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gengar.asm
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db 60, 65, 60, 110, 130, 75 ; 500 BST
; hp atk def spd sat sdf
db GHOST, POISON ; type
db 45 ; catch rate
db 190 ; base exp
db NO_ITEM ; item 1
db SPELL_TAG ; item 2
dn GENDER_F50, 3 ; gender ratio, step cycles to hatch
INCBIN "gfx/pokemon/gengar/front.dimensions"
if DEF(FAITHFUL)
abilities_for GENGAR, CURSED_BODY, CURSED_BODY, SHADOW_TAG
else
abilities_for GENGAR, CURSED_BODY, LEVITATE, SHADOW_TAG
endc
db GROWTH_MEDIUM_SLOW ; growth rate
dn EGG_INDETERMINATE, EGG_INDETERMINATE ; egg groups
ev_yield 0, 0, 0, 0, 3, 0
; hp atk def spd sat sdf
; tm/hm learnset
tmhm DYNAMICPUNCH, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, HYPER_BEAM, PROTECT, RAIN_DANCE, GIGA_DRAIN, THUNDERBOLT, THUNDER, RETURN, PSYCHIC, SHADOW_BALL, ROCK_SMASH, DOUBLE_TEAM, SLUDGE_BOMB, SUBSTITUTE, FACADE, REST, ATTRACT, THIEF, DAZZLINGLEAM, LEECH_LIFE, FOCUS_BLAST, ENERGY_BALL, DARK_PULSE, DRAIN_PUNCH, WILL_O_WISP, EXPLOSION, SHADOW_CLAW, POISON_JAB, GIGA_IMPACT, STRENGTH, BODY_SLAM, COUNTER, DOUBLE_EDGE, DREAM_EATER, ENDURE, FIRE_PUNCH, HEADBUTT, ICE_PUNCH, ICY_WIND, KNOCK_OFF, SEISMIC_TOSS, SKILL_SWAP, SLEEP_TALK, SUCKER_PUNCH, SWAGGER, THUNDERPUNCH, TRICK, ZAP_CANNON
; end