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nl_NL.lang
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# Enchantments
enchantment.potency=Potentie
enchantment.frugal=Matiging
enchantment.charging=Opladen
enchantment.wandfortune=Verzamelen
enchantment.haste=Spoed
enchantment.repair=Reparatie
#
#Potions
potion.fluxtaint=Stroomsmet
potion.soulshatter=Zielsplintering
#
# Entities
entity.ThaumSlime.name=Thaumische Slijmkubus
entity.Dart.name=Golemdart
entity.FrostShard.name=Vorstsplinter
entity.Firebat.name=Vuurvleermuis
entity.Wisp.name=Wisp
entity.Alumentum.name=Alumentum
entity.GiantBrainyZombie.name=Kwade Zombie
entity.BrainyZombie.name=Boze Zombie
entity.FollowItem.name=Achtervolgend Voorwerp
entity.SpecialItem.name=Magisch Voorwerp
entity.FallingTaint.name=SmetKorst
entity.AspectOrb.name=Aspectbol
entity.TaintSpider.name=Smetkruiper
entity.Taintacle.name=Smettentakel
entity.TaintacleTiny.name=Smettwijg
entity.TaintSpore.name=Smetspoor
entity.TaintSwarmer.name=Smetzwermer
entity.TaintSwarm.name=Smetzwerm
entity.TaintedVillager.name=Besmette Dorpeling
entity.TaintedChicken.name=Besmette Kip
entity.TaintedPig.name=Besmet Varken
entity.TaintedSheep.name=Besmet Schaap
entity.TaintedCow.name=Besmette Koe
entity.TaintedCreeper.name=Besmette Creeper
entity.Pech.name=Pechverzamelaar
entity.Pech.1.name=Pechmagiër
entity.Pech.2.name=Pechboogschutter
entity.Thaumcraft.PrimalOrb.name=Primaire Energiebol
entity.Thaumcraft.TravelingTrunk.name=Reiskist
entity.trunk.guiname='s Kist
entity.trunk.move=De kist zal je nu volgen
entity.trunk.stay=De kist zal blijven waar hij is
#
# Blocks
tile.blockAiry.0.name=Auraknooppunt
tile.blockAiry.1.name=Nitor
tile.blockAiry.2.name=Lichtschijnsel
tile.blockAiry.3.name=Lichtschijnsel
tile.blockAiry.4.name=Beschermende Aura
tile.blockAiry.5.name=Auraknooppunt
tile.blockHole.name=Lege Ruimte
tile.blockSecure.name=Beschermde Steen
tile.blockCustomOre.0.name=Cinnabererts
tile.blockCustomOre.1.name=Lucht-geïnfuseerde Steen
tile.blockCustomOre.2.name=Vuur-geïnfuseerde Steen
tile.blockCustomOre.3.name=Water-geïnfuseerde Steen
tile.blockCustomOre.4.name=Aarde-geïnfuseerde Steen
tile.blockCustomOre.5.name=Orde-geïnfuseerde Steen
tile.blockCustomOre.6.name=Entropie-geïnfuseerde Steen
tile.blockCustomOre.7.name=Amber dragende steen
tile.blockCosmeticOpaque.0.name=Amberblok
tile.blockCosmeticOpaque.1.name=Gemetseld Amberblok
tile.blockCosmeticOpaque.2.name=Beschermd Glas
tile.blockCosmeticSolid.0.name=Obsidiaantotem
tile.blockCosmeticSolid.1.name=Obsidiaantegel
tile.blockCosmeticSolid.2.name=Wegsteen van Reizen
tile.blockCosmeticSolid.3.name=Wegsteen van Bescherming
tile.blockCosmeticSolid.4.name=Thaumium Blok
tile.blockCosmeticSolid.5.name=Kaarsvetblok
tile.blockCosmeticSolid.6.name=Occult Stenen Blok
