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checkpoints.md

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CheckPoints

ℹ This goal is designed for free gamemode

Description

Players have to take a path composed by checkpoints. The first one every checkpoint up to the last (in order) wins!

🚩 One more thing:
Players can get back to the latest checkpoint with /pa checkpoint

Setup

Spawns have to be added. In order to do that, use /pa [arenaname] checkpoint [number]. This sets checkpoint number [number]. Make sure you start with 1 and don't forget to add every single number, or else it will not be possible to win 😋

Config settings

  • cpclaimrange - how near need players to be? (default: 5)
  • cplives - number of checkpoints to reach (default: 10)
  • cptickinterval - the amount of ticks to wait before checking for position (default: 20 = 1 second)

Technical precision:
This goal has to check for player's position. Based on the player and checkpoint count this can lag your server. Unfortunately, there is no other way to determine a claimed checkpoint.