Save Bound Commands To Persistant Storage #3563
Replies: 2 comments
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i'd think we should be able to save/load these to |
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It'd be cool for things like toggling the collision viewer on and off. For my part, I was fiddling with my controls scheme today and realised that I have a spare button now on my controller (yay!). I wanted to bind something cool to it, either the collision viewer or maybe toggling hidden items on the check tracker, but the necessity of doing it every game session made it a lot less worthwhile. |
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I tend to use the
bind
command to bind the R key to thereset
command so I can soft reset without completely closing and reopening SoH. But what commands that are bound to what isn't saved upon restarting the application. So having some form of persistent storage for bound commands would be nice.Although, my use-case is the only one that I can think of right now that would immediately benefit from persistent storage. So alternatively, a built-in reset option in the menu or a reset keybind could be implemented into SoH.
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