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gbp_gameboyprinter2bpp.js
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/*
Gameboy Printer Render via "Gameboy 2BPP Graphics Format". 2017-4-16
Original Tile Decoder From: http://www.huderlem.com/demos/gameboy2bpp.html By Marcus
Heavily adapted to work with gameboy camera and gameboy printer data By Brian Khuu
https://github.com/mofosyne/arduino-gameboy-printer-emulator
License: GPL-3.0
Modified for node.js compatibility by KiwifruitDev
*/
const { createCanvas } = require('canvas')
// Constants
CANVAS_WIDTH = 480;
TILE_PIXEL_WIDTH = 8;
TILE_PIXEL_HEIGHT = 8;
TILES_PER_LINE = 20; // Gameboy Printer Tile Constant
function renderImage(tiles, palette = "grayscale")
{
var tile_height_count = Math.floor(tiles.length / TILES_PER_LINE);
// /* Determine size of each pixel in canvas */
var square_width = CANVAS_WIDTH / (TILE_PIXEL_WIDTH * TILES_PER_LINE);
var square_height = square_width;
// Resize height (Setting new canvas size will reset canvas)
canvasWidth = square_width * TILE_PIXEL_WIDTH * TILES_PER_LINE;
canvasHeight = square_height * TILE_PIXEL_HEIGHT * tile_height_count;
var canvas = createCanvas(canvasWidth, canvasHeight);
tiles.forEach(function (pixels, index)
{
// Gameboy Tile Offset
var tile_x_offset = index % TILES_PER_LINE;
var tile_y_offset = Math.floor(index / TILES_PER_LINE);
paint(canvas, pixels, square_width, square_height, tile_x_offset, tile_y_offset, palette);
})
return canvas;
}
function render_gbp(rawBytes, palette = "grayscale")
{
// rawBytes is a string of hex where each line represents a gameboy tile
var tiles_rawBytes_array = rawBytes.split(/\n/);
var images = [];
var currentImage = null;
tiles_rawBytes_array
.map(function (raw_line, line_number)
{
if ((raw_line.charAt(0) === '#'))
return null;
if ((raw_line.charAt(0) === '/'))
return null;
if ((raw_line.charAt(0) === '{'))
{
try
{
var command = JSON.parse(raw_line.slice(0).trim());
if (command.command === 'INIT')
{
return 'INIT'
}
else if (command.command === 'PRNT')
{
return command.margin_lower;
}
} catch (error)
{
throw new Error('Error while trying to parse JSON data block in line ' + (1 + line_number));
}
}
return (decode(raw_line));
})
.filter(Boolean)
.forEach(function (tile_element)
{
if ((tile_element === 'INIT' && currentImage))
{
// ignore init if image has not finished 'printing'
}
else if ((tile_element === 'INIT' && !currentImage))
{
currentImage = [];
}
else if ((typeof(tile_element) === 'number'))
{
// handle margin value
var margin_lower = tile_element;
// if margin is 3 split into new image 'finish printing'
if (margin_lower === 3)
{
images.push(currentImage);
currentImage = [];
}
// otherwise feed blank lines using lower margin value
else
{
var blank_tile = new Array(64).fill(4);
// send 40 blank tiles per margin feed
for (i=0;i<margin_lower*40;i++) {
currentImage.push(blank_tile);
}
}
}
else
{
try
{
currentImage.push(tile_element);
} catch (error)
{
throw new Error('No image start found. Maybe this line is missing? -> !{"command":"INIT"}')
}
}
})
canvases = [];
images.forEach(function (image)
{
canvases.push(renderImage(image, palette));
});
return canvases;
}
// Gameboy tile decoder function from http://www.huderlem.com/demos/gameboy2bpp.html
function decode(rawBytes)
{
var bytes = rawBytes.replace(/[^0-9A-F]/ig, '');
if (bytes.length != 32) return false;
var byteArray = new Array(16);
for (var i = 0; i < byteArray.length; i++)
{
byteArray[i] = parseInt(bytes.substr(i * 2, 2), 16);
}
var pixels = new Array(TILE_PIXEL_WIDTH * TILE_PIXEL_HEIGHT);
for (var j = 0; j < TILE_PIXEL_HEIGHT; j++)
{
for (var i = 0; i < TILE_PIXEL_WIDTH; i++)
{
var hiBit = (byteArray[j * 2 + 1] >> (7 - i)) & 1;
