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This module is great, and exactly what I need to handle my needs during play. One very minor irritant for me however is how enabling it changes rolls so that they add the success descriptions from the book to rolls. Is there a way to disable this so that roll templates return to how they work in the core system? Basically, I want rolls to look like this: |
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Replies: 2 comments 2 replies
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Glad you're enjoying the Toolkit. Thanks for sharing your question here. Short answer is no, the extended descriptions can't be disabled. The reason is that it's an override on the system descriptions that is loaded when translation files are compiled as Foundry cranks up, rather than a configured or computed setting they you can access or trigger once the game works is available. That said, there are a couple of ways to override this
I'm on mobile but can add more detail when I'm back at a computer if you need it. |
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Hmmm .... this example may be worth exploring. export const i18n = {
"Spells": null,
}
Hooks.once("init", () => {
const variant = "Scifi";
Object.keys(i18n)
.forEach(key => i18n[key] = game.i18n.translations.MySystem[key][variant])
}); |
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Glad you're enjoying the Toolkit. Thanks for sharing your question here.
Short answer is no, the extended descriptions can't be disabled.
The reason is that it's an override on the system descriptions that is loaded when translation files are compiled as Foundry cranks up, rather than a configured or computed setting they you can access or trigger once the game works is available.
That said, there are a couple of ways to override this
You can safely delete the relevant lines in the translation files. You would have to do that each time the module is updated though. The files are in the
Data/modules/wfrp4e-gm-toolkit/lang/
folder. They are *.json files that can be edited with a regular t…