-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMenuScript.cs
232 lines (187 loc) · 5.64 KB
/
MenuScript.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Audio;
using TMPro;
public class MenuScript : MonoBehaviour
{
public GameObject optionsMenu;
public GameObject leaderBoard;
public AudioMixer master;
public TextMeshProUGUI volumeText;
private string masterParam = "Master";
public TMP_Dropdown dropdown;
public Slider volumeSlider;
public Scrollbar qualitySlider;
private void Start()
{
SavedPrefs();
}
//Check to see if the player has set up preferences for the options the choose, if not, then utilize default settings
private void SavedPrefs()
{
//volume controll preferences
if (!PlayerPrefs.HasKey("Volume"))
{
PlayerPrefs.SetFloat("Volume", 70);
ChangeVolume(70);
volumeSlider.value = 70;
print("Vol set");
}
else
{
float vol = PlayerPrefs.GetFloat("Volume");
volumeSlider.value = vol;
ChangeVolume(vol);
}
//graphics quality preferences
if (!PlayerPrefs.HasKey("Quality"))
{
PlayerPrefs.SetInt("Quality", 1);
QualitySettings.SetQualityLevel(2, true);
qualitySlider.value = .3f;
}
else
{
int qual = PlayerPrefs.GetInt("Quality");
switch (qual)
{
case 0:
ChangeQuality(0);
qualitySlider.value = 0;
break;
case 1:
ChangeQuality(.3f);
qualitySlider.value = 0.3f;
break;
case 2:
ChangeQuality(.6666667f);
qualitySlider.value = .6666667f;
break;
case 3:
ChangeQuality(1);
qualitySlider.value = 1;
break;
}
}
//player Resolution preferences
if (!PlayerPrefs.HasKey("Resolution"))
{
PlayerPrefs.SetInt("Resolution", 1);
dropdown.value = 1;
}
else
{
int res = PlayerPrefs.GetInt("Resolution");
switch (res)
{
case 0:
ChangeRes(res);
dropdown.value = 0;
break;
case 1:
ChangeRes(res);
dropdown.value = 1;
break;
case 2:
ChangeRes(res);
dropdown.value = 2;
break;
}
}
}
//These five methods are used for load scenes, open menus and quit the game
public void PlaySolo()
{
SceneManager.LoadScene("ArenaThrow");
}
public void PlayMulti()
{
print("Multiplayer not added yet");
}
public void LeaderBoard()
{
leaderBoard.SetActive(true);
}
public void Options()
{
optionsMenu.SetActive(true);
}
public void Exit()
{
Application.Quit();
}
//Check to see if the player wants to open a menu or if they want to quit the game by pressing escape
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (optionsMenu.activeInHierarchy == true)
{
optionsMenu.SetActive(false);
}
else if(leaderBoard.activeInHierarchy == true)
{
leaderBoard.SetActive(false);
}
else
{
Exit();
}
}
}
//method used to change the graphics quality based on player preferences
public void ChangeQuality(float QualityNum)
{
switch (QualityNum)
{
case 0:
QualitySettings.SetQualityLevel(0, true);
PlayerPrefs.SetInt("Quality", 0);
break;
case .6666667f:
QualitySettings.SetQualityLevel(4, true);
PlayerPrefs.SetInt("Quality", 2);
break;
case 1:
QualitySettings.SetQualityLevel(5, true);
PlayerPrefs.SetInt("Quality", 3);
break;
default:
QualitySettings.SetQualityLevel(2, true);
PlayerPrefs.SetInt("Quality", 1);
break;
}
}
//method used to display to the player what the volume value is in the options menu, turning the slider data into actual volume change plus save player preferences
public void ChangeVolume(float Volume)
{
float volValue = -60 + (Volume - 0) * (10 - -60) / (100 - 0);
float prefVal = Mathf.CeilToInt(Volume);
volumeText.text = prefVal.ToString();
master.SetFloat(masterParam, volValue);
print(volValue);
PlayerPrefs.SetFloat("Volume", prefVal);
}
//method used to change the Resolution of the game using player preferences from a drop down menu
public void ChangeRes(int res)
{
switch (res)
{
case 0:
Screen.SetResolution(1280, 720, true);
PlayerPrefs.SetInt("Resolution", res);
break;
case 1:
Screen.SetResolution(1920, 1080, true);
PlayerPrefs.SetInt("Resolution", res);
break;
case 2:
Screen.SetResolution(2560, 1440, true);
PlayerPrefs.SetInt("Resolution", res);
break;
}
}
}