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RoundedRectangle.cpp
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#include "RoundedRectangle.h"
#include <cmath>
namespace sf
{
////////////////////////////////////////////////////////////
RoundedRectangleShape::RoundedRectangleShape(const Vector2f& size, float radius, unsigned int cornerPointCount)
{
mySize = size;
myRadius = radius;
myCornerPointCount = cornerPointCount;
update();
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setSize(const Vector2f& size)
{
mySize = size;
update();
}
////////////////////////////////////////////////////////////
const Vector2f& RoundedRectangleShape::getSize() const
{
return mySize;
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setCornersRadius(float radius)
{
myRadius = radius;
update();
}
////////////////////////////////////////////////////////////
float RoundedRectangleShape::getCornersRadius() const
{
return myRadius;
}
////////////////////////////////////////////////////////////
void RoundedRectangleShape::setCornerPointCount(unsigned int count)
{
myCornerPointCount = count;
update();
}
////////////////////////////////////////////////////////////
std::size_t RoundedRectangleShape::getPointCount() const
{
return myCornerPointCount * 4;
}
////////////////////////////////////////////////////////////
sf::Vector2f RoundedRectangleShape::getPoint(std::size_t index) const
{
if (index >= myCornerPointCount * 4)
return sf::Vector2f(0, 0);
float deltaAngle = 90.0f / (myCornerPointCount - 1);
sf::Vector2f center;
unsigned int centerIndex = index / myCornerPointCount;
static const float pi = 3.141592654f;
switch (centerIndex)
{
case 0: center.x = mySize.x - myRadius; center.y = myRadius; break;
case 1: center.x = myRadius; center.y = myRadius; break;
case 2: center.x = myRadius; center.y = mySize.y - myRadius; break;
case 3: center.x = mySize.x - myRadius; center.y = mySize.y - myRadius; break;
}
return sf::Vector2f(myRadius * cos(deltaAngle * (index - centerIndex) * pi / 180) + center.x,
-myRadius * sin(deltaAngle * (index - centerIndex) * pi / 180) + center.y);
}
} // namespace sf