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Roadmap to 5.0.0 #41

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50 of 77 tasks
legokichi opened this issue Oct 14, 2015 · 8 comments
Open
50 of 77 tasks

Roadmap to 5.0.0 #41

legokichi opened this issue Oct 14, 2015 · 8 comments
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@legokichi
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legokichi commented Oct 14, 2015

#4.0.0 (2015-10-11)

IF維持したままghost-urn対応すべく可能な限り各機能の純粋関数化を目指していく

  • ビルド環境を今様に
  • SurfacesTxt2Yaml2SurfacesTree
  • ShellConfig
  • cuttleboneにtravis
  • SurfaceにShellStateとShellConfigを渡すようにする
  • CacheCanvas整備
  • basesurfaceとelement0を統合
  • ShellLoader.ts
  • surfacerenderをelement合成に特化
  • SurfaceRenderとcomposepatternと構造体と型
  • テスト(脱coffeescript)
    • pattern -1 への対応
  • NamedManagerと統合
    • NamedManagerのTS化
    • NamedManagerのcuttlebone化
    • ReactによるWindowManagerの実装
    • moveバグ修正
    • BalloonのTS化
    • Balloonと統合
    • State/Scope
      • move
    • State/Named
      • stack
    • State/Cuttlebone
      • stack
    • mouse/touch event
    • Model/Balloon
    • Loader/Balloon
    • State/Balloon
    • Component/Balloon
  • exclusive
  • cuttlebone model diff logger
  • cake index
  • 4.xのAPIでラップ
    • マウスイベント
  • ghost-urn と統合
  • readme更新
  • タブレットでのさわり反応復活させろ #56 タブレット触り反応
  • タブレットのピンチによる拡大時のscreenX調べる #57 タブレットズームのscreenx

in the distant future...

@legokichi
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document.elementFromPointとか
initTouchEventとかはNamedMgrでやってください。
canvasレイヤ同士のイベント発火はShell.jsのしごとではない

@legokichi
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@legokichi
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まず #44 #45 #46 の順で対応

@legokichi
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@legokichi #46 確認が先

@legokichi
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cuttleboneとのマージ重点
NamedManager.js作ろの重点

@legokichi
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そろそろナニカと結合したさある

@legokichi
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した

@legokichi legokichi added this to the 5.0.0 release milestone Aug 20, 2016
@legokichi legokichi self-assigned this Aug 20, 2016
@legokichi
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このissueをマイルストーンに移動したほうが良いのでは?

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