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Add a way of getting BoP plants by dissolving the magic of magical plants ( using liquid death as an acid and purifying fluid as a base in the Dissolution tank... gating it post Ev)
I will reduce the time to only 10 secs, also change that instead 1 to 1 it makes 16 to 16
Input >>> output
Your Goal
Apart from bees the is no other way to get most of the flowers by a renovable way, and sadly some of the natura didnt even get generated by bees
Your Vision
It would be "eassy" to get some of the flowers needed for some recipes, and gating it at ev makes that it doesnt make an issue for balancing, since at this stage you should already have the healing axe...
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
I understand this change request may not attract enough attention and thus not be implemented.
I understand this change request may be rejected due to other community members thinking it's inappropriate.
I believe this feature would make the pack better.
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
Ender Proyects#6669
Your Pack Version
latest nightly
Your Proposal
Add a way of getting BoP plants by dissolving the magic of magical plants ( using liquid death as an acid and purifying fluid as a base in the Dissolution tank... gating it post Ev)
I will reduce the time to only 10 secs, also change that instead 1 to 1 it makes 16 to 16
Input >>> output
Your Goal
Apart from bees the is no other way to get most of the flowers by a renovable way, and sadly some of the natura didnt even get generated by bees
Your Vision
It would be "eassy" to get some of the flowers needed for some recipes, and gating it at ev makes that it doesnt make an issue for balancing, since at this stage you should already have the healing axe...
Final Checklist
The text was updated successfully, but these errors were encountered: