-rSK/help.html
index edd31e872..ee829dc29 100644
--- a/app/src/main/res/raw-sk-rSK/help.html
+++ b/app/src/main/res/raw-sk-rSK/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-sl-rSI/help.html b/app/src/main/res/raw-sl-rSI/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-sl-rSI/help.html
+++ b/app/src/main/res/raw-sl-rSI/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-sr-rSP/help.html b/app/src/main/res/raw-sr-rSP/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-sr-rSP/help.html
+++ b/app/src/main/res/raw-sr-rSP/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-sv-rSE/help.html b/app/src/main/res/raw-sv-rSE/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-sv-rSE/help.html
+++ b/app/src/main/res/raw-sv-rSE/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-tr-rTR/help.html b/app/src/main/res/raw-tr-rTR/help.html
index e4809705d..9083801e0 100644
--- a/app/src/main/res/raw-tr-rTR/help.html
+++ b/app/src/main/res/raw-tr-rTR/help.html
@@ -1,4 +1,19 @@
+
+
@@ -16,27 +31,27 @@ Eğitimler düzenleyin
Eğitim kurun
Yeni bir eğitim oluşturmak için eğitim sayfasının altındaki turuncu renkli daireye dokunun. Şimdi arasından seçim yapabilirsiniz:
- - Ücretsiz Eğitim 0>: Mesafeyi, hedef yüz türünü ve çapı ve sonuna kadar atmak istediğiniz ok sayısını serbestçe ayarlamanıza izin verir.
- - Standard Round ile Eğitim 0>: Çok sayıda ortak standart turdan seçim yapmanıza izin verir. Önceden tanımlanmış olanlardan hiçbiri ihtiyaçlarınıza uymuyorsa, kendi tanımınızı da yapabilirsiniz.
+ - Ücretsiz Eğitim: Mesafeyi, hedef yüz türünü ve çapı ve sonuna kadar atmak istediğiniz ok sayısını serbestçe ayarlamanıza izin verir.
+ - Standard Round ile Eğitim: Çok sayıda ortak standart turdan seçim yapmanıza izin verir. Önceden tanımlanmış olanlardan hiçbiri ihtiyaçlarınıza uymuyorsa, kendi tanımınızı da yapabilirsiniz.
Bir hedef yüz seç
- Çeşitli hedef yüzlerinden seçim yapabilirsiniz (3). Bazı hedef yüzlerin farklı puanlama stilleri var 0> (1). Puanlama stili, hedef yüzün belirli bir alanıyla ilişkili puanı tanımlar. Buna ek olarak, hedef yüzün çapı belirtilebilir (2).
+ Çeşitli hedef yüzlerinden seçim yapabilirsiniz (3). Bazı hedef yüzlerin farklı puanlama stilleri var (1). Puanlama stili, hedef yüzün belirli bir alanıyla ilişkili puanı tanımlar. Buna ek olarak, hedef yüzün çapı belirtilebilir (2).
- Not: 0> Nokta hedef yüzünün çapı, tam hedefin hedef yüzüne göredir. Örneğin, uygulamada 80 cm çaplı bir WA 5 Halkalı Nokta, tam WA hedef yüzünün 80 cm olmasından ötürü gerçek hayatta sadece 40 cm olan bir noktayı temsil eder.
+ Not: Nokta hedef yüzünün çapı, tam hedefin hedef yüzüne göredir. Örneğin, uygulamada 80 cm çaplı bir WA 5 Halkalı Nokta, tam WA hedef yüzünün 80 cm olmasından ötürü gerçek hayatta sadece 40 cm olan bir noktayı temsil eder.
WA puanlama stilleri
Aşağıda tüm WA puanlama stilleri daha ayrıntılı olarak açıklanmaktadır:
- - Yineleme stili (X-1) 0>: En içteki altın halka puanları 10 sayı alır, ancak X olarak işaretlenmiştir. Dıştaki altın yüzükler buna göre 10 ve 9 puan alırlar. Skor her zille birlikte 1 azalır.
- - Recurve stili (10-1) 0>: Önceki ile aynıdır, ancak iç iki altın yüzük birer yüzük olarak gösterilir, 10 puanla ödüllendirilir (X yok).
- - Bileşik stili 0>: Sadece en içteki altın yüzük 10 puan alır. En dıştaki iki altın yüzük birer tane olarak gösterilir ve 9 puan alır.
- - 11, 10, 9, ..., 1 0>: En içteki halka puanları 11. Puan, her halkayla birlikte 1 azalır.
- - X, 5, 4, 3, 2, 1 >: Altın puanı 5, kırmızı 4, mavi 3, siyah 2 ve beyaz 1 puan. En içteki altın yüzük X olarak kaydedilir.
- - 9, 7, 5, 3, 1 >: Altın puanı 9, kırmızı 7, mavi 5, siyah 3 ve beyaz 1 puan.
- - FCFS Rengi (10-1'e kadar ters çevrilmiş) 0>: Beyaz puanlar 10, siyah 8, mavi 6, kırmızı 4, dış altın 2 ve iç iki altın puanlama stilini oynat 1. Genellikle uç başına 6 okla vurulur. Renk başına yalnızca bir ok sayılır. Her ok ayrı bir renge çekildiğinde, ulaşılabilir maksimum skor 31'er sayıdır.
+ - Yineleme stili (X-1): En içteki altın halka puanları 10 sayı alır, ancak X olarak işaretlenmiştir. Dıştaki altın yüzükler buna göre 10 ve 9 puan alırlar. Skor her zille birlikte 1 azalır.
+ - Recurve stili (10-1): Önceki ile aynıdır, ancak iç iki altın yüzük birer yüzük olarak gösterilir, 10 puanla ödüllendirilir (X yok).
+ - Bileşik stili: Sadece en içteki altın yüzük 10 puan alır. En dıştaki iki altın yüzük birer tane olarak gösterilir ve 9 puan alır.
+ - 11, 10, 9, ..., 1: En içteki halka puanları 11. Puan, her halkayla birlikte 1 azalır.
+ - X, 5, 4, 3, 2, 1: Altın puanı 5, kırmızı 4, mavi 3, siyah 2 ve beyaz 1 puan. En içteki altın yüzük X olarak kaydedilir.
+ - 9, 7, 5, 3, 1: Altın puanı 9, kırmızı 7, mavi 5, siyah 3 ve beyaz 1 puan.
+ - FCFS Rengi (10-1'e kadar ters çevrilmiş): Beyaz puanlar 10, siyah 8, mavi 6, kırmızı 4, dış altın 2 ve iç iki altın puanlama stilini oynat 1. Genellikle uç başına 6 okla vurulur. Renk başına yalnızca bir ok sayılır. Her ok ayrı bir renge çekildiğinde, ulaşılabilir maksimum skor 31'er sayıdır.
