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Release 0.1.0-beta

Fixes

  • fixed queue manipulation and waiting for downloads #01260f0
  • fix logic error in detecting dir #04368ff
  • absolute executable invoke #17759c4
  • Chunk counting logic error #5ba151f
  • use of completed signal, and pause/resuming #64d7f64
  • initialise doesn't recreate default install dir #7a3841b
  • use vendored flag #7c8089e
  • windows build #8d9234f
  • windows shadow #9a8cc59
  • types #af056c0
  • added console as an appender #d12bf15
  • remove unnecessary unstable feature #d5ac1b0
  • use unix timestamp to avoid invalid characters in filename #dafce24
  • use chrono library to generate timestamps #e22e6d8
  • fix scrollbars on edge webview #f09605a
  • update readme instructions #f0c47d8

Features

  • queue and library UIs #0a20139
  • add pre-launch log to file #17f8d76
  • Added option to change root directory #1aa52c0
  • quit button #239b8d5
  • only allow downloads for supported platforms #269dcbb
  • added file-based logging #2d4a7e8
  • automatically fetch remote data if not available #2dedfbb
  • ability to add more download dirs #384f7a5
  • background processes and close/open menu #3d60fd5
  • launch games with log files #3f71149
  • Download cancelling #450bca9
  • refactoring and error message #469a2d6
  • download widget and queue fix #532d13e
  • Pausing and resuming game downloads #55b7921
  • temporary queue ui and flamegraph instructions #5cbeb3b
  • Added DownloadThreadControl struct #5e05e68
  • Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
  • debug queue interface #671d45f
  • reduce scope of download agent #6a38ea3
  • Added function to take and set any game state #6bc6482
  • Separated chunk updates into individual counters #7d3c601
  • ui to install games #8670bca
  • Added Download Manager #a1ada07
  • retry connnection on server unavailable #a53d838
  • finish download dir CRUD interface #a580a46
  • syncs state to disk to persist across reboots #b556842
  • prevent default context menu and emit event on elements #c560656
  • initial creation and logo update #d9a51cf
  • Added manifest.json utility for persistent download progress #d9d0122
  • combined db and download interface improvements #de52dac
  • update db state with ui and emit events #e4df4eb
  • Generic function to set download state #f10d92d
  • Convert DownloadThreadControlFlag to AtomicBool #f25bfed

