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[BUG] Files are being corrupted on iOS #237
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bug
Something isn't working
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facing same issue any solution? Future<void> indir(BuildContext context, String id, String adi) async {
try {
// Show a progress indicator while downloading
showDialog(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return AlertDialog(
title: const Text("Downloading..."),
content: Column(
mainAxisSize: MainAxisSize.min,
children: const [
CircularProgressIndicator(),
SizedBox(height: 10),
Text("Please wait while the audio is being downloaded."),
],
),
);
},
);
// Fetch the manifest and get the highest bitrate audio stream
var manifest = await yt.videos.streamsClient.getManifest(id);
var streamInfo = manifest.audioOnly.withHighestBitrate();
if (streamInfo != null) {
// Log stream information
print("Stream info: $streamInfo");
// Get the actual stream
var stream = await yt.videos.streamsClient.get(streamInfo);
// Determine the appropriate directory
Directory? baseDir;
if (Platform.isAndroid) {
baseDir = await getExternalStorageDirectory();
} else {
baseDir = await getApplicationDocumentsDirectory();
}
if (baseDir == null) {
throw Exception("Unable to determine base directory.");
}
// Create the Download folder if it doesn't exist
final downloadDir = Directory(p.join(baseDir.path, "Download"));
if (!await downloadDir.exists()) {
await downloadDir.create(recursive: true);
}
// Sanitize the file name to avoid invalid characters
final sanitizedAdi = adi.replaceAll(RegExp(r'[<>:"/\\|?*]'), '_');
// Construct the file path
final filePath = p.join(downloadDir.path, "$sanitizedAdi.mp3");
// Open the file for writing
final file = File(filePath);
final fileStream = file.openWrite();
// Log when file is opened
print("File opened: $filePath");
// Pipe the stream directly into the file
await stream.pipe(fileStream);
print("Stream piped to file");
// Ensure all data is written to the file and close the file stream
await fileStream.flush();
await fileStream.close();
// Check if file size is greater than 0 to confirm the download was successful
final fileLength = await file.length();
if (fileLength > 0) {
print("File saved successfully.");
Navigator.of(context).pop(); // Dismiss progress dialog
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text("Done"),
content: Text("$sanitizedAdi.mp3 was saved to the Download folder."),
actions: [
ElevatedButton(
child: const Text('OK'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
),
);
} else {
// If the file is empty, show an error
print("File is empty.");
Navigator.of(context).pop(); // Dismiss progress dialog
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text("Error"),
content: const Text("Failed to download. The file is empty."),
actions: [
ElevatedButton(
child: const Text('OK'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
),
);
}
} else {
throw Exception("No audio stream found.");
}
} catch (e) {
// Show error dialog
Navigator.of(context).pop(); // Dismiss progress dialog
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text("Error"),
content: Text("Failed to download: $e"),
actions: [
ElevatedButton(
child: const Text('OK'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
),
);
}
} |
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Describe the bug
I started using my app on the iOS instead of android and i found that on android files play normally and work as they should. But on the iOS they seem to be somehow corrupted. They cant be played, even using app like VLC. It shows the duration of the files (sometimes) and the size seems to be ok. I tried both downloading mp3 and aac but non of these work.
To Reproduce
Include the code which doesn't work in the code markdown..
Enviroment: (please complete the following information):
EDIT
It seems that
final streamInfo = manifest.audioOnly.withHighestBitrate();
was making problems, when i changed it tofinal streamInfo = manifest.muxed.withHighestBitrate();
it solved it.The text was updated successfully, but these errors were encountered: