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rippedfiles.md

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Ripped Files

All of the files have been ripped from the disks and have been assembled on Amiga DOS disks and as individual raw files added to sub folders her in source control. Both the original packed versions of the files and the depacked versions of the files.

Packed Files

The two disk images here are Amiga DOS disks containing the files ripped from the original Batman Disks 1 & 2 respectively.

The following folders contain the original packed raw files ripped from disks 1 & 2

  • /disk1files - contains the packed files as ripped from Batman Disk 1
  • /disk2files - contains the packed files as ripped from Batman Disk 2

Unpacked Files

The two disk images here are Amiga DOS disks containing the unpacked raw files ripped from the disks 1 & 2 (unpacked using xfdmaster). Interestingly, the unpacked files fit on two disks unpacked which begs the question "why were the files packed, and why was this game distributed on two disks in the first place?"

The following folders contain the unpacked raw files ripped from disks 1 & 2 (unpacked using xfdmaster)

Notes:

* The Loading.iff file is the only ILBM IFF file, the loader processes these files and depacks to the allocated bitplane memory starting at $00007700 (10K per bitplane, 5 planes) * The other files are packed iff files

Disk 1 - Files

FilenameFile TypeDescriptionCode UseageLoad BufferLength
loading.iffIFF ILBMGame Loading Pictureload_loading_screen$00007700 *** N/A
panel.iffIFF HUFFI'm guessing its the code and gfx for the bottom panel/energy/score area of the screen.load_loading_screen$0007C7FC
titlepic.iffIFF HUFFI'm guessing it's the graphics for the title screen, an maybe the failure/completion screen also and fonts.load_title_screen1
load_title_screen2
$00000000
titleprg.iffIFF HUFFI'm guessing this is the title screen code.load_title_screen1
load_title_screen2
$00000000
code1.iffIFF HUFFLevel 1 - Axis Chemicals Platformerload_level_1$00000000
mapgr.iffIFF HUFFLevel 1 - Graphicsload_level_1$00000000
batspr1.iffIFF HUFF Level 1/5 - Batman/Enemy Spritesload_level_1
load_level_5
$00000000
chem.iffIFF HUFFLevel 1 - More Assetsload_level_1$00000000
code5.iffIFF HUFFLevel 5 - Church Platformerload_level_5$00000000
mapgr2.iffIFF HUFFLevel 5 - Graphicsload_level_5$00000000
church.iffIFF HUFFLevel 5 - More Assetsload_level_5$00000000

Disk 2 - Files

FilenameFile TypeDescriptionCode UseageLoad Address
code.iffIFF HUFFLevel 2/4 - Batmobileload_level_2
load_level_4
$00000000
data.iffIFF HUFFLevel 2/4 - Level Assetsload_level_2
load_level_4
$00000000
data2.iffIFF HUFFLevel 2 - Batmobile Level/Road Layoutload_level_2$00000000
music.iffUnknownLevel 2/4 Looks like it contains music and soundFx (does not have IFF headers)load_level_2
load_level_4
$00000000
batcave.iffIFF HUFFLevel 3 - Batcave Labload_level_3$00000000
data4.iffIFF HUFFLevel 4 - Batwing Level/Road Layoutload_level_4$00000000