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In distance_finder and in the dist_squared method in path_finder, it currently assumes all targets are rectangular and uses a fast method to check nearest point to axis aligned rectangle distance.
If a prop or transition was non square, this shouldn't cause much of a problem, but it would be a bigger issue with actors in combat since you would be able to hit the "corners" of entities even if the corner is not part of their size definition.
The text was updated successfully, but these errors were encountered:
In
distance_finder
and in thedist_squared
method inpath_finder
, it currently assumes all targets are rectangular and uses a fast method to check nearest point to axis aligned rectangle distance.If a prop or transition was non square, this shouldn't cause much of a problem, but it would be a bigger issue with actors in combat since you would be able to hit the "corners" of entities even if the corner is not part of their size definition.
The text was updated successfully, but these errors were encountered: