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如题。
可以通过定时向服务器发送 /help 并计算聊天返回时间等方式获取较为准确的 ping。
/help
The text was updated successfully, but these errors were encountered:
客户端无法得知某个玩家被谁攻击。想要进行任何战斗检查,都需要 「猜测」 这一点。 这很困难,但我会开始尝试。
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2.9.4添加了实验性reach检查。
可以手动指定一个服务器延迟以解决某些大型服务器 PingSpoof 的问题。辛苦了。
要进行延迟补偿,必须保存整个世界的变化。所以现在事实上是硬检测((
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如题。
可以通过定时向服务器发送
/help
并计算聊天返回时间等方式获取较为准确的 ping。The text was updated successfully, but these errors were encountered: