From 63819f6b2d6b8562c8e4f1cf37cd3b211b89ea91 Mon Sep 17 00:00:00 2001 From: Ricardo Antunes Date: Fri, 20 Dec 2024 10:05:42 +0100 Subject: [PATCH] fix: underline size --- content/0-5.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/0-5.rst b/content/0-5.rst index 20d2104..53bfa66 100644 --- a/content/0-5.rst +++ b/content/0-5.rst @@ -140,12 +140,12 @@ instead of: Asset SceneAsset = AnyAsset("uuid"); Option to use Shadow Normal Offset Bias algorithm :dim:`(@GalaxyCrush)` -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We noticed that in some samples, the shadows had some shadow acne and/or peter panning artifacts. So, to improve it, we implemented the option of using the Shadow Normal Offset Bias algorithm, which improved the quality of the shadows and reduced these artifacts. To use the algorithm, the user simply has to assign a value to the normalOffsetScale field in the light casters `ShadowCaster `. Resource to easily configure constants in the physics solver :dim:`(@GCeSilva)` -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The physics solver had some constants that were hardcoded, which made it difficult to change them. Now we have a resource that allows the user to easily configure these constants.