Other Changes

  • quexeky [email protected]
  • Convert DATA_ROOT_DIR to Mutex #00b7179
  • Converting DB access to a trait #01b092c
  • Scoping changes and removing qualifications #046ba64
  • SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
  • Ran cargo clippy & moved DownloadManagerInterface #075d6ec
  • Made logging systems match #0a1dddf
  • client now fetches user information from Drop server #0c0cfeb
  • Included in AppStatus (Also trying to link to Issue #1)
  • Accidentally serialized AppStatus and broke everything :/ #10791ed
  • Removed debugging statements #10c8344
  • Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
  • Merge branch 'error-handling' #1520471
  • Removed unnecessary dependencies #1724449
  • merge(download-manager) -> 'main' #172d6b0
  • More refactoring and renaming camelCase struct definitions to snake_case #1742793
  • progress on more precise download control #18b9149
  • Allowing some dead code features because they are there for future use (potentially) #191e62c
  • I think that download queuing is working #1ab61c8
  • auth initiate, database and more #22b1aee
  • More fleshing out on how specifically game downloads will work (#1) #23137dd
  • Removed utils.rs #270bc8b
  • Fixing some references to "id" vs "game_id" #27e5a8e
  • Updated contributing link #2aa5b9c
  • More fleshing out on how specifically game downloads will work #2b90de9
  • Cleaning up downloads playing and pausing #2c7b5fb
  • fixed multi-chunk downloads #2ec351f
  • Clippy refactoring #2efe304
  • remove unpacker mod statement #32067c0
  • Fixed bug with bad initial loading into store instead of auth #3923acf
  • partial download manager #3dbf5ab
  • Downloads should be fixed now #403ca65
  • transient vs synced state now defined #42c0198
  • better download defaults #4779383
  • Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
  • Ran cargo clippy & cargo fmt #4983b25
  • handshakes #4bb33c8
  • Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
  • Merge branch 'downloads' #50ed841
  • Added time debugging and fixed logging formatting #5243694
  • Clippy changes #553bc37
  • Queue is running game downloads sequentially now #5564d23
  • migrate to new droplet ca system #556898f
  • Add LICENSE #57a5737
  • ran cargo clippy & cargo fmt #5e3d26b
  • my own take on some BASED design decisions #5ed0833
  • cleanup and game UI beginnings #5ef6b8e
  • moved to completed index arr to help serialization #64ebc19
  • Ran cargo clippy & cargo fmt #653717e
  • Merge remote-tracking branch 'origin/main' #68ca4a7
  • swap file name and to binary encoding #694f2fd
  • chore(polish & cleanup) #6cc0c67
  • Encoding game IDs and versions #6ef444e
  • restructing and renaming #7049673
  • Converted to md5 #706f525
  • Merge branch 'main' into downloads #714b968
  • Semantic naming changes #725f16b
  • Abstracted queue system #76b0975
  • README update #78fc668
  • Ensured everything is serializing/deserializing to camelCase #7a95b7f
  • fixed some of quexeky's BASED design decisions #7e3da04
  • Progress checker works #7fec00d
  • Progress on refactoring and abiding by cargo clippy #816b427
  • Added GAME_PAUSE_CHECK_INTERVAL value #8204795
  • Debugging & starting work on parsing manifest #89d2814
  • slight ui/ux fixes and updates to auth protocol #8a2d23d
  • compliant with new APIs #8f6f184
  • fixed windows issues #959dad3
  • Starting p2p progress #97bb1fa
  • Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
  • Some progress on thread terminations #99beca4
  • rename files to what they contain #99c8b39
  • cleanup of lib and toml #9b1cfa7
  • Updated logging format #a213765
  • fix(windows build) #a24cc8a
  • copy direct to disk #a628fc1
  • Reordered DownloadThreadControlFlag to agree with From #ab606e8
  • ci/cd and patches for windows builds #ac1c3b6
  • patch for not draggable windows during setup #ac66b20
  • another stage of client authentication #ae4c65b
  • Progress on write speeds & added debug statements #b065e10
  • Updated logging #b3963b6
  • Created file settings.rs #b47b7ea
  • Ran cargo fmt #b8cf44c
  • Merge branch 'main' into download-manager #bb60942
  • Ran cargo clippy & cargo fmt #bd3deac
  • beginnings of game state management #bf46dec
  • Update Cargo.toml #c1fb39e
  • migrated unpacking to rust zstd to conform with droplet #c46c54b
  • More progress on checksums #c51e761
  • Merge branch 'downloads' (again) #c748aec
  • migrate to nuxt and groundwork #c957744
  • More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
  • Validated that loading data works #d21b1d2
  • Mostly finished with checksums. Just merging main in at the same time #d39e7cb
  • Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
  • Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
  • Debugging line #ddc585d
  • Re-enabled closing the window and some more renaming #defba51
  • drop no longer freaks out if server is unavailable on startup #df88395
  • Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
  • convert to more sensible permission schema #e504c00
  • Update on GameDownload #e71e4cf
  • reorganisation, cleanup and new nonce protocol #e828bca
  • rustix fs feature #e9805a8
  • Drop will no longer crash when the server goes down #eb3311a
  • Made all errors type-based #ec2f414
  • Added description on how the DownloadManager works #f029cbf
  • Manifests are now being parsed successfully #f28c880
  • I think that downloads are working. Need to test and set decent file locations now #f388237
  • Just debugging tauri's damn Sync command features #f60ca2b
  • fixes and patches for merged changes #f6476bc
  • initial commit #f6cd7c3

changelog generated by go-conventional-commits