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This repository has been archived by the owner on Jun 19, 2021. It is now read-only.
To always generate the same world, even in future versions of this game, we need to stick to one pseudo random number generator. Currently we're using a xor-shift RNG. But we should discuss and finalize our decision at some point.
The text was updated successfully, but these errors were encountered:
Looks nice indeed, although we don't really need many of those properties... speed is important, I guess. So we should test the pcg-rand crate and benchmark, if that implementation holds the speed promises of the website.
To always generate the same world, even in future versions of this game, we need to stick to one pseudo random number generator. Currently we're using a xor-shift RNG. But we should discuss and finalize our decision at some point.
The text was updated successfully, but these errors were encountered: