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DevSettingsViewController.swift
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//
// DevSettingsViewController.swift
// Bourbon-iOS
//
// Created by Mitchell Kahn on 7/21/17.
// Copyright © 2017 Ourglass. All rights reserved.
//
import UIKit
import PKHUD
class DevSettingsViewController: UIViewController {
@IBOutlet var devServerSwitch: UISwitch!
@IBAction func devServerSwitchChanged(_ sender: UISwitch) {
let alertController = UIAlertController(title: "Change Server Setting", message: "This will force a logout!", preferredStyle: .alert)
let OKAction = UIAlertAction(title: "OK", style: .default) { (action:UIAlertAction!) in
Settings.sharedInstance.useDevServer = sender.isOn
OGCloud.sharedInstance.logout()
.always{
HUD.flash(.labeledSuccess(title: "Logged out!", subtitle: ""), delay: 0.5, completion: { (_) in
OGCloud.sharedInstance.updateServers()
self.performSegue(withIdentifier: "fromDevToRegistration", sender: nil)
})
}
}
alertController.addAction(OKAction)
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel) { (action:UIAlertAction!) in
sender.isOn = !sender.isOn
}
alertController.addAction(cancelAction)
// Present Dialog message
self.present(alertController, animated: true, completion:nil)
}
override func viewDidLoad() {
super.viewDidLoad()
devServerSwitch.isOn = Settings.sharedInstance.useDevServer
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}