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I am looking into World Engine to help create the in game terrain and weight maps for my game. Currently I need the height maps from World Engine to be compatible with the Unreal engine's world composition toolset and Landscape system.
So to get large world support going -
The output from world engine must be compatible with the Unreal Engine 4 Landscape system.
A tiled export option for World Engine created height maps.
Support for weight maps.
The text was updated successfully, but these errors were encountered:
HeadClot
changed the title
[Feature Request] World Engine to UE4
[Feature Request] World Engine to UE4 for large worlds
May 11, 2016
Hey @psi29a - Internet went out in my area and I lost the message I was typing up last night.
Anyway - As long as I am able to export in a grey scale 16 bit png and convert the heightmaps in an external app (Such as GIMP or Photoshop) into a r16 format for the World composition toolset I will be good on that front.
As for weight maps - I will need to do some more digging on this issue. From my understanding these are bitmaps for determining where foliage such as trees and Grass go on the map. I am unsure of they are grayscale or not. So I will need to do some research into this.
As for the tiled map sizes and naming convention - See the attached image bellow.
I am looking into World Engine to help create the in game terrain and weight maps for my game. Currently I need the height maps from World Engine to be compatible with the Unreal engine's world composition toolset and Landscape system.
So to get large world support going -
The text was updated successfully, but these errors were encountered: