ℹ This goal is designed for free gamemode
Players have to take a path composed by checkpoints. The first one every checkpoint up to the last (in order) wins!
🚩 One more thing:
Players can get back to the latest checkpoint with /pa checkpoint
Spawns have to be added. In order to do that, use /pa [arenaname] checkpoint [number]
. This sets checkpoint number [number].
Make sure you start with 1 and don't forget to add every single number, or else it will not be possible to win 😋
cpclaimrange
- how near need players to be? (default: 5)cplives
- number of checkpoints to reach (default: 10)cptickinterval
- the amount of ticks to wait before checking for position (default: 20 = 1 second)
⚙ Technical precision:
This goal has to check for player's position. Based on the player and checkpoint count this can lag your server. Unfortunately, there is no other way to determine a claimed checkpoint.