var loBit = (byteArray[j * 2] >> (7 - i)) & 1;
pixels[j * TILE_PIXEL_WIDTH + i] = (hiBit << 1) | loBit;
}
}
return pixels;
}
// This paints the tile with a specified offset and pixel width
function paint(canvas, pixels, pixel_width, pixel_height, tile_x_offset, tile_y_offset, palette = "grayscale")
{
switch (palette)
{
case "grayscale":
colors = new Array("#ffffff", "#aaaaaa", "#555555", "#000000", "#FFFFFF00");
break;
case "dmg":
colors = new Array("#9BBC0F", "#77A112", "#306230", "#0F380F", "#FFFFFF00");
break;
case "gameboypocket":
colors = new Array("#c4cfa1", "#8b956d", "#4d533c", "#1f1f1f", "#FFFFFF00");
break;
case "gameboycoloreuus":
colors = new Array("#ffffff", "#7bff30", "#0163c6", "#000000", "#FFFFFF00");
break;
case "gameboycolorjp":
colors = new Array("#ffffff", "#ffad63", "#833100", "#000000", "#FFFFFF00");
break;
case "bgb":
colors = new Array("#e0f8d0", "#88c070", "#346856", "#081820", "#FFFFFF00");
break;
case "grafixkidgray":
colors = new Array("#e0dbcd", "#a89f94", "#706b66", "#2b2b26", "#FFFFFF00");
break;
case "grafixkidgreen":
colors = new Array("#dbf4b4", "#abc396", "#7b9278", "#4c625a", "#FFFFFF00");
break;
case "blackzero":
colors = new Array("#7e8416", "#577b46", "#385d49", "#2e463d", "#FFFFFF00");
break;
default:
colors = new Array("#ffffff", "#aaaaaa", "#555555", "#000000", "#FFFFFF00");
}
tile_offset = tile_x_offset * tile_y_offset;
pixel_x_offset = TILE_PIXEL_WIDTH * tile_x_offset * pixel_width;
pixel_y_offset = TILE_PIXEL_HEIGHT * tile_y_offset * pixel_height;
var ctx = canvas.getContext("2d");
// Nearest Neighbor Scaling
ctx.imageSmoothingEnabled = false;
// pixels along the tile's x axis
for (var i = 0; i < TILE_PIXEL_WIDTH; i++)
{
for (var j = 0; j < TILE_PIXEL_HEIGHT; j++)
{
// pixels along the tile's y axis
// Pixel Color
ctx.fillStyle = colors[pixels[j * TILE_PIXEL_WIDTH + i]];
// Pixel Position (Needed to add +1 to pixel width and height to fill in a gap)
ctx.fillRect(
pixel_x_offset + i * pixel_width,
pixel_y_offset + j * pixel_height,
pixel_width + 1,
pixel_height + 1
);
}
}
}
function download(event)
{
var button = event.target;
var fileType = button.getAttribute('data-filetype');
var canvas = button.parentNode.querySelector('canvas');
var currentdate = new Date();
var filename = "Game Boy Photo "
+ currentdate.getFullYear()
+ addZero((currentdate.getMonth() + 1))
+ addZero(currentdate.getDate()) + " - "
+ addZero(currentdate.getHours()) + ""
+ addZero(currentdate.getMinutes()) + ""
+ addZero(currentdate.getSeconds());
if (canvas.msToBlob)
{
window.navigator.msSaveBlob(canvas.msToBlob(), filename + '.png');
return;
}
var image;
switch (fileType)
{
case 'png':
image = canvas.toDataURL('image/png').replace('image/png', 'image/octet-stream');
break;
case 'jpg':
// backup original canvas data
var ctx = canvas.getContext("2d")
var w = canvas.width;
var h = canvas.height;
var data;
data = ctx.getImageData(0, 0, w, h);
var compositeOperation = ctx.globalCompositeOperation;
ctx.globalCompositeOperation = "destination-over";
// draw white background on entire canvas
ctx.fillStyle = '#FFFFFFFF';
ctx.fillRect(0,0,w,h);
// get save image data
image = canvas.toDataURL('image/jpeg', 1).replace('image/jpeg', 'image/octet-stream');
// restore original canvas data
ctx.clearRect (0,0,w,h);
ctx.putImageData(data, 0,0);
ctx.globalCompositeOperation = compositeOperation;
break;
default:
break;
}
var download = document.getElementById("download");
download.setAttribute("href", image);
download.setAttribute("download", filename + '.' + fileType);
download.click();
}
function addZero(i)
{
if (i < 10)
{
i = "0" + i;
}
return i;
}
module.exports = {
render: render_gbp
};