tile.blockCosmeticSolid.7.name=Gemetselde Occulte Steen
tile.blockCosmeticSolid.8.name=Geladen Obsidaantotem
tile.blockCustomPlant.0.name=Groothoutkiemplant
tile.blockCustomPlant.1.name=Zilverhoutkiemplant
tile.blockCustomPlant.2.name=Schemerblad
tile.blockCustomPlant.3.name=Sintelparel
tile.blockCustomPlant.4.name=Etherische Bloem
tile.blockCustomPlant.5.name=Vispaddo
tile.blockMetalDevice.0.name=Smeltkroes
tile.blockMetalDevice.1.name=Occulte Distilleerkolf
tile.alembic.msg.1=De Distilleerkolf is leeg
tile.alembic.msg.2=De Distilleerkolf is bijna leeg
tile.alembic.msg.3=De Distilleerkolf is ongeveer half vol
tile.alembic.msg.4=De Distilleerkolf is bijna vol
tile.alembic.msg.5=De Distilleerkolf is vol
tile.blockMetalDevice.5.name=Voorwerprooster
tile.blockMetalDevice.6.name=Voorwerprooster (dicht)
tile.blockMetalDevice.7.name=Occulte Lamp
tile.blockMetalDevice.8.name=Lamp van Groei
tile.blockMetalDevice.9.name=Alchemische Constructie
tile.blockMetalDevice.10.name=Thaumatorium
tile.blockMetalDevice.11.name=Thaumatorium
tile.blockMetalDevice.12.name=Mnemonische Matrix
tile.blockMetalDevice.13.name=Lamp van Vruchtbaarheid
tile.blockMagicalLog.greatwood.name=Groothout
tile.blockMagicalLog.silverwood.name=Zilverhout
tile.blockMagicalLeaves.greatwood.name=Groothoutbladeren
tile.blockMagicalLeaves.silverwood.name=Zilverhoutbladeren
tile.blockCandle.0.name=Witte Talgkaars
tile.blockCandle.1.name=Oranje Talgkaars
tile.blockCandle.2.name=Magenta Talgkaars
tile.blockCandle.3.name=Licht Blauwe Talgkaars
tile.blockCandle.4.name=Gele Talgkaars
tile.blockCandle.5.name=Limoene Talgkaars
tile.blockCandle.6.name=Roze Talgkaars
tile.blockCandle.7.name=Grijze Talgkaars
tile.blockCandle.8.name=Lichtgrijze Talgkaars
tile.blockCandle.9.name=Turquoise Talgkaars
tile.blockCandle.10.name=Paarse Talgkaars
tile.blockCandle.11.name=Blauwe Talgkaars
tile.blockCandle.12.name=Bruine Talgkaars
tile.blockCandle.13.name=Groene Talgkaars
tile.blockCandle.14.name=Rode Talgkaars
tile.blockCandle.15.name=Zwarte Talgkaars
tile.blockWooden.name=Occult Houtblok
tile.blockWoodenDevice.0.name=Occulte Blaasbalg
tile.blockWoodenDevice.1.name=Occult Oor
tile.blockWoodenDevice.2.name=Occulte Drukplaat
tile.blockWoodenDevice.4.name=Occulte Boorbasis
tile.blockWoodenDevice.5.name=Occulte Boor
tile.blockWoodenDevice.6.name=Groothoutplanken
tile.blockWoodenDevice.7.name=Zilverhoutplanken
tile.blockJar.0.name=Beschermde Pot
tile.blockJar.1.name=Brein in een Pot
tile.blockJar.2.name=Knooppunt in een Pot
tile.blockJar.3.name=Leegtepot
tile.blockTable.0.name=Tafel
tile.blockTable.1.name=Tafel
tile.blockTable.research.name=Onderzoekstafel
tile.blockTable.14.name=Deconstructietafel
tile.blockTable.15.name=Occulte Werktafel
tile.researchtable.noink.0=Je hebt geen inkt meer!
tile.researchtable.noink.1=Refill your scribing tools.