@@ -62,7 +77,7 @@ Giriş
Kesin ok komplo
Tam ok çizimi varsayılan giriş yöntemidir. Bir atış girmek için hedef yüzünde tutun ve basılı tutun, ok konumundan memnun kalana kadar konumu ayarlayın ve parmak serbest bırakın.
- Not: 0> Parmak kayması algılama, parmağınızı bırakırken istenmeyen hareketleri tanıyacak ve parantezleri yok sayacaktır.
+ Not: Parmak kayması algılama, parmağınızı bırakırken istenmeyen hareketleri tanıyacak ve parantezleri yok sayacaktır.
Klavye modu
@@ -82,10 +97,10 @@ Istatistik
İstatistik öğeleri
Aşağıda ana UI bileşenleri açıklanmaktadır:
- - Çizgi grafik 0>: Her bir ok başına ortalama puanı gösterir. Turuncu doğrusal regresyon çizgisi genel eğilimi göstermektedir. Grafiği, iki parmağınızı yatay olarak sıkıştırarak büyütülebilir.
- - Dağıtım grafiği 0>: Mevcut halkalar arasında okların dağılımını gösterir. Hiçbir segment seçilmezse, toplam isabet ve kaçırma sayısı gösterilir. Bir segmente dokunarak bu kategorideki kesin çekim sayısı gösterilir.
- - Dağılım deseni 0>: Seçilen gruplama yöntemi de dahil olmak üzere tek bir hedef yüzdeki tüm çekimleri gösterir (uygulamanın ayarlarında değiştirilebilir). Dağılım modeline dokunduğunuzda dağılım modelinin daha büyük bir versiyonunu elde edersiniz. Ayrıntılar ekranından, dağılım deseni görüntüsünü paylaşabilir veya yazdırabilirsiniz.
- - Ok Sıralama 0>: Seçilen eğitimlerden birinde ok numaralandırma özelliğini kullandıysanız, ok sıralaması aşağıda gösterilmiştir. The arrows with the best average score are placed at the top of the list. Bir ok numarasına dokunmak, sizi yalnızca seçilen okun çekimlerini gösteren bir dağılım modeline götürür.
+ - Çizgi grafik: Her bir ok başına ortalama puanı gösterir. Turuncu doğrusal regresyon çizgisi genel eğilimi göstermektedir. Grafiği, iki parmağınızı yatay olarak sıkıştırarak büyütülebilir.
+ - Dağıtım grafiği: Mevcut halkalar arasında okların dağılımını gösterir. Hiçbir segment seçilmezse, toplam isabet ve kaçırma sayısı gösterilir. Bir segmente dokunarak bu kategorideki kesin çekim sayısı gösterilir.
+ - Dağılım deseni: Seçilen gruplama yöntemi de dahil olmak üzere tek bir hedef yüzdeki tüm çekimleri gösterir (uygulamanın ayarlarında değiştirilebilir). Dağılım modeline dokunduğunuzda dağılım modelinin daha büyük bir versiyonunu elde edersiniz. Ayrıntılar ekranından, dağılım deseni görüntüsünü paylaşabilir veya yazdırabilirsiniz.
+ - Ok Sıralama: Seçilen eğitimlerden birinde ok numaralandırma özelliğini kullandıysanız, ok sıralaması aşağıda gösterilmiştir. The arrows with the best average score are placed at the top of the list. Bir ok numarasına dokunmak, sizi yalnızca seçilen okun çekimlerini gösteren bir dağılım modeline götürür.
@@ -104,7 +119,7 @@ Istatistik
Verileri dışa aktarma
Seçilen verileri Excel gibi bir elektronik tablo uygulamasında açılabilen bir *.csv dosyasına aktarabilirsiniz. X ve y sütunları, çekimin koordinatlarını tanımlar, burada 0, 0 kökeni hedefin merkezi ve hedefin dış kenarı 1 birim uzaklıktadır.
- Not 0>: Antrenman verilerini uygulamaya içe aktaramazsınız 0>. Verilerinizin yedeğini oluşturmak için, ayarlardaki yedekleme ve geri yükleme işlevini kullanmanız gerekir.
+ Not: Antrenman verilerini uygulamaya içe aktaramazsınız. Verilerinizin yedeğini oluşturmak için, ayarlardaki yedekleme ve geri yükleme işlevini kullanmanız gerekir.
diff --git a/app/src/main/res/raw-uk-rUA/help.html b/app/src/main/res/raw-uk-rUA/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-uk-rUA/help.html
+++ b/app/src/main/res/raw-uk-rUA/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-vi-rVN/help.html b/app/src/main/res/raw-vi-rVN/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-vi-rVN/help.html
+++ b/app/src/main/res/raw-vi-rVN/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-zh-rCN/help.html b/app/src/main/res/raw-zh-rCN/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-zh-rCN/help.html
+++ b/app/src/main/res/raw-zh-rCN/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw-zh-rTW/help.html b/app/src/main/res/raw-zh-rTW/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw-zh-rTW/help.html
+++ b/app/src/main/res/raw-zh-rTW/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/raw/help.html b/app/src/main/res/raw/help.html
index 6164ba20b..e92e3bdac 100644
--- a/app/src/main/res/raw/help.html
+++ b/app/src/main/res/raw/help.html
@@ -1,4 +1,19 @@
+
+
diff --git a/app/src/main/res/values-af/strings.xml b/app/src/main/res/values-af/strings.xml
index 0f0154aae..83e5f84f0 100644
--- a/app/src/main/res/values-af/strings.xml
+++ b/app/src/main/res/values-af/strings.xml
@@ -1,7 +1,7 @@
- Options
+ خيارات
Settings
- Previous
- Next
- Save
- Custom
- Training
- Bow
- Arrow
- Round
- Points
- End
+ السابق
+ اللاحق
+ حفظ
+ تخصيص
+ التمرين
+ القوس
+ السهم
+ جولة
+ النقاط
+ النهاية
تمرين جديد
قوس جديد
- New arrow
- New round
+ سهم جديد
+ جولة جديدة
- - %d trainings selected
- - %d training selected
- - %d trainings selected
- - %d trainings selected
- - %d trainings selected
- - %d trainings selected
+ - %d تمرين محدد
+ - %d تمرين محدد
+ - %d تمارين محددة
+ - %d تمارين محددة
+ - %d تمارين محددة
+ - %d تمارين محددة
- - %d bows selected
- - %d bow selected
- - %d bows selected
- - %d bows selected
- - %d bows selected
- - %d bows selected
+ - %d قوس محدد
+ - %d قوس محدد
+ - %d أقواس محددة
+ - %d أقواس محددة
+ - %d أقواس محددة
+ - %d أقواس محددة
- - %d arrows selected
- - %d arrow selected
- - %d arrows selected
- - %d arrows selected
- - %d arrows selected
- - %d arrows selected
+ - %d سهم محدد
+ - %d سهم محدد
+ - %d أسهم محددة
+ - %d أسهم محددة
+ - %d أسهم محددة
+ - %d أسهم محددة
- - %d ends selected
- - %d end selected
- - %d ends selected
- - %d ends selected
- - %d ends selected
- - %d ends selected
+ - %d نهاية محددة
+ - %d نهاية محددة
+ - %d نهايات محددة
+ - %d نهايات محددة
+ - %d نهايات محددة
+ - %d نهايات محددة
- Edit
- Delete
- Statistic
+ تحرير
+ حذف
+ الإحصائيات
- Share
- Dispersion pattern
- Sharing failed!
