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build.zig
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const std = @import("std");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
var build_info = BuildInfo{ .builder = b, .target = target, .mode = mode };
add_day(&build_info, "one");
add_day(&build_info, "two");
add_day(&build_info, "three");
add_day(&build_info, "four");
add_day(&build_info, "five");
add_day(&build_info, "six");
add_day(&build_info, "seven");
add_day(&build_info, "eight");
add_day(&build_info, "nine");
add_day(&build_info, "ten");
add_day(&build_info, "eleven");
add_day(&build_info, "twelve");
add_day(&build_info, "thirteen");
add_day(&build_info, "fourteen");
add_day(&build_info, "fifteen");
add_day(&build_info, "sixteen");
add_day(&build_info, "seventeen");
}
const BuildInfo = struct {
builder: *std.build.Builder,
target: std.zig.CrossTarget,
mode: std.builtin.Mode,
};
fn add_day(build_info: *BuildInfo, comptime name: []const u8) void {
const exe = build_info.builder.addExecutable(name, "src/" ++ name ++ ".zig");
exe.setTarget(build_info.target);
exe.setBuildMode(build_info.mode);
exe.install();
const run_cmd = exe.run();
//run_cmd.step.dependOn(build_info.builder.getInstallStep());
const run_step = build_info.builder.step(name, "Run day " ++ name);
run_step.dependOn(&run_cmd.step);
}