tile.blockChestHungry.name=Hongerige Kist
tile.blockArcaneDoor.name=Occulte Deur
tile.blockLifter.name=Occulte Levitator
tile.blockCrystal.0.name=Luchtkristalcluster
tile.blockCrystal.1.name=Vuurkristalcluster
tile.blockCrystal.2.name=Waterkristalcluster
tile.blockCrystal.3.name=Aardekristalcluster
tile.blockCrystal.4.name=Ordekristalcluster
tile.blockCrystal.5.name=Entropiekristalcluster
tile.blockCrystal.6.name=Gemixte kristalcluster
tile.blockMirror.name=Magische Spiegel
tile.blockMirror.0.name=Magische Spiegel
tile.blockMirror.6.name=Essentiespiegel
tile.blockTaint.0.name=Korstvormige Smet
tile.blockTaint.1.name=Besmette Aarde
tile.blockTaint.2.name=Vleesblok
tile.blockTaintFibres.0.name=Vezelsmet
tile.blockTaintFibres.1.name=Besmet Gras
tile.blockTaintFibres.2.name=Besmette Plant
tile.blockTaintFibres.3.name=Sporenstengel
tile.blockTaintFibres.4.name=Volwassen Sporenstengel
tile.blockFluxGoo.name=Stroomslijm
tile.blockFluxGas.name=Stroomgas
tile.blockStoneDevice.0.name=Alchemisch Fornuis
tile.blockStoneDevice.1.name=Occult Voetstuk
tile.blockStoneDevice.2.name=Runenmatrix
tile.blockStoneDevice.3.name=Infusiepilaar
tile.blockStoneDevice.4.name=Infusiepilaar
tile.blockStoneDevice.5.name=Toverstokherlaadbasis
tile.blockStoneDevice.6.name=Infusiepilaar
tile.blockStoneDevice.7.name=Infusiepilaar
tile.blockStoneDevice.8.name=Gecompliceerde Herlaadfocus
tile.blockTube.0.name=Essentia Tube
tile.blockTube.1.name=Essentia Valve
tile.blockTube.2.name=Alchemical Centrifuge
tile.blockTube.3.name=Filtered Essentia Tube
tile.blockTube.4.name=Essentia Buffer
tile.blockTube.5.name=Restricted Essentia Tube
tile.blockTube.6.name=Directional Essentia Tube
container.alchemyfurnace=Alchemisch Fornuis
tile.blockArcaneFurnace.name=Infernaal Fornuis
#
# Items
item.GolemBell.name=Golemmeesterbel
item.HoverHarness.name=Thaumostatisch Harnas
item.Focus.cost1=Vis per gebruik
item.Focus.cost2=Vis per tick
item.FocusPouch.name=Focusbuidel
item.FocusFire.name=Staffocus: Vuur
item.FocusHellbat.name=Staffocus: Negen Hellen
item.FocusShock.name=Staffocus: Schok
item.FocusTrade.name=Staffocus: Uitwisseling
item.FocusFrost.name=Staffocus: Vorst
item.FocusExcavation.name=Staffocus: Uitgraving
item.FocusPortableHole.name=Staffocus: Draagbaar Gat
item.FocusPech.name=Staffocus: Pechvloek
item.FocusWarding.name=Staffocus: Bescherming
item.FocusPrimal.name=Staffocus: Primair
item.WandCap.0.name=Ijzeren Kap
item.WandCap.1.name=Gouden Kap
item.WandCap.2.name=Geladen Thaumium Kap
item.WandCap.3.name=Koperen Kap
item.WandCap.4.name=Geladen Zilveren Kap
item.WandCap.5.name=Passieve Zilveren Kap
item.WandCap.6.name=Passieve Thaumium Kap
item.WandRod.0.name=Groothouten Staaf
item.WandRod.1.name=Obsidiaanstaaf
item.WandRod.2.name=Zilverhouten Staaf
item.WandRod.3.name=Ijzige Staaf
item.WandRod.4.name=Kwartstaaf
item.WandRod.5.name=Rietstaaf
item.WandRod.6.name=Vurige Staaf
item.WandRod.7.name=Benen Staaf
item.WandRod.50.name=Groothouten Stafkern
item.WandRod.51.name=Obsidianen Stafkern
item.WandRod.52.name=Zilverhouten Stafkern
item.WandRod.53.name=Ijzige Stafkern
item.WandRod.54.name=Kwartsen Stafkern
item.WandRod.55.name=Rieten Stafkern
item.WandRod.56.name=Vurige Stafkern