+ مشاركة
+ نمك التوزيع
+ فشلت المشاركة!
- Send exported data
- Exporting failed!
+ إرسال البيانات التي تم إصدارها
+ فشل في إصدار البيانات!
- Add bow
- Name
- Bow type
- Properties
- Brand
- Size
- Description
+ أضف قوس
+ الإسم
+ نوع القوس
+ الخصائص
+ الماركة
+ المقاس
+ التفاصيل
Brace height
Tiller
- Sight settings
- Add
- Take a picture
- Select a picture from gallery
+ إعدادات النيشان
+ أضف
+ التقط صورة
+ اختر صورة من الألبوم
- Add arrow
- Length
- Spine
- Weight
- Vanes
+ أضف سهم
+ الطول
+ درجة الالتواء
+ الوزن
+ ريش السهم
Nock
- Material
+ مادة الصنع
- Title
- Outdoor
- Indoor
- Distance
- Format
+ العنوان
+ رماية خارجية
+ رماية داخلية
+ المسافة
+ التنسيق
- %d ends
@@ -112,113 +112,113 @@
- %d ends
- %d ends
- of
+ من
- - %d arrows
- - %d arrow
- - %d arrows
- - %d arrows
- - %d arrows
- - %d arrows
+ - ولا سهم
+ - سهم واحد
+ - سهمان
+ - %d أسهم
+ - %d أسهم
+ - %d أسهم
- Target face
+ ورقة الهدف
- Scoreboard
- Arrows
- Score
+ لوحة النقاط
+ أسهم
+ مجموع النقاط
R.Total
- Print
- Average
+ طباعة
+ المتوسط
- Comment
+ تعليق
- Select a file
- Directory could not be created!
- Import failed!
- File not found!
- Failed reading file!
+ اختر ملف
+ لايمكن إنشاء المجلد!
+ فشل في الاستيراد!
+ الملف غير موجود!
+ فشل في قراءة الملف!
- Donate me a burger
- Donate me a kebab
- Donate me a large pizza
- Donate me some fuel
- Thank you for your support!
- The amounts are incl. VAT and 30% fees for Google. Alternatively you may gladly donate on the PayPal account dreier.florian@gmail.com.
+ تبرع ببرغر
+ تبرع بكباب
+ تبرع ببيتزا كبيرة
+ تبرع بوقود
+ شكرا على دعمك!
+ المبالغ تتضمن الضريبة و 30% تكاليف شركة Google. بدلا من ذلك يمكنك التبرع عن طريق Paypal إلى الحساب dreier.florian@gmail.com.
- Timer
- Touch to start
- Get ready
- Shooting
+ المؤقت
+ اضغط للبدء
+ استعد
+ رماية
- Shooting Time
- Prepare Time
- Warning Time
- Sound
- Vibrate
+ وقت الرماية
+ وقت التجهز
+ وقت التحذير
+ صوت
+ اهتزار
- Backup
- Import
- Exports as csv
- Open Source-Licences
- Legal notes to licences
- Version %s
+ النسخ الاحتياطي
+ استيراد
+ تصدير البيانات بصيغة csv
+ ترخيص مفتوح المصدر
+ الملاحظات القانونية للرخص
+ الإصدار %s
- - %d seconds
- - %d second
- - %d seconds
- - %d seconds
- - %d seconds
- - %d seconds
+ - %d ثانية
+ - ثانية واحدة
+ - ثانيتين
+ - %d ثواني
+ - %d ثواني
+ - %d ثواني
- Information
- Data
- Weather
- Environment
- Wind speed
- Wind direction
- Sight setting deleted!
- Metric
- Imperial
- Undo
- Standard rounds
- Expand/Collapse
- New template
- Arrow numbers
- Round deleted!
- Custom round
- Filter
- Club
- Target
- Standard round
- Use as template?
- This is a standard round!\nDo you want to create a copy in order to edit it?
- Practice
- Edit Training
- Edit Standard Round
+ معلومات
+ البيانات
+ الطقس
+ البيئة
+ سرعة الرياح
+ اتجاه الريح
+ تم حذف إعدادات النيشان!
+ متري
+ إمبراطورية
+ تراجع
+ خولات اعتيادية
+ تكبير\تصغير
+ قالب جديد
+ أرقام الأسهم
+ تم حذف الجولة!
+ جولة خاصة
+ مصفي
+ النادي
+ الهدف
+ خولات اعتيادية
+ هل تريد استخدامه كالقالب أساسي؟
+ هذه جولة اعتيادية!\n هل تريد نسجها لتتمكن من التعديل عليها؟
+ تدريب
+ تحرير التدريب
+ تحرير الجولة الاعتيادية
- - %d arrows deleted
- - %d arrow deleted
- - %d arrows deleted
- - %d arrows deleted
- - %d arrows deleted
- - %d arrows deleted
+ - لم يتم حذف أي سهم
+ - تم حذف سهم واحد
+ - تم حذف سهمان
+ - تم حذف %d أسهم
+ - تم حذف %d أسهم
+ - تم حذف %d أسهم
- - %d bows deleted
- - %d bow deleted
- - %d bows deleted
- - %d bows deleted
- - %d bows deleted
- - %d bows deleted
+ - لم يتم حذف أي قوس
+ - تم حذف قوس واحد
+ - تم حذف قوسان
+ - تم حذف %d أقواس
+ - تم حذف %d أقواس
+ - تم حذف %d أقواس
- - %d trainings deleted
- - %d training deleted
- - %d trainings deleted
- - %d trainings deleted
- - %d trainings deleted
- - %d trainings deleted
+ - لم يتم حذف أي تمرين
+ - تم حذف تمرين واحد
+ - تم حذف تمرينان
+ - تم حذف %d تمارين
+ - تم حذف %d تمارين
+ - تم حذف %d تمارين
- %d ends deleted
@@ -229,158 +229,158 @@
- %d ends deleted
- - Round %d
- - Round %d
- - Round %d
- - Round %d
- - Round %d
- - Round %d
+ - الجولة %d
+ - الجولة %d
+ - الجولة %d
+ - الجولة %d
+ - الجولة %d
+ - الجولة %d
- - %d rounds selected
- - %d round selected
- - %d rounds selected
- - %d rounds selected
- - %d rounds selected
- - %d rounds selected
+ - لم يتم تحديد أي جولة
+ - تم تحديد جولة واحدة
+ - تم تحديد جولتان
+ - تم تحديد %d جولات
+ - تم تحديد %d جولات
+ - تم تحديد %d جولات
- - %d rounds deleted
- - %d round deleted
- - %d rounds deleted
- - %d rounds deleted
- - %d rounds deleted
- - %d rounds deleted
+ - لم يتم حذف أي جولة
+ - تم حذف جولة واحدة
+ - تم حذف جولتان
+ - تم حذف %d جولات
+ - تم حذف %d جولات
+ - تم حذف %d جولات
- Date
- Edit round
- Draw weight
- Sight
+ تاريخ
+ تحرير جولة
+ وزن السحبة
+ نيشان
Limbs
- My bow
- My arrow
- Tip weight
- Arrow ranking
- Arrow %1$s of %2$s
- Display
- Print
- Table
- Comments
- Show points colored
- Stabilizer
+ قوسي
+ سهمي
+ وزن رأس السهم
+ ترتيب السهم
+ السهم %1$s من مجموعة الأسهم %2$s
+ عرض
+ طباعة
+ الجدول
+ تعليقات
+ إظهار النقاط ملونة
+ الموازن
Clicker
- Arrow number %s
- Training with Standard Round
- Free Training
- Competition
- About
- General
- Contribute
- Connect
- Special thanks to
- All guys, who helped translating the app!
