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bayleef.asm
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db 60, 62, 80, 60, 63, 80 ; 405 BST
; hp atk def spd sat sdf
db GRASS, GRASS ; type
db 45 ; catch rate
db 141 ; base exp
db NO_ITEM ; item 1
db NO_ITEM ; item 2
dn GENDER_F12_5, 3 ; gender ratio, step cycles to hatch
INCBIN "gfx/pokemon/bayleef/front.dimensions"
if DEF(FAITHFUL)
abilities_for BAYLEEF, OVERGROW, OVERGROW, LEAF_GUARD
else
abilities_for BAYLEEF, OVERGROW, NATURAL_CURE, LEAF_GUARD
endc
db GROWTH_MEDIUM_SLOW ; growth rate
dn EGG_MONSTER, EGG_PLANT ; egg groups
ev_yield 0, 0, 1, 0, 0, 1
; hp atk def spd sat sdf
; tm/hm learnset
tmhm CURSE, CALM_MIND, TOXIC, HIDDEN_POWER, SUNNY_DAY, LIGHT_SCREEN, PROTECT, GIGA_DRAIN, SAFEGUARD, SOLAR_BEAM, IRON_TAIL, RETURN, ROCK_SMASH, DOUBLE_TEAM, REFLECT, SUBSTITUTE, FACADE, REST, ATTRACT, ENERGY_BALL, FLASH, SWORDS_DANCE, CUT, STRENGTH, BODY_SLAM, COUNTER, DOUBLE_EDGE, ENDURE, HEADBUTT, SEED_BOMB, SLEEP_TALK, SWAGGER
; end