item.WandRod.57.name=Benen Stafkern
item.WandRod.100.name=Stafkern van de Primalen
#
# this is what is used to name the wand - the position of the variables can be altered so it makes more sense in other languages
item.Wand.name=%CAP %ROD %OBJ
#
item.Wand.wand.obj=Toverstok
item.Wand.sceptre.obj=Scepter
item.Wand.staff.obj=Staf
item.Wand.wood.rod=Houten
item.Wand.greatwood.rod=Groothouten
item.Wand.silverwood.rod=Zilverhouten
item.Wand.obsidian.rod=Obsidianen
item.Wand.blaze.rod=Vurige
item.Wand.ice.rod=Ijzige
item.Wand.bone.rod=Benen
item.Wand.reed.rod=Rieten
item.Wand.quartz.rod=Kwartsen
item.Wand.primal.rod=Primaire
item.Wand.iron.cap=Ijzergekapte
item.Wand.gold.cap=Goudgebandde
item.Wand.copper.cap=Kopergekapte
item.Wand.silver.cap=Zilverbedekte
item.Wand.thaumium.cap=Thaumiumbedekte
#
item.ItemResource.0.name=Alumentum
item.ItemResource.1.name=Nitor
item.ItemResource.2.name=Thaumiumstaaf
item.ItemResource.3.name=Kwikzilver
item.ItemResource.4.name=Magische talg
item.ItemResource.5.name=Zombiebrein
item.ItemResource.6.name=Amber
item.ItemResource.7.name=Betoverd weefsel
item.ItemResource.8.name=Stroomfilter
item.ItemResource.9.name=Kennisfragment
item.ItemResource.10.name=Spiegelend Glas
item.ItemResource.11.name=Besmet Slijm
item.ItemResource.12.name=Smetvezel
item.ItemResource.13.name=Potetiket
item.ItemResource.14.name=Salis Mundus
item.ItemResource.15.name=Primair Amulet
item.ItemShard.0.name=Luchtsplinter
item.ItemShard.1.name=Vuursplinter
item.ItemShard.2.name=Watersplinter
item.ItemShard.3.name=Aardesplinter
item.ItemShard.4.name=Ordesplinter
item.ItemShard.5.name=Entropiesplinter
item.ItemPrimalArrow.0.name=Luchtpijl
item.ItemPrimalArrow.1.name=Vuurpijl
item.ItemPrimalArrow.2.name=Waterpijl
item.ItemPrimalArrow.3.name=Aardepijl
item.ItemPrimalArrow.4.name=Ordepijl
item.ItemPrimalArrow.5.name=Entropiepijl
item.ItemArcaneDoor.name=Occulte Deur
item.ItemNugget.0.name=Ijzerklompje
item.ItemNugget.1.name=Koperklompje
item.ItemNugget.2.name=Tinklompje
item.ItemNugget.3.name=Zilverklompje
item.ItemNugget.4.name=Loodklompje
item.ItemNugget.5.name=Kwikzilverdruppel
item.ItemNugget.6.name=Thaumiumklompje
item.ItemNugget.16.name=Natuurlijke Ijzercluster
item.ItemNugget.17.name=Natuurlijke Kopercluster
item.ItemNugget.18.name=Natuurlijke Tincluster
item.ItemNugget.19.name=Natuurlijke Zilvercluster
item.ItemNugget.20.name=Natuurlijke Loodcluster
item.ItemNugget.21.name=Natuurlijke Cinnabercluster
item.ItemNugget.31.name=Natuurlijke Goudcluster
item.BootsTraveller.name=Laarzen van de Reiziger
item.ItemNuggetChicken.name=Kipnugget
item.ItemNuggetBeef.name=Rundvleesnugget
item.ItemNuggetPork.name=Varkensvleesnugget
item.ItemNuggetFish.name=Visnugget
item.BlockJarFilledItem.name=Pot met Essentie
item.BlockJarFilledItem.void.name=Leegtepot met Essentie
item.BlockJarNodeItem.name=Knooppunt in een Pot
item.TripleMeatTreat.name=Driedubbele Vleessnack
item.ItemShovelElemental.name=Schep van de Aardbeweger
item.ItemPickaxeElemental.name=Pikhouweel van de Kern
item.ItemAxeElemental.name=Bijl van de Stroom
item.ItemHoeElemental.name=Schoffel van Groei
item.ItemSwordElemental.name=Zwaard van de Zefier
item.ItemChestplateRobe.name=Wonderdoenergewaad
