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[🐞]: Console errors about 'Slimed' #1216
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Yes, update forge to neoforge as it's a forge bug |
I have this problem too. It floods the log with A LOT of slimed errors even though I turn off everything slime related in the configs like overlay and being throwable and the like. Supplementaries Slimed Errors.txt Minecraft 1.20.1 |
If it's a known bug for a launcher that you have no intention of updating as this response so obviously implies, why is this broken update released for forge at all? Leave the forge update where it actually works and update only for neoforge update with the new info. This angers me so much about you particularly as a mod author, but other mod authors are also guilty of it. You are the worst of the culprits, but far from the only one. You have a very not-my-problem-type attitude and seem to not give a single shit about your audience. You, specifically, have made me not report ANY bugs to anyone due to the fact that you're so abrasive and dismissive about your responses. If it works in your development area and a mod hasn't updated yet, your solution is "fuck you update to the new thing anyway. Screw that mod." The ONLY reason ANY of your mods are even remotely used by me anymore is due to the insane amount of integration that already exists that would require a complete rewrite of my pack which has take 2+ years, which trust me I have heavily considered. I understand you're doing this of your own free will and time. But keep in mind that not everyone has the free time that you do and many mods can't update at your speed. If it's not going to work on a specific launcher or on a specific version, stop updating that version and breaking it and absolutely refusing to fix it in that you revert your changes for that version and stop updating. Rant over |
Honestly I'm just wondering why you are so pissed about some log lines. Moreover even if there was some crash due to this and it wasn't an issue in my end, your post makes me think that you would consider a version of my mod that has a crash with ANY random mod to be a "broken update". As such you would expect me to fix even tho it's another mod bad code breaking mine, not the other way. Don't you think that such request would sound pretentious and insulting? It would be essentially saying that my time would be less precious that theirs |
Well considering the issue with slime has cause me to be unable to update since implementation as this exact same error would come up when attempting to connect to a server and refused connection due to a illegal argument exception. Every update that's pushed since then I try yet again, and am met with failure. It's due to the update that also introduced the slime overlay and slime functionality because that started when the reported issue became a problem and now either I choose to update and never play with friends, remove the mods that are an issue against your one (there are 6 in my pack alone), or not update and have the bugs that were fixed since then. It's very much so a broken update. My response and primary source of frustration was about the fact that you seemingly brushed off their report entirely because they're using forge instead of the latest and greatest and as such it's not worth your time to see if you can either find a workaround, or at worst remove that portion from the forge version. Yes I'm aware that me not reporting is an issue. For over a decade I had the same mentality that bugs must be reported or they can't be fixed. YOU made the process of reporting so incredibly annoying and unfruitful that I stopped and refused to report anywhere anymore because more and more authors had begun gaining the same attitude of eliteism and it's starting to piss me off. If you're not well known in the development community, your opinion anymore appears to be worth less than dog shit, where that didn't used to be the case. Your speed isn't an issue, it's your unwillingness to maintain previous versions that not a majority have updated from AND your unwillingness to address issues that are created by your "fixes" for those issues causing further issues ON TOP OF your blind sightedness of seeing that maybe you did accidently mess something up. Even your responses made your code seem godly and all others are trash. If it's broken, they broke it, not you. Period end of story. It's not the 1.20 portion, but the refusal to acknowledge that the issue is an issue in the forge portion because it's forge and forge is broken. While yes forge does have some broken portions, there are many mods that haven't updated to neoforge yet, or to 1.20.1 where a more stable version of neoforge actually exists. Your examples have also not been my experience across your entire mod array reporting thus far. If it was a one off happening or I had actually made a stupid mistake, it wouldn't have been an issue. But nearly every report I've made it's been "another mods fault" and yet in a future update for your mod with no changes to the one that's broken whtsoever, and no mention of my report in the changelog, nor a closure or even a repose to the ticket I created, therefore leading me to believe you didn't even know you'd fixed it accidentally. Most responses I've received to my reports made it painfully clear that you had no intention of even looking into the issue because you saw another mod as the culprit and your code is infallible until proven otherwise by yourself or someone else. Did I go overboard with my rant?Abso-fucking-lutely, but considering my experience with you in particular when it comes to reporting anything, when I came to try and give reporting one last chance and make a report, I find that my issue was already reported and dismissed as "not your problem." Am I saying you should fix every mod ever that could possibly interact with yours? Absolutely not, that's assenine. What I'm saying is don't auto ignore an issue just because it's not immediately obvious that your code is the culprit and don't auto dismiss a report as frivolous just because that person didn't mention something else that happened from the same issue because they didn't know about it. or when something like this gets reported, and you find that it's something big like an issue with forge, remove the offending code to repair at least that particular version of you have no intention of continuing to maintain that version aside from game breaking issues. An issue is an issue and who knowss what other issues that aren't seen are being caused by ones that are seen. "Sorry you want the newest stuff, you should be following the latest versions of things" is a far more acceptable attitude than "you want the mod to work at all? Move on from every mod that hasn't had a chance to update yet and go to the latest thing even though most mods haven't updated to that yet." TL:DR stop brushing off issues onto other mod authors and ignoring issues cuz you see another mod as inferior. Sometimes maybe YOU broke it. |
That is NOT this issue then. Whichever you are having you should open a new issue posting your log. This issue is 1: client side, 2: happens on game load not server join, 3: merely a log line, can't do the thing you describe |
I'm fully aware this issue is not the same as my issue. That's not remotely what any of this was about. This was about the fact that you dismissed an issue as not an issue because you see another mod as inferior and refuse to even remove the offending code, just leave it and have it be annoying. You brushed it off when who knows what kind of background issues are happening because of it. Maybe it's time to reexamine that part of the code. And no I will not be submitting a new issue thank you. |
And the fact that you didn't even take the time to read thoroughly enough to know that I was ranting about your attitude, not the issue I originally came here to report makes my point even more thoroughly. You didn't care enough to read the issue. You grazed, and blamed an entirely unrelated thing that you saw as the culprit. And I'll bet that the issue goes unresolved too. |
As for the wall of text let's go over it again.