- Everyone who joined the beta testers group and therefore helps to continuously improve the app.
- Test the latest beta version
- Join us on Google+
- Share with your friends
- Donate
- Donate via PayPal
- Translate on Crowdin
- Network on LinkedIn
- Search
+ السهم رقم %s
+ التدرب بجولات اعتيادية
+ تدريب حر
+ مسابقة
+ حول البرنامج
+ عام
+ ساهم
+ تواصل
+ شكر خاص إلى
+ كل الأشخاص الذين ساهموا في ترجمة هذا البرنامج!
+ كل من ساهم في تجربة نسخ البرنامج التجريبية مما أدى إلى استمرارية تطور البرنامج.
+ قم بتجربة آخر نسخة تجريبية
+ انضم إلينا على Google+
+ شارك مع أصدقائك
+ تبرع
+ التبرع عن طريق Paypal
+ ترجم عبر Crowdin
+ تواصل عبر LinkedIn
+ البحث
US
- Whole training
- Current round
+ التمرين بالكامل
+ الجولة الحالية
Current end
- Profile
- Birthday
- First name
- Last name
- Age
- Signature
- Archer
- Hits
- Misses
+ الملف الشخصي
+ تاريخ الميلاد
+ الإسم الأول
+ اسم العائلة
+ العمر
+ التوقيع
+ الرامي
+ الإصابات
+ الإخفاقات
New end
- Distribution
- Count
- Diameter
- Input
- Target zoom level
+ توزيع
+ عد
+ قطر
+ إدخال
+ درجة تكبير الهدف
Export as PDF
- Arrow diameter scale
- Timestamp
- Change target face
- Your first training
- Grouping
- Clusters
- Tap the plus to start a new training.
- Average
- None
- Left-handed
- Right-handed
- Keyboard
- Backing up your data allows you to restore all your trainings in case you lost or change your phone.
- Backup now
- Last backup: %s
- Recent backups
- Revert to previous version
- Restoring the data will overwrite all the existing data with the backup.
- Backup details
- Restore
- Backup location
- Internal storage
- Automatic backup
- Restoring backup…
- Restore failed
- Deletion failed
- Backup and restore app data
- Exporting…
- Loading backups failed!
- External storage
- Backup interval
- Daily
- Weekly
- Monthly
- Connection failed!
- Shooting indoor
- Vertical position
+ مقياس قطر السهم
+ التوقيت
+ غير ورقة الهدف
+ تمريبك الأمر
+ التجميع
+ المجموعات
+ اضغط علامة الزائد لبدء تمرين جديد.
+ المتوسط
+ لا شيء
+ أعسر
+ أيمن
+ لوحة المفاتيح
+ النسخ الاحتياطي لبياناتك يسمح لك باستعادة جميع بيانات تمارينك الخاصة في حال فقدت أو غيّرت هاتفك.
+ قُم بالنسخ الاحتياطي الآن
+ آخر نسخ احتياطي: %s
+ النسخ الاحتياطية الأخيرة
+ العودة إلى الإصدار السابق
+ عند استعادة النسخة الاحتياطية سيتم استبدال كل البيانات الحالية ببيانات النسخة الاحتياطية.
+ تفاصيل النسخ الاحتياطي
+ استرجاع النسخة الإحتياطية
+ موقع النسخة الاحتياطية
+ الذاكرة الداخلية
+ النسخ الاحتياطي التلقائي
+ يتم استعادة النسخة الاحتياطية…
+ قشل في استعادة النسخة الاحتياطية
+ فشلت عملية الحذف
+ نسخ و استعادة بيانات البرنامج
+ جاري التصدير…
+ فشل في استعادة النسخة الاحتياطية!
+ الذاكرة الخارجية
+ فترة النسخ الاحتياطي
+ يومياً
+ أسبوعيّا
+ شهرياً
+ فشل في الاتصال!
+ الرماية في الداخل
+ الموضع العمودي
Rest
- Horizontal position
+ الموضع الأفقي
Cam settings
Letoff weight
Nocking point
- String
- Scope magnification
+ الوتر
+ تكبير منظار القوس
Stiffness
- Button
- More fields
- Recently used
- Forget paper scoresheets!
- With exact arrow plotting,\nyou can get more useful insights\nout of your training data.
- Everything you need\nin one place
- Including bow-, arrow-\nand sightmark-management,\narchery timer, statistics \nand much more…
+ زر القوس
+ المزيد من الحقول
+ المستخدمة مؤخرا
+ انسى أوراق حساب النقاط!
+ مع الرسم البيانات الدقيق للأسهم، \n يمكنك الحصول على معلومات مفيدة\n من بيانات تمرينك.
+ كل ما تحتاجه\n في مكان واحد
+ متضمن القوس-، السهم-،\nو إدارة النيشان،\nمؤقت الرماية، إحصائيات \n و غير ذلك الكثير…
Average arrow score per end
Show end
- Show round
- Show training
- Summary
+ أظهر الجولة
+ أظهر التمرين
+ ملخص
End
- Average of
- Displayed shots
- Invalid decimal number
- Not within the expected range of 1 to 20 mm
- Not within the expected range of 0 to 1 inch
- Next round
- Previous round
- Overview
- Score
- Show reached score
- Show total score
- Show percentage
- Show arrow average
- Image deleted
- Delete image?