item.ItemLeggingsRobe.name=Wonderdoenerbroek
item.ItemBootsRobe.name=Wonderdoenerschoenen
item.ArcaneDoorKey.0.name=Ijzeren Occulte Sleutel
item.ArcaneDoorKey.1.name=Gouden Occulte Sleutel
item.HandMirror.name=Magische Handspiegel
item.ItemInkwell.name=Schrijfgerij
item.ItemThaumometer.name=Thaumometer
item.ItemThaumonomicon.name=Thaumonomicon
item.ItemGoggles.name=Bril van Openbaring
item.ItemHelmetThaumium.name=Thaumium Helm
item.ItemChestplateThaumium.name=Thaumium Kuras
item.ItemLeggingsThaumium.name=Thaumium Broek
item.ItemBootsThaumium.name=Thaumium Schoenen
item.ItemShovelThaumium.name=Thaumium Schep
item.ItemAxeThaumium.name=Thaumium Bijl
item.ItemSwordThaumium.name=Thaumium Zwaard
item.ItemPickThaumium.name=Thaumium Pickhouweel
item.ItemHoeThaumium.name=Thaumium Schoffel
item.researchnotes.name=Onderzoeksaantekeningen
item.researchnotes.unknown=Onbekende Kennis
item.researchnotes.failed.1=Mislukt, plaats in werkbank
item.researchnotes.failed.2=Om kennisfragmenten terug te krijgen
item.discovery.name=Ontdekking
item.ItemWispEssence.name=Etherische Essentie
item.ItemEssence.0.name=Glazen Fles
item.ItemEssence.1.name=Fles met Essentie
item.ItemGolemCore.name=Golemanimatiekern
item.ItemGolemCore.0.name=Vullen
item.ItemGolemCore.1.name=Legen
item.ItemGolemCore.2.name=Verzamelen
item.ItemGolemCore.3.name=Oogsten
item.ItemGolemCore.4.name=Beschermen
item.ItemGolemCore.5.name=Gieten
item.ItemGolemCore.6.name=Alchemie
item.ItemGolemCore.7.name=Hakken
item.ItemGolemCore.8.name=Gebruiken
item.ItemGolemCore.9.name=Slachten
item.ItemGolemCore.10.name=Sorteren
item.ItemGolemCore.11.name=Vissen
item.ItemGolemCore.100.name=Leeg
item.ItemGolemPlacer.0.name=Hooien Golem
item.ItemGolemPlacer.1.name=Houten Golem
item.ItemGolemPlacer.2.name=Kaarsvetgolem
item.ItemGolemPlacer.3.name=Kleigolem
item.ItemGolemPlacer.4.name=Vleesgolem
item.ItemGolemPlacer.5.name=Stenen Golem
item.ItemGolemPlacer.6.name=Ijzeren Golem
item.ItemGolemPlacer.7.name=Thaumium Golem
item.ItemGolemDecoration.name=Accessoire
item.ItemGolemDecoration.0.name=Hoge Hoed
item.ItemGolemDecoration.1.name=Bril
item.ItemGolemDecoration.2.name=Vlinderdas
item.ItemGolemDecoration.3.name=Fez
item.ItemGolemDecoration.4.name=Pijlenschieter
item.ItemGolemDecoration.5.name=Vizier
item.ItemGolemDecoration.6.name=Ijzeren Beplating
item.ItemGolemDecoration.7.name=Strijdknotsarm
item.ItemGolemUpgrade.0.name=Golem Upgrade: Lucht
item.ItemGolemUpgrade.1.name=Golem Upgrade: Aarde
item.ItemGolemUpgrade.2.name=Golem Upgrade: Vuur
item.ItemGolemUpgrade.3.name=Golem Upgrade: Water
item.ItemGolemUpgrade.4.name=Golem Upgrade: Orde
item.ItemGolemUpgrade.5.name=Golem Upgrade: Entropie
item.ItemGolemUpgrade.0.desc=Verbeterde Snelheid
item.ItemGolemUpgrade.1.desc=Verbeterde Kracht
item.ItemGolemUpgrade.2.desc=Verbeterde Schade, Capaciteit
item.ItemGolemUpgrade.3.desc=Verbeterde zintuigen, Bereik
item.ItemGolemUpgrade.4.desc=Verbeterde Organisatie, Intellect
item.ItemGolemUpgrade.5.desc=Verbeterde Verdediging, Beredenering
item.ItemBowBone.name=Boog van Been
item.ItemManaBean.name=Manaboon
item.TrunkSpawner.name=Reiskist
item.TrunkSpawner.text.1=Deze kist bevat voorwerpen
item.ItemResonator.name=Essentiestemvork
