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part4.py
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import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
car_width = 73
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = pygame.image.load('racecar.png')
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
car(x,y)
if x > display_width - car_width or x < 0:
gameExit = True
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()