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RainWorldCE.csproj
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RainWorldCE.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
<EnableNETAnalyzers>True</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
<Version>2.5.4</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\HOOKS-Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="modinfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /Y "$(TargetPath)" "..\Rain World Modded\RainWorld_Data\StreamingAssets\mods\RainWorldCE\"" />
</Target>
</Project>