This is the Changelog file. any important changes that are done will be marked here. I cannot promise everything is neat or organized to just expect to see a mess of text below.
- Miss counter next to score
- A few easter eggs
- Modcharts (WIP)
- In-Game config has a single option called "Debug Mode" (Mostly for testing, probably doesn't work)
- Added MISSFX, MISSIntensity, MISSDir and CACHE config options.
- Missing notes will cause the screen to shake a little bit (highly configurable)
- Notes that you fail to hit will trigger the miss animations and sounds, also resets the combo.
- Changed Bopeebo to use the original music and voices (seriously I like them a lot better than the new one)
- Prototype failsafe for attempting to load a song that doesn't exist
- Some more Icons to the DiscordRPC
- Revamped the DiscordRPC design
- Completely revamped the console outputs. (Way less cluttered and is much more specific about what its doing)
- Added "Bookmark" comments (Makes finding parts of the code a LOT easier, just search for the bookmark)
- Added a small outline to the score text to make it visible in Week 5 or just really bright enviroments
- Limo GF animations re-done
- Fixed the Story Mode menu assets having terrible cropping (re-exported the week assets and added padding to the difficulties)
- Week tracks is now yellow (It actually looks really nice)
- That last part of high being incorrect (it was flipped)
- Updated the itch.io build to use v0.2-b (the itch wont recieve updates too often)
- Freeplay Caching (configurable, but false by default)
- "Neo" difficulty asset (was never supposed to even be in the assets)
- die function (I couldn't get it to work. Will likely return at some time in the future)
- Miss Sprites for week 6
- Mod name on main menu
- New Input System (its very subtle but its improved I swear)
- Config File support
- VFX for certain things to show that its actually doing a thing
- On death the camera zooms in on the boyfriend
- Improved the official charts a little bit to make them more accurate and more fun to play
- Credits menu
- #11 #16 Danger icons are triggered instead of winning icons.
-Some new Cutscenes
- A few more config options!
- A bunch of other stuff (I'm too lazy to write it all here)
- New Sprites for Thorns
- More Pose triggers
- Small cutscene fixes
- More assets to use
- Fixes to the Player2s arrows
- Girlfriend cheers on certain combo milestones
- Debug Menu is a little nicer
- Fixes to the Options menu (Still WIP)
- Adjusted sprite XMLs to make them look nicer
- New animations for sprites to make them more clean.