+ متوسط
+ عرض الرميات
+ عدد عشري غير صحيح
+ ليس من ضمن النطاق المتوقع 1 إلى 20 مم
+ ليس من ضمن النطاق المتوقع 0 إلى 1 بوصة
+ الجولة اللاحقة
+ الجولة السابقة
+ نظرة عامة
+ مجموع النقاط
+ عرض النتيجة التي تم الوصول إليها
+ أظهر مجموع النقاط
+ أظهر النسبة
+ أظهر متوسط الأسهم
+ تم حذف الصورة
+ هل ترغب في حذف الصورة؟
Keyboard type
Keyboard enabled
Sort shots
@@ -420,5 +420,6 @@
Aggregate spots to single target
Keep above lockscreen
All rounds
- Invalid number
+ Permission required
+ Apps > MyTargets > Permissions and enable the entry \'Storage\'.]]>
diff --git a/app/src/main/res/values-ca/strings.xml b/app/src/main/res/values-ca/strings.xml
index 2c64ad589..0d84783ed 100644
--- a/app/src/main/res/values-ca/strings.xml
+++ b/app/src/main/res/values-ca/strings.xml
@@ -1,7 +1,7 @@
Megosztás
- Szórás minta
+ Találatok eloszlása
Megosztás nem sikerült!
Mentett adatok küldése
@@ -149,14 +149,14 @@
Környezet
Szélsebesség
Szél irány
- Irányzék-bellítás törölve!
+ Irányzék-beállítás törölve!
Metrikus
Angolszász
Visszavonás
A szabványos fordulók
Kibontás/összecsukás
Új Sablon
- Vesszők számozása
+ Kilőtt vesszők sorszámozása
Forduló törölve!
Egyéni forduló
Szűrő
@@ -181,7 +181,7 @@
- %d edzések törölve
- - %d sorozat törölve
+ - %d. sorozat törölve
- %d sorozatok törölve
@@ -204,7 +204,7 @@
Az íjam
Vesszőim
a hegy súlya
- Vessző rangsor
+ Vesszők találati értéke
%2$s. nyíl a %1$s-ból
Megjelenítés
Nyomtatás
@@ -246,7 +246,7 @@
Találatok
Mellé
Új sorozat
- Találatok eloszlása
+ Szóráskép
Számláló
Átmérő
Találatok rögzítése/megjelenítése
@@ -329,7 +329,7 @@
Engedélyezett billentyűzet
Lövések sorbarendezése
Lövések rendezése a szemafor-lőlap szerint
- Lőlap kapitány
+ Lőlap vezető
Nyelv
Figyelmeztetés: Ez a szolgáltatás még kísérleti fázisban! Kérjük, ellenőrizze a rendszeres időközönként ha igazán sikeres volt, a biztonsági másolat!
Rögzítő megnyitása
@@ -363,6 +363,7 @@
Állítsa be a statisztika képernyőt
Összesített pontok egyetlen lőlapon
Tartsa a zárolt képernyőn
- Minden fordulóban
- Invalid number
+ Forduló összesítő
+ Engedély szükséges
+
diff --git a/app/src/main/res/values-in/strings.xml b/app/src/main/res/values-in/strings.xml
index 9ff495100..bdbec616c 100644
--- a/app/src/main/res/values-in/strings.xml
+++ b/app/src/main/res/values-in/strings.xml
@@ -1,7 +1,7 @@
Instillinger
- Settings
+ Innstillinger
Forrige
Neste
Lagre
@@ -251,7 +251,7 @@
Diameter
Input
Blink zoom nivå
- Export as PDF
+ Eksporter som PDF
Pil diameter skala
Tidsstempel
Endre blink type
@@ -330,7 +330,7 @@
Sort shots
Sort shots for spot target faces
Target captain
- Language
+ Språk
Warning: This feature is still experimental! Please check in regular intervals if the backup was really successful!
Open drawer
Close drawer
@@ -364,5 +364,6 @@
Aggregate spots to single target
Keep above lockscreen
All rounds
- Invalid number
+ Permission required
+ Apps > MyTargets > Permissions and enable the entry \'Storage\'.]]>
diff --git a/app/src/main/res/values-pl/strings.xml b/app/src/main/res/values-pl/strings.xml
index c13186ab5..ddb977439 100644
--- a/app/src/main/res/values-pl/strings.xml
+++ b/app/src/main/res/values-pl/strings.xml
@@ -1,7 +1,7 @@
Opțiuni
- Settings
+ Setări
Anterior
Următor
Salvare
@@ -55,9 +55,9 @@
Editare
Șterge
- Statistici
+ Statistică
- Distribuire
+ Distribuie
Modelul de dispersie
Distribuirea nu a reușit!
@@ -88,75 +88,75 @@
Titlu
Exterior
- Indoor
- Distance
+ Interior
+ Distanță
Format
- - %d end
- - %d ends
- - %d ends
+ - %d set
+ - %d seturi
+ - %d seturi
- of
+ din
- - %d arrow
- - %d arrows
- - %d arrows
+ - %d săgeată
+ - %d săgeţi
+ - %d săgeţi
- Target face
+ Ţintă
- Scoreboard
- Arrows
- Score
- R.Total
- Print
- Average
+ Fișă de scor
+ Săgeți
+ Scor
+ Total
+ Tipărește
+ Media
- Comment
+ Comentariu
- Select a file
- Directory could not be created!
- Import failed!
- File not found!
- Failed reading file!
+ Selectează un fișier
+ Directorul nu poate fi creat!
+ Import nereușit!
+ Fișierul nu a fost găsit!
+ Citirea fişierului nereuşită!
- Donate me a burger
- Donate me a kebab
- Donate me a large pizza
- Donate me some fuel
- Thank you for your support!
- The amounts are incl. VAT and 30% fees for Google. Alternatively you may gladly donate on the PayPal account dreier.florian@gmail.com.
+ Donează un burger
+ Donează un kebab
+ Donează o pizza
+ Donează carburant
+ Vă mulțumim pentru susținere!
+ Sumele sunt incl. TVA şi 30 % taxe pentru Google. Alternativ pot dona cu placere pe PayPal cont dreier.florian@gmail.com.
- Timer
- Touch to start
- Get ready
- Shooting
+ Cronometru
+ Apasă pentru a începe
+ Pregătește-te
+ Tragere
- Shooting Time
- Prepare Time
- Warning Time
- Sound
- Vibrate
+ Timpul de tragere
+ Timp de pregătire
+ Timp de avertizare
+ Sunet
+ Vibrație
- Backup
- Import
- Exports as csv
- Open Source-Licences
- Legal notes to licences
- Version %s
+ Copie
+ Importă
+ Export ca Csv
+ Licențe Open Source
+ Adnotările legale a licenţelor
+ Versiunea %s
- - %d second
- - %d seconds
- - %d seconds
+ - %d secundă
+ - %d secunde
+ - %d secunde
- Information
+ Informaţii
Data
- Weather
- Environment
- Wind speed
- Wind direction
- Sight setting deleted!
+ Vremea
+ Mediu
+ Viteza vântului
+ Directia vantului
+ Setările aparatului de ochire au fost șterse!
