From c246442d61f9f02968994e0040b3042745d8b8d8 Mon Sep 17 00:00:00 2001 From: Edward Moyse Date: Mon, 13 May 2024 14:51:16 +0200 Subject: [PATCH] Update geometry-tips.md --- guides/developers/geometry-tips.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/guides/developers/geometry-tips.md b/guides/developers/geometry-tips.md index b0f40f3ef..b3acde3be 100644 --- a/guides/developers/geometry-tips.md +++ b/guides/developers/geometry-tips.md @@ -22,6 +22,8 @@ One big advantage of gltf/glb is Phoenix can use the embedded GLTF scenes to pop you can instead load _one_ file, and Phoenix will loop over the internal structure and create the appropriate geometry UI entries. See the LHCB interactive example for how this works in practice (specifically, [lhcb.component.ts](lhcb.component.ts) is where the geometry is loaded). +It is also discussed [here](https://github.com/HSF/phoenix/blob/main/guides/users.md#phoenix-menu-definition-in-gltf). + # Creating gltf/glb content ## Blender [Blender](https://www.blender.org) is an incredibly powerful _free_ tool to create 3D content. It also has an comprehensive set of importers and exporters (including an gltf exporter, obviously) meaning you can load content from almost any format and save it as compressed glb. It also understands scenes (see the Blender [documentation](https://docs.blender.org/manual/en/latest/scene_layout/scene/introduction.html) for more), so you can load many different geometry files, put them in their own scenes and export, and then Phoenix will fill the geometry UI menu for you as described above. @@ -38,4 +40,4 @@ Converting a gltf to glb, especially compressed glb, can lead to huge reductions The recommended way to do this is with the [gltf-pipeline](https://github.com/CesiumGS/gltf-pipeline) command line tool e.g.: ``` gltf-pipeline -i LHCb.gltf -o LHCb.glb -d -``` \ No newline at end of file +```