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Also, without looking at the implementation, what kind of file structure does is expect for the files it processes? Or do you guys have some kind of parser that tries to identify what files belong where? Would also need some refining/standardizing.
All that would be required is an endpoint that serves specific information to a resource (user name, download path), IIRC you had already implemented that.
As for the files, right now we just find the first folder that contains the typical mod folders (materials, models, etc.) and copy that to SFM.
Theoretically, the program could be made to work with, for instance, sfmlab.com too. All I'd need are some API endpoints.
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