Metric
Imperial
Revenire
@@ -206,177 +206,178 @@
- %d runde selectate
- - %d round deleted
- - %d rounds deleted
- - %d rounds deleted
+ - Runda %d ştearsă
+ - %d runde ştearse
+ - %d runde ştearse
- Date
- Edit round
- Draw weight
- Sight
- Limbs
- My bow
- My arrow
- Tip weight
- Arrow ranking
- Arrow %1$s of %2$s
- Display
- Print
- Table
- Comments
- Show points colored
- Stabilizer
+ Data
+ Editare runda
+ Puterea de tragere
+ Sistem de ochire
+ Brate
+ Arcul meu
+ Săgetile mele
+ Greutatea varfului
+ Poziția săgeții
+ Săgeata %1$s din %2$s
+ Setări ecran
+ Tipărire
+ Tabel
+ Comentarii
+ Arată punctele colorate
+ Stabilizator
Clicker
- Arrow number %s
- Training with Standard Round
- Free Training
- Competition
- About
+ Săgeata numărul %s
+ Antrenament standard
+ Antrenament Liber
+ Competiţie
+ Despre
General
- Contribute
- Connect
- Special thanks to
- All guys, who helped translating the app!
- Everyone who joined the beta testers group and therefore helps to continuously improve the app.
- Test the latest beta version
- Join us on Google+
- Share with your friends
- Donate
- Donate via PayPal
- Translate on Crowdin
- Network on LinkedIn
- Search
- US
- Whole training
- Current round
- Current end
- Profile
- Birthday
- First name
- Last name
- Age
- Signature
- Archer
- Hits
- Misses
- New end
- Distribution
- Count
- Diameter
- Input
- Target zoom level
- Export as PDF
- Arrow diameter scale
- Timestamp
- Change target face
- Your first training
- Grouping
- Clusters
- Tap the plus to start a new training.
- Average
- None
- Left-handed
- Right-handed
- Keyboard
- Backing up your data allows you to restore all your trainings in case you lost or change your phone.
- Backup now
- Last backup: %s
- Recent backups
- Revert to previous version
- Restoring the data will overwrite all the existing data with the backup.
- Backup details
- Restore
- Backup location
- Internal storage
- Automatic backup
- Restoring backup…
- Restore failed
- Deletion failed
- Backup and restore app data
- Exporting…
- Loading backups failed!
- External storage
- Backup interval
- Daily
- Weekly
- Monthly
- Connection failed!
- Shooting indoor
- Vertical position
- Rest
- Horizontal position
- Cam settings
- Letoff weight
- Nocking point
- String
- Scope magnification
- Stiffness
- Button
- More fields
- Recently used
- Forget paper scoresheets!
- With exact arrow plotting,\nyou can get more useful insights\nout of your training data.
- Everything you need\nin one place
- Including bow-, arrow-\nand sightmark-management,\narchery timer, statistics \nand much more…
- Average arrow score per end
- Show end
- Show round
- Show training
- Summary
- End
- Average of
- Displayed shots
- Invalid decimal number
- Not within the expected range of 1 to 20 mm
- Not within the expected range of 0 to 1 inch
- Next round
- Previous round
- Overview
- Score
- Show reached score
- Show total score
- Show percentage
- Show arrow average
- Image deleted
- Delete image?
- Keyboard type
- Keyboard enabled
- Sort shots
- Sort shots for spot target faces
- Target captain
- Language
- Warning: This feature is still experimental! Please check in regular intervals if the backup was really successful!
- Open drawer
- Close drawer
- Help
- Home
- Click to enter profile information
- You don\'t have any trainings, yet!
- No bows
- No arrows
- Version info
- Version
- Maximum arrow number
- Distances
- Diameters
- Bows
- Reset
- End %1$d/%2$d
- Round %1$d/%2$d
- Adjust archery timer\' behaviour
- Change scoreboard appearance
- Customize input screen
- Personalize information shown for trainings, rounds and ends
- Enter personal information
- Licence number
- File type
- Clear
- Tap to sign
- PDF file
- Image file
- Adjust statistics screen
- Aggregate spots to single target
- Keep above lockscreen
- All rounds
- Invalid number
+ Contribuie
+ Conectare
+ Mulțumiri speciale
+ Tuturor celor care au ajutat la traducerea aplicației!
+ Tuturor celor care s-au alăturat grupului de testeri beta şi, prin urmare, ajută pentru a îmbunătăţi in continuu aplicația.
+ Verificați cea mai recentă versiune beta
+ Alăturaţi-ne pe Google +
+ Distribuie prietenilor tăi
+ Donează
+ Doneaza prin PayPal
+ Traduce pe Crowdin
+ Reţea pe LinkedIn
+ Caută
+ SUA
+ Întreagul antrenament
+ Runda curenta
+ Setul curent
+ Profil
+ Data naşterii
+ Prenume
+ Nume
+ Vârsta
+ Semnătura
+ Arcaș
+ Hit-uri
+ Ratate
+ Set nou
+ Distribuţie
+ Contor
+ Diametru
+ Intrare
+ Nivel de mărire a ţintei
+ Exportă ca PDF
+ Diametru săgeată
+ Data/Ora
+ Schimba ţinta
+ Primul antrenament
+ Grupare
+ Grupuri
+ Apasă \"+\" pentru a începe un nou antrenament.
+ Medie
+ Fără
+ Stângaci
+ Dreptaci
+ Tastatură
+ Copierea datelor pe Google Drive permite să restaurezi toate înregistrările în cazul în care pierzi telefonul.
+ Fă o copie acum
+ Ultimul backup: %s
+ Backup-uri recente
+ Revenire la versiunea anterioară
+ Restaurarea va suprascrie toate datele existente cu cele din backup.
+ Detalii backup
+ Restaurare
+ Locație backup
+ Stocare internă
+ Backup automat
+ Restaurare backup…
+ Restabilire eșuată
+ Ștergerea a eșuat
+ Backup şi restaurare
+ Se exportă…
+ Încărcarea Backup-ului nu a reuşit!
+ Stocare externă
+ Interval backup
+ Zilnic
+ Săptămânal
+ Lunar
+ Conectare Eșuată!
+ Tragere in interior
+ Poziția verticală
+ Suport sageata
+ Poziţie orizontală
+ Setări came
+ Valoare Letoff
+ Punct de nock
+ Coarda
+ Lupă
+ Rigiditate
+ Buton
+ Mai multe câmpuri
+ Utilizate Recent
+ Uita de scorul pe hartie!
+ Notarea sagetilor va ajuta sa va inbunatatiti antrenamentele.
+ Tot ce ai nevoie intr-un singur loc
+ Include date despre arc, sageti, valorile sistemului de ochire, cronometru, statistici si multe altele…
+ Media valorilor sagetilor per set
+ Arata setul
+ Arata runda
+ Arata antrenamentul
+ Rezumat
+ Set
+ Media a
+ Arata sagetile trase
+ Număr zecimal invalid
+ Nu este in intervalul de la 1 până la 20 mm
+ Nu în intervalul de 0-1 inch
+ Runda urmatoare
+ Runda precedentă
+ Rezumat
+ Scor
+ Arată scorul
+ Arată scorul total
+ Afișează procentajul
+ Arată media săgetilor
+ Imagine stearsa
+ Ştergeţi imaginea?
