All of the files have been ripped from the disks and have been assembled on Amiga DOS disks and as individual raw files added to sub folders her in source control. Both the original packed versions of the files and the depacked versions of the files.
The two disk images here are Amiga DOS disks containing the files ripped from the original Batman Disks 1 & 2 respectively.
- disk1files.adf - contains files ripped from Batman Disk 1
- disk2files.adf - contains files ripped from Batman Disk 2
The following folders contain the original packed raw files ripped from disks 1 & 2
- /disk1files - contains the packed files as ripped from Batman Disk 1
- /disk2files - contains the packed files as ripped from Batman Disk 2
The two disk images here are Amiga DOS disks containing the unpacked raw files ripped from the disks 1 & 2 (unpacked using xfdmaster). Interestingly, the unpacked files fit on two disks unpacked which begs the question "why were the files packed, and why was this game distributed on two disks in the first place?"
- depackeddisk-1.adf - contains depacked files ripped from Batman Disk 1
- depackeddisk-2.adf - contains depacked files ripped from Batman Disk 2
The following folders contain the unpacked raw files ripped from disks 1 & 2 (unpacked using xfdmaster)
- /disk1files-unpacked - contains the unpacked files as ripped from Batman Disk 1
- /disk2files-unpacked - contains the unpacked files as ripped from Batman Disk 2
* The Loading.iff file is the only ILBM IFF file, the loader processes these files and depacks to the allocated bitplane memory starting at $00007700 (10K per bitplane, 5 planes) * The other files are packed iff files
Filename | File Type | Description | Code Useage | Load Buffer | Length |
---|---|---|---|---|---|
loading.iff | IFF ILBM | Game Loading Picture | load_loading_screen | $00007700 * | ** N/A |
panel.iff | IFF HUFF | I'm guessing its the code and gfx for the bottom panel/energy/score area of the screen. | load_loading_screen | $0007C7FC | |
titlepic.iff | IFF HUFF | I'm guessing it's the graphics for the title screen, an maybe the failure/completion screen also and fonts. | load_title_screen1 load_title_screen2 | $00000000 | |
titleprg.iff | IFF HUFF | I'm guessing this is the title screen code. | load_title_screen1 load_title_screen2 | $00000000 | |
code1.iff | IFF HUFF | Level 1 - Axis Chemicals Platformer | load_level_1 | $00000000 | |
mapgr.iff | IFF HUFF | Level 1 - Graphics | load_level_1 | $00000000 | |
batspr1.iff | IFF HUFF | Level 1/5 - Batman/Enemy Sprites | load_level_1 load_level_5 | $00000000 | |
chem.iff | IFF HUFF | Level 1 - More Assets | load_level_1 | $00000000 | |
code5.iff | IFF HUFF | Level 5 - Church Platformer | load_level_5 | $00000000 | |
mapgr2.iff | IFF HUFF | Level 5 - Graphics | load_level_5 | $00000000 | |
church.iff | IFF HUFF | Level 5 - More Assets | load_level_5 | $00000000 |
Filename | File Type | Description | Code Useage | Load Address |
---|---|---|---|---|
code.iff | IFF HUFF | Level 2/4 - Batmobile | load_level_2 load_level_4 | $00000000 |
data.iff | IFF HUFF | Level 2/4 - Level Assets | load_level_2 load_level_4 | $00000000 |
data2.iff | IFF HUFF | Level 2 - Batmobile Level/Road Layout | load_level_2 | $00000000 |
music.iff | Unknown | Level 2/4 Looks like it contains music and soundFx (does not have IFF headers) | load_level_2 load_level_4 | $00000000 |
batcave.iff | IFF HUFF | Level 3 - Batcave Lab | load_level_3 | $00000000 |
data4.iff | IFF HUFF | Level 4 - Batwing Level/Road Layout | load_level_4 | $00000000 |