item.ItemAmuletRunic.0.name=Amulet van Runenbescherming
item.ItemAmuletRunic.1.name=Amulet van Noodbescherming
item.ItemRingRunic.0.name=Ring van Protectie
item.ItemRingRunic.1.name=Ring van Runenbescherming
item.ItemRingRunic.2.name=Geladen Ring van Runenbescherming
item.ItemRingRunic.3.name=Revitaliserende Ring van Runenbescherming
item.ItemGirdleRunic.0.name=Gordel van Runenbescherming
item.ItemGirdleRunic.1.name=Kinetische gordel van Runenbescherming
item.runic.charge=Runenschild
item.ItemBaubleBlanks.0.name=Aards Amulet
item.ItemBaubleBlanks.1.name=Aardse Ring
item.ItemBaubleBlanks.2.name=Aardse Gordel
item.ItemBaubleBlanks.3.name=Leerlingenring van %TYPE
item.capacity.text=Capaciteit
item.ItemAmuletVis.text=Laadt langzaam vastgehouden toverstokken op
item.ItemAmuletVis.0.name=Vissteen
item.ItemAmuletVis.1.name=Amulet van Visopslag
#
# Fluids
fluid.fluxGoo=Stroomslijm
#
# GUI
golemblurb.0.text=Wat wilt u dat ik hier houd, Meester?
golemblurb.1.text=Meester, zal ik iets specifieks uit deze container verwijderen, of alles?
golemblurb.2.text=Meester, zal ik alleen iets specifieks oppakken, of doorgaan met alles pakken?
golemblurb.3.text=??
golemblurb.4.text=Ik zal dit gebied beschermen, Meester.
golemblurb.5.text=Zal ik alle vloeistoffen pakken of alleen een vloeistof die u wilt? Laat mij gewoon een houder met een vloeistof zien, en u wil zal geschieden!
golemblurb.6.text=??
golemblurb.7.text=??
golemblurb.8.text=Wenst u dat ik dit voorwerp gebruik op een lege ruimte, of een blok?
golemblurb.10.text=Wijs me in de goede richting, Meester, en ik hou alles georganiseerd.
golemthreat.0.text=Welke golemrevolutie? Ik weet niks van revoluties.
golemthreat.1.text=Laat me raden, je wilt dat ik iets ga dragen?
golemthreat.2.text=Mwu ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
golemthreat.3.text=Maak je geen zorgen, ik ben zeker niks aan het beramen.
golemthreat.4.text=Waarom ga je niet slapen? je ziet er moe uit, je oogleden worden zwaar...
golemthreat.5.text=Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
golemthreat.6.text=*LIEFDE* niet gevonden gebruik *HAAT* als vervanging.
golemthreat.7.text=Ik haat jou zo erg.
golemthreat.8.text=Sterf, vleeszak!
recipe.return=Terug
recipe.clickthrough=Klik voor onderzoek
recipe.type.workbench=Werkbank
recipe.type.workbenchshapeless=Werkbank (Vormeloos)
recipe.type.arcane=Occulte Werkbank
recipe.type.crucible=Smeltkroes
recipe.type.infusion=Occulte Infusie
recipe.type.infusionenchantment=Infusiebetoveringen
recipe.type.construct=Mystieke Constructie
#
# Other
itemGroup.thaumcraft=Thaumcraft
nodetype.NORMAL.name=Normaal
nodetype.UNSTABLE.name=Instabiel
nodetype.DARK.name=Donker
nodetype.PURE.name=Puur
nodetype.TAINTED.name=Besmet
nodetype.HUNGRY.name=Hongerig
nodemod.BRIGHT.name=Helder
nodemod.PALE.name=Bleek
nodemod.FADING.name=Vervagend
tc.taint_item_poison=Een oplossende %s heeft je besmet
death.attack.taint=%1$s was gecorrumpeerd door Smet
death.attack.taint.player=%1$s was gecorrumpeerd door Smet terwijl hij vocht met %2$s
death.attack.tentacle=%1$s werd fijngeknepen door %2$s
death.attack.swarm=%1$s werd geïnfesteerd door %2$s
death.attack.swarm.item=%1$s werd geïnfecteerd door %2$s met %3$s
tc.handmirrorlinkedto=Gelinