Possible to ignore part totally? #145
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I’m not 100% sure but I bet you could do this with a custom entity where the tool script just deletes itself after being spawned |
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Why not just extend QodotMap, and in like, it already handles this a bit, with a line like:
Perhaps something like:
Many options to hard exclude things I think, beyond just freeing them in ready. |
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Entity definitions have a property called Qodot/addons/qodot/src/nodes/qodot_map.gd Line 1246 in 3350359 |
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Like, could I make a func_ignore and have that not be added to godot upon building the map with qodot?
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