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I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome.
But with DX11 seems the parallax is not present.
There's a way to enable this on OGSR?
Comparatives:
SOC DX9 1.0006
SOC OGSR DX11 6 nov 2024 release
Cheers.
The text was updated successfully, but these errors were encountered:
in your user.ltx. It's disabled by default to avoid artifacts on vanilla textures.
And make sure that the textures you want to be parallaxed has parallax[yes] attribute in textures.ltx.
BTW vanilla SoC doesn't have real parallax, it's just distorted bump mapping (with too much gloss as on your screenshots).
I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome.
But with DX11 seems the parallax is not present.
There's a way to enable this on OGSR?
Comparatives:
SOC DX9 1.0006
SOC OGSR DX11 6 nov 2024 release
Cheers.
The text was updated successfully, but these errors were encountered: