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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.26)
project(VoxelEngine)
option(VOXELENGINE_BUILD_APPDIR "" OFF)
option(VOXELENGINE_BUILD_TESTS "" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# We use two types linking: for clang build is static (vcpkg triplet
# x64-windows-static) and for msvc build is dynamic linking (vcpkg triplet
# x64-windows) By default CMAKE_MSVC_RUNTIME_LIBRARY set by
# MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
if(VCPKG_TARGET_TRIPLET MATCHES "static")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
add_subdirectory(src)
add_executable(${PROJECT_NAME} src/main.cpp)
target_include_directories(${PROJECT_NAME}
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
if(VOXELENGINE_BUILD_APPDIR)
include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake)
endif()
if(MSVC)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE
Release
CACHE STRING "Build type" FORCE)
endif()
if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL
"RelWithDebInfo"))
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
else()
target_compile_options(${PROJECT_NAME} PRIVATE /W4)
endif()
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} /source-charset:UTF-8 /D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR"
)
else()
target_compile_options(
${PROJECT_NAME}
PRIVATE -Wall
-Wextra
# additional warnings
-Wformat-nonliteral
-Wcast-align
-Wpointer-arith
-Wundef
-Wwrite-strings
-Wno-unused-parameter)
if(CMAKE_BUILD_TYPE MATCHES "Debug")
target_compile_options(${PROJECT_NAME} PRIVATE -Og)
endif()
if(WIN32)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
endif()
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
endif()
if(WIN32)
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc winmm)
endif()
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
# Deploy res to build dir
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND
${CMAKE_COMMAND} -E copy_directory_if_different
${CMAKE_CURRENT_SOURCE_DIR}/res $<TARGET_FILE_DIR:${PROJECT_NAME}>/res)
if(VOXELENGINE_BUILD_TESTS)
enable_testing()
add_subdirectory(test)
endif()
add_subdirectory(vctest)