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ItemBurialBlade.cs
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using BS;
using UnityEngine;
namespace BurialBlade
{
public class ItemBurialBlade : MonoBehaviour
{
protected Item item;
public Item burialHandle = null;
public ItemBurialHandle handleController = null;
public ParticleSystem sparks;
public AudioSource burialBladeSnap;
public bool snaped;
protected void Awake()
{
item = this.GetComponent<Item>();
item.OnSnapEvent += OnBurialBladeSnap;
item.OnUnSnapEvent += OnBurialBladeUnsnap;
sparks = item.transform.Find("Sparks").GetComponent<ParticleSystem>();
burialBladeSnap = item.transform.Find("Audio Source").GetComponent<AudioSource>();
}
void OnBurialBladeUnsnap(ObjectHolder holder)
{
if (!handleController)
{
InitializeHolder(holder);
}
if (handleController)
{
if(holder == handleController.burialHolder)
{
handleController.DeactivateColliders();
sparks.Play();
burialBladeSnap.Play();
}
}
}
void OnBurialBladeSnap(ObjectHolder holder)
{
if (!handleController)
{
InitializeHolder(holder);
}
if (handleController)
{
if (holder == handleController.burialHolder)
{
handleController.ActivateColliders();
sparks.Play();
burialBladeSnap.Play();
if (!handleController.isExtended)
{
handleController.isChanging = true;
}
}
}
}
public void OnHeldAction(Interactor interactor, Handle handle, Interactable.Action action)
{
}
public void InitializeHolder(ObjectHolder holder)
{
if (holder.name == "BurialBladeHolder")
{
if (holder.transform)
{
if (holder.transform.parent)
{
if (holder.transform.parent.gameObject)
{
if (holder.transform.parent.gameObject.GetComponent<Item>())
{
burialHandle = holder.transform.parent.gameObject.GetComponent<Item>();
if (burialHandle.GetComponent<ItemBurialHandle>())
{
handleController = burialHandle.GetComponent<ItemBurialHandle>();
handleController.ActivateColliders();
sparks.Play();
burialBladeSnap.Play();
}
else
{
Debug.Log("ItemBurialHandle script not found");
}
}
else
{
Debug.Log("Item component of the parent gameObject not found");
}
}
else
{
Debug.Log("Holder parent gameobject not recognized");
}
}
else
{
Debug.Log("Holder parent transform not recognized");
}
}
else
{
Debug.Log("Holder transform not recognized");
}
}
else
{
Debug.Log("Holder not recognized");
}
}
void FixedUpdate()
{
}
}
}