Cards Against Data Literacy #726
Labels
[Format] Shed
Hands-on making, hacking and prototyping seeking to create and build code, objects or crafts
OL Mentor
[Secondary Space] Digital Inclusion
Stipend requested
Requires travel stipend to attend MozFest
[WL Theme] Advocacy
Spreading awareness, talking about important issues
Milestone
[ UUID ] 6e3366bc-716e-44ed-8037-d148881dfd1a
[ Session Name ] Cards Against Data Literacy
[ Primary Space ] Web Literacy
[ Secondary Space ] Digital Inclusion
[ Submitter's Name ] Meag Doherty
[ Submitter's Affiliated Organisation ] Agency CHIEF
[ Submitter's GitHub ] @meagdoh
What will happen in your session?
We will play test a collaborative paper-based game designed to spark a conversation among participants on how to best identify, analyze, and make decisions based on data.
Each participant is handed 5–7 cards — every round each participant plays a pair of cards telling a story using data.
An example pairing could be something like…
“Heart disease is the leading cause of death in the United States. One of the primary causes of heart disease is….”
“⅓ of Americans are overweight or obese.”
Then the group discusses which pairing of the group has the most compelling story.
What is the goal or outcome of your session?
The goals of the session will be to test the game play and generate additional content. We want to make sure that the game is not just instructive but also engaging and fun. How do we improve aspects of co-operation or competition? How might we develop a diverse set of content for diverse audiences?
Time needed
60 mins
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