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🐛 Map server crash when fighting #6725
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I don't get those lua errors as of head (72170d4) |
Those log errors were fixed over 24 hours ago and the crash is probably unrelated. Gonna edit the issue title. |
Is there anything else I can do to provide information related to the crashing? |
General found another one that I made a PR for here #6730 |
I should close this now, correct? |
I think your issue may not have been related, but i'd close if you can't repro after #6730 is merged |
No worries, just waiting for the checks to finish/ merge to happen and I'll rebuild immediately to try and get you updated |
Yeah, could be related. I'll make a PR to audit use of m_errorMsg more specifically |
I don't know if this is helpful for you or not, but I figure it can't hurt. For 1, since I posted this earlier today I have been told by others they are not reproducing. The 2nd thing is I noticed that every file and line referenced in my crash reports have 2 things in common: they all seem to either reference mobskills in some way or a listener for them, or ticks. I went to every line to read them and noticed that. 5 of those files were changed yesterday but since others are not reproducing I will rebuild again from scratch to double check. |
Yeah i'm not really sure why you'd still have those errors myself. Just as a general note, lua errors/log message don't always directly correlate with the real crashes. The wheaty crash dump (if one is generated) will actually tell you whats wrong |
Still getting an unknown map crash; From crash log: !!! CRASH !!!
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There should be more to that file than just that. If there isn't build in debug mode and the next time it crashes there should be more info |
After the latest build I also started getting watchdog timeouts; New crash report incoming before long. |
New crash report post debug rebuild:!!! CRASH !!!
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I dont think you have this commit: can use |
I don't, that merge wasn't ready at the time of my last update (after 6730) |
rebase, should fix that crash |
Will update as soon as I can, doing that now |
As a general rule, before commenting or opening issues, be sure you can reproduce with the most recent and clean copy of the code, please. |
looks like the fixes today have worked on this issue, trusts fighting as expected now :) Thank you Thank you! |
thanks for the followup |
I affirm:
OS / platform the server is running (if known)
Windows10
Branch affected by issue
base
Steps to reproduce
Fight any mob. TP moves affecting multiple players crashes the map server.
Expected behavior
Map not crashing
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