Finally I'll say again that out of all the issues you could have picked to post this rant you picked the worst one. As this is not an issue. I could remove those log lines tomorrow. that was the complaint, not that the slimed overlay didnt work on those mobs (I cant get ut to work as as ive said the forge event is broken for some entities) but I can remove the log lines that apparently annoy users warning them about it. Mere log lines that don't cause any gameplay issues at all |
Regarding what you just said I did not dismiss this issue because I saw another mod as inferior. In fact how would I consider forge itself as inferior lol. I dismissed because it is merely some log lines which don't cause any harm and if they really annoy it can be resolved by using latest neoforge. "Who knows what kind of background issues is happening because of this?" Me. I know it. Why? Because I freaking wrote that log line and I know exactly why that happens. Because the forge event is broken an could fail under very particular conditions. That's why that statement had to be try catched so not to crash. If the catch statement is executed a log line will be printed so that people and I know that a mob did not have the overlay applied because of it. I read the entire if your issue and frankly you just sound as entitled as you are blaming me to be. You have an issue yet you won't report it and blame me for doing my job. "And I bet the issue goes unresolved too" for the final time this is NOT an issue I can fix. Neoforge already fixed it and my code does not crash with it hence it's not an issue, putting stuff in the log when something sub optimal happens for whatever reason is totally normal and happens all the time. Just look at your logs an show many warns you got. And that's just for the stuff that is logged. I could remove this long line and it wouldn't be there anymore but THAT would be bad practice as something IS going sub optimal, for whatever reason, and there's no mention about it. You are basically ranting about the perceived attitude that I have here and complaining I am not talking about it here because I precisely am not. I am undermining the very arguments that made you arrive to that conclusion. |
Responding to each bullet in kind in order of bulletpoints.
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Finally regarding my attitude, if you had to deal with the amount of free technical support I have to deal on a daily basis you will understand. I used to be more down to earth but as time passed and quantity grew I started to be more and more direct and to the point in my replies. Some might find it efficient, others might find it harsh. That's also why it seems sometimes I'm just quickly reading through them, precisely because I am, I've seen so many that most of the times I know what kind of issue it is beforehand, or it's an already reported issue so I just say what the issue is directly. |
Cool. I've said my piece. Based on your response you intend to make ZERO changes, rather than hearing someone out and thinking maybe I went to the other extreme with my responses. A touch more info when the error is negligable might be helpfu. I understand your reasoning behind that decision and I disagree with that reasoning. It was, after all, YOUR decision to make a several complicated mods and are annoyed when the public is the public and don't do the due diligence of reporting and punish everyone because of the average man. I'll simply remove the offending mods (yours) and never have to deal with any of it again. I will, at this point, happily do all the things you've done for my pack myself. |
Its your game, you are free to do what you want, install and uninstall all the mods you want, you dont have to go on boasting about what you can and cant do like it makes any diffecence to me. Anyways i'm closing this issue as the new version that is already out has way shorter log lines, how they were meant to be, so this original issue here is solved. Not sure why you are stating you think i would be making zero changes when i literally just said the opposite in my reply before this |
Before Continuing:
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
Version
1.20.1-FORGE
Supplementaries Version
supplementaries 1.20-3.1.5
Moonlight Lib Version
moonlight 1.20-2.13.25
Issue Detail
I get these errors in the console that tell me about '[Supplementaries/]: !!!!Failed to add slimed layer to entity:', I have disabled the 'Slimed' option and it still appears, is there a way to remove it? ? Thank you...
latest.log
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