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I'm still experiencing this issue in main(d0c03f6). #119
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We have not provided a method to verify the version.
Then, check the Godot Engine log output. GDCubism uses the framework provided by Live2D Inc. directly, and versions below 0.6.0 calculate all textures at the same size. Therefore, if the display is incorrect, it might be good to check the data side as well. Please also check the following points:
If Nijiiro Mao displays correctly, there may be an issue with the way the data is created or with the data itself. |
I have some models that display correctly in both GDCubism and Cubism Viewer; a specific model does not display correctly in GDCubism. However, it displays correctly in the Cubism Viewer. I have confirmed that this issue exists in version 0.6.0. You can provide me with an email address or other contact information if you wish; I can provide the model with issue. Or can I contact you on Discord? I've seen you on the Godot Japan server. :) |
If a specific Live2D model is not displaying correctly, it is likely that there is an issue with the Live2D model itself. However, due to reasons such as ongoing development, we cannot accept your non-public data, and therefore, we cannot address issues specific to your data. Which version of Live2D Cubism Editor are you using? Even if you create reproducible data, it may not necessarily resolve the issue.
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I am using Cubism 5.1.3. In fact, I now also tend to think that this is some kind of specific problem to the model; When I tried to create a model that can be publicly shared, the problem somehow disappeared 🤔 I will continue to research and post information here. |
I'm using macOS, Godot Engine v4.4.dev4.mono.
One particular model of mine only shows the right eye and not the left; even if I don't use mask viewport at all with auto scale & scale disabled.
If I play around with the mask viewport, I can manage to get both eyes to not show; but I don't have any way to get both eyes to show.
Do you have any ideas? I can't provide models or screenshots in public due to copyright restrictions; but I'd be more than happy to help with some investigation.
Originally posted by @univeous in #111 (comment)
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