+ Tip tastatură
+ Tastatură activată
+ Trageri scurte
+ Trageri scurte pe tinte
+ Căpitanul ţintă
+ Limbă
+ Avertisment: Această optiune este încă experimentală! Vă rugăm să verificaţi la intervale regulate, în cazul în care copia a fost salvată cu succes!
+ Deschide
+ Închide
+ Ajutor
+ Start
+ Clic pentru a introduce informaţii de profil
+ Deocamdată, nu ai niciun abonament!
+ Nu sunt arcuri
+ Nu sunt săgeţi
+ Informații versiune
+ Versiune
+ Numărul maxim de săgeti
+ Distanțe
+ Diametre
+ Arcuri
+ Resetare
+ Seturi %1$d/%2$d
+ Runde %1$d/%2$d
+ Setaţi cronometru
+ Schimba aspectul fisei de scor
+ Personaliza ecranul
+ Personaliza informaţiile afişate pentru antrenamente, runde şi seturi
+ Informații personale
+ Licenta
+ Tip fişier
+ Curăță
+ Apăsați pentru a inscriere
+ Fişier PDF
+ Fișier imagine
+ Ajustaţi ecranul statistici
+ Pune sagetile pe o singura tinta
+ Deasupra ecranului de blocare
+ Toate rundele
+ Permisiune necesară
+ Apps > MyTargets > permisiuni şi permite \'Stocarea\'.]]>
diff --git a/app/src/main/res/values-ru/strings.xml b/app/src/main/res/values-ru/strings.xml
index e3c6bad7c..be6ac072b 100644
--- a/app/src/main/res/values-ru/strings.xml
+++ b/app/src/main/res/values-ru/strings.xml
@@ -1,7 +1,7 @@
- FCFS Color (Reversed 10–1)
+ Couleur de FCFS (inversé 10 – 1)
Style classique (X-1)
Style classique (10-1)
Style classique (X-5)
diff --git a/shared/src/main/res/values-hu/rounds.xml b/shared/src/main/res/values-hu/rounds.xml
index 783a6e8be..d7b3e1811 100644
--- a/shared/src/main/res/values-hu/rounds.xml
+++ b/shared/src/main/res/values-hu/rounds.xml
@@ -1,7 +1,7 @@
- Szokásos
+ Szabványos
Terep
3D
WA teljes
- WA 6 szűkétés
- WA 5 szűkítés
- WA 3 szűkítés
+ WA 6-os szűkétéssel
+ WA 5-ös szűkítéssel
+ WA 3-as szűkítéssel
Vegas 3as lőlap
WA függőleges 3as lőlap
- WA 3 szűkítés 3as lőlap
+ WA 3-as szűkítés 3as lőlap
NFAA terep
NFAA haladó terep
NFAA vadász
@@ -45,7 +45,7 @@
NFAS terep
Beursault
SCA időszak
- WA Field 3 pontos
+ WA Field 3-as lőlap
WA Danage 3 pontos
WA Danage 6 pontos
DBSC fúvócső
diff --git a/shared/src/main/res/values-in/rounds.xml b/shared/src/main/res/values-in/rounds.xml
index c765314f4..f8d2aab94 100644
--- a/shared/src/main/res/values-in/rounds.xml
+++ b/shared/src/main/res/values-in/rounds.xml
@@ -1,7 +1,7 @@
WA Individual Compound Elimination 18m
@@ -51,15 +51,15 @@
WA 70
WA 900
WA Bowman
- WA 1440 Cadet Men
- WA 1440 Cadet Women
+ WA 1440 Cadeti Masculin
+ WA 1440 Cadeti Feminin
WA Compound Individual
WA Compound Qualification
- WA Cub
+ WA Copii
WA Standard
Olympic Round
- WA 1440 Junior Men
- WA 1440 Junior Women
+ WA 1440 Junior Masculin
+ WA 1440 Junior Feminin
WA 1440 Men Master 50+
WA 1440 Men Master 60+
WA 1440 Men Master 70+
diff --git a/shared/src/main/res/values-ro/strings.xml b/shared/src/main/res/values-ro/strings.xml
index 5d72a0475..3580de812 100644
--- a/shared/src/main/res/values-ro/strings.xml
+++ b/shared/src/main/res/values-ro/strings.xml
@@ -1,7 +1,7 @@
- Regular
- Field
- 3D
+ Normală
+ Teren
+ 3D animale
WA Full
WA 6 Ring
@@ -28,7 +28,7 @@
WA Vertical 3 Spot
WA 3 Ring 3 Spot
NFAA Field
- NFAA Expert Field
+ NFAA Field Expert
NFAA Hunter
NFAA Indoor
NFAA Indoor 5 Spot
diff --git a/shared/src/main/res/values-ru/rounds.xml b/shared/src/main/res/values-ru/rounds.xml
index 5d5f42857..f8fce640d 100644
--- a/shared/src/main/res/values-ru/rounds.xml
+++ b/shared/src/main/res/values-ru/rounds.xml
@@ -1,7 +1,7 @@
+ -->
diff --git a/wearable/src/main/java/de/dreier/mytargets/ApplicationInstance.kt b/wearable/src/main/java/de/dreier/mytargets/ApplicationInstance.kt
index 2785f3a19..8709eef4b 100644
--- a/wearable/src/main/java/de/dreier/mytargets/ApplicationInstance.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/ApplicationInstance.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
@@ -19,6 +19,7 @@ import android.app.NotificationChannel
import android.app.NotificationManager
import android.content.Context
import android.os.Build
+import androidx.core.content.systemService
import de.dreier.mytargets.shared.SharedApplicationInstance
import de.dreier.mytargets.utils.WearWearableClient
@@ -41,9 +42,8 @@ class ApplicationInstance : SharedApplicationInstance() {
if (Build.VERSION.SDK_INT < 26) {
return
}
- val notificationManager = context.getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
val channel = NotificationChannel(DEFAULT_CHANNEL_ID, getString(R.string.notification_channel_default), NotificationManager.IMPORTANCE_DEFAULT)
- notificationManager.createNotificationChannel(channel)
+ context.systemService().createNotificationChannel(channel)
}
override fun onTerminate() {
diff --git a/wearable/src/main/java/de/dreier/mytargets/InputActivity.kt b/wearable/src/main/java/de/dreier/mytargets/InputActivity.kt
index c70cff51d..78c5d9d3b 100644
--- a/wearable/src/main/java/de/dreier/mytargets/InputActivity.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/InputActivity.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
@@ -15,14 +15,13 @@
package de.dreier.mytargets
-import android.content.Context
import android.content.Intent
import android.databinding.DataBindingUtil
import android.os.Bundle
-import android.os.Vibrator
import android.support.wearable.activity.ConfirmationActivity
import android.support.wearable.activity.WearableActivity
import android.view.View
+import androidx.core.content.systemService
import de.dreier.mytargets.databinding.ActivityInputBinding
import de.dreier.mytargets.shared.models.augmented.AugmentedEnd
import de.dreier.mytargets.shared.models.augmented.AugmentedRound
@@ -50,7 +49,8 @@ class InputActivity : WearableActivity(), TargetViewBase.OnEndFinishedListener {
// Set up target view
binding.target.initWithTarget(round.round.target)
- binding.target.replaceWithEnd(End(round.round.shotsPerEnd, 0))
+ binding.target.replaceWithEnd((0 until round.round.shotsPerEnd)
