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「功能请求」Reach 检测 #8

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Ikaleio opened this issue May 24, 2024 · 4 comments
Open

「功能请求」Reach 检测 #8

Ikaleio opened this issue May 24, 2024 · 4 comments

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@Ikaleio
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Ikaleio commented May 24, 2024

如题。

可以通过定时向服务器发送 /help 并计算聊天返回时间等方式获取较为准确的 ping。

@xia-mc
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xia-mc commented May 25, 2024

客户端无法得知某个玩家被谁攻击。想要进行任何战斗检查,都需要 「猜测」 这一点。
这很困难,但我会开始尝试。

@xia-mc
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xia-mc commented May 25, 2024

2.9.4添加了实验性reach检查。

@Ikaleio
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Ikaleio commented May 26, 2024

可以手动指定一个服务器延迟以解决某些大型服务器 PingSpoof 的问题。辛苦了。

@xia-mc
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xia-mc commented May 27, 2024

可以手动指定一个服务器延迟以解决某些大型服务器 PingSpoof 的问题。辛苦了。

要进行延迟补偿,必须保存整个世界的变化。所以现在事实上是硬检测((

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