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PathUtils.mm
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// Copyright (c) 2021, OpenEmu Team
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the OpenEmu Team nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import <Foundation/Foundation.h>
#import "PureiGameCore.h"
#include "PathUtils.h"
#include "Utf8.h"
using namespace Framework;
fs::path PathUtils::GetRoamingDataPath()
{
__strong __typeof__(_current) current = _current;
if (current == nil) {
NSURL *url = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
std::string directory = [url fileSystemRepresentation];
return fs::path(directory);
}
NSString *path = current.supportDirectoryPath;
return fs::path(path.fileSystemRepresentation);
}
fs::path PathUtils::GetAppResourcesPath()
{
NSBundle* bundle = [NSBundle bundleForClass:[PureiGameCore class]];
NSURL* bundleURL = [bundle resourceURL];
return fs::path([bundleURL fileSystemRepresentation]);
}
fs::path PathUtils::GetPersonalDataPath()
{
return GetRoamingDataPath();
}
fs::path PathUtils::GetCachePath()
{
NSURL* url = [[NSFileManager defaultManager] URLForDirectory:NSCachesDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
std::string directory = [url fileSystemRepresentation];
return fs::path(directory);
}
void PathUtils::EnsurePathExists(const fs::path& path)
{
typedef fs::path PathType;
PathType buildPath;
for(PathType::iterator pathIterator(path.begin());
pathIterator != path.end(); pathIterator++)
{
buildPath /= (*pathIterator);
std::error_code existsErrorCode;
bool exists = fs::exists(buildPath, existsErrorCode);
if(existsErrorCode)
{
if(existsErrorCode.value() == ENOENT)
{
exists = false;
}
else
{
throw std::runtime_error("Couldn't ensure that path exists.");
}
}
if(!exists)
{
fs::create_directory(buildPath);
}
}
}
////////////////////////////////////////////
//NativeString <-> Path Function Utils
////////////////////////////////////////////
template <typename StringType>
static std::string GetNativeStringFromPathInternal(const StringType&);
template <>
std::string GetNativeStringFromPathInternal(const std::string& str)
{
return str;
}
template <typename StringType>
static StringType GetPathFromNativeStringInternal(const std::string&);
template <>
std::string GetPathFromNativeStringInternal(const std::string& str)
{
return str;
}
////////////////////////////////////////////
//NativeString <-> Path Function Implementations
////////////////////////////////////////////
std::string PathUtils::GetNativeStringFromPath(const fs::path& path)
{
return GetNativeStringFromPathInternal(path.native());
}
fs::path PathUtils::GetPathFromNativeString(const std::string& str)
{
auto cvtStr = GetPathFromNativeStringInternal<fs::path::string_type>(str);
return fs::path(cvtStr);
}