+ .map { Shot(it) }.toMutableList(), false)
binding.target.setOnTargetSetListener(this)
// Ensure Moto 360 is not cut off at the bottom
@@ -96,12 +96,9 @@ class InputActivity : WearableActivity(), TargetViewBase.OnEndFinishedListener {
intent.putExtra(ConfirmationActivity.EXTRA_MESSAGE, this@InputActivity
.getString(R.string.saved))
this@InputActivity.startActivity(intent)
- val v = this@InputActivity
- .getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
- VibratorCompat.vibrate(v, 200)
+ VibratorCompat.vibrate(systemService(), 200)
this@InputActivity.finish()
- val end = End(round.round.shotsPerEnd, 0)
- end.roundId = round.round.id
+ val end = End(index = 0, roundId = round.round.id)
val ae = AugmentedEnd(end, shotList.toMutableList(), mutableListOf())
ApplicationInstance.wearableClient.sendEndUpdate(ae)
}
diff --git a/wearable/src/main/java/de/dreier/mytargets/MainActivity.kt b/wearable/src/main/java/de/dreier/mytargets/MainActivity.kt
index 12611fca2..f1d191f08 100644
--- a/wearable/src/main/java/de/dreier/mytargets/MainActivity.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/MainActivity.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
diff --git a/wearable/src/main/java/de/dreier/mytargets/RoundActivity.kt b/wearable/src/main/java/de/dreier/mytargets/RoundActivity.kt
index 09573a40b..a356906a0 100644
--- a/wearable/src/main/java/de/dreier/mytargets/RoundActivity.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/RoundActivity.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
diff --git a/wearable/src/main/java/de/dreier/mytargets/TargetSelectView.kt b/wearable/src/main/java/de/dreier/mytargets/TargetSelectView.kt
index c2689fde3..bc0ca84c8 100644
--- a/wearable/src/main/java/de/dreier/mytargets/TargetSelectView.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/TargetSelectView.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
diff --git a/wearable/src/main/java/de/dreier/mytargets/TimerActivity.kt b/wearable/src/main/java/de/dreier/mytargets/TimerActivity.kt
index 5238be5db..4e75bf68e 100644
--- a/wearable/src/main/java/de/dreier/mytargets/TimerActivity.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/TimerActivity.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
@@ -110,7 +110,7 @@ class TimerActivity : WearableActivity(), MenuItem.OnMenuItemClickListener {
private lateinit var binding: FragmentTimerBinding
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
- binding = DataBindingUtil.inflate(inflater, R.layout.fragment_timer, container, false)
+ binding = FragmentTimerBinding.inflate(inflater, container, false)
binding.startTimer.setOnClickListener(this)
return binding.root
}
diff --git a/wearable/src/main/java/de/dreier/mytargets/WearWearableListener.kt b/wearable/src/main/java/de/dreier/mytargets/WearWearableListener.kt
index 7f66262a1..5ddf18bcd 100644
--- a/wearable/src/main/java/de/dreier/mytargets/WearWearableListener.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/WearWearableListener.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
@@ -21,6 +21,7 @@ import android.content.Context
import android.content.Intent
import android.graphics.BitmapFactory
import android.support.v4.app.NotificationCompat
+import androidx.core.content.systemService
import com.google.android.gms.wearable.MessageEvent
import com.google.android.gms.wearable.WearableListenerService
import de.dreier.mytargets.shared.models.TimerSettings
@@ -74,7 +75,7 @@ class WearWearableListener : WearableListenerService() {
.extend(NotificationCompat.WearableExtender().setBackground(image))
// Build the notification and show it
- val notificationManager = getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
+ val notificationManager = systemService()
notificationManager.cancel(NOTIFICATION_ID)
notificationManager.notify(NOTIFICATION_ID, notificationBuilder.build())
}
diff --git a/wearable/src/main/java/de/dreier/mytargets/utils/WearSettingsManager.kt b/wearable/src/main/java/de/dreier/mytargets/utils/WearSettingsManager.kt
index b7c1a77c8..bb8aac5ee 100644
--- a/wearable/src/main/java/de/dreier/mytargets/utils/WearSettingsManager.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/utils/WearSettingsManager.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
diff --git a/wearable/src/main/java/de/dreier/mytargets/utils/WearWearableClient.kt b/wearable/src/main/java/de/dreier/mytargets/utils/WearWearableClient.kt
index f0fe70574..9e36b2a5b 100644
--- a/wearable/src/main/java/de/dreier/mytargets/utils/WearWearableClient.kt
+++ b/wearable/src/main/java/de/dreier/mytargets/utils/WearWearableClient.kt
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2017 Florian Dreier
+ * Copyright (C) 2018 Florian Dreier
*
* This file is part of MyTargets.
*
diff --git a/wearable/src/main/res/drawable/ic_add_white_24dp.xml b/wearable/src/main/res/drawable/ic_add_white_24dp.xml
index 6b6146ecc..daf4396e6 100644
--- a/wearable/src/main/res/drawable/ic_add_white_24dp.xml
+++ b/wearable/src/main/res/drawable/ic_add_white_24dp.xml
@@ -1,3 +1,18 @@
+
+
+
+
+
- Saved
- Start the app on your phone to continue…
- Add end
- Toggle timer
- Start timer
- Vibration
- Sound
- today
- Default
+ Salvat
+ Porniţi aplicaţia pentru a continua…
+ Adaugă Set
+ Comuta cronometru
+ Porneste cronometrul
+ Vibrare
+ Sunet
+ azi
+ Implicit
diff --git a/wearable/src/main/res/values-ru/strings.xml b/wearable/src/main/res/values-ru/strings.xml
index 4ac62dbd0..5f392cfbf 100644
--- a/wearable/src/main/res/values-ru/strings.xml
+++ b/wearable/src/main/res/values-ru/strings.xml
@@ -1,7 +1,7 @@
+
#80ff84
#47a64a
@@ -6,4 +21,4 @@
#2c662e
#214d22
#102611
-
\ No newline at end of file
+
diff --git a/wearable/src/main/res/values/dimens.xml b/wearable/src/main/res/values/dimens.xml
index 0c30a8fa9..7ef9eba63 100644
--- a/wearable/src/main/res/values/dimens.xml
+++ b/wearable/src/main/res/values/dimens.xml
@@ -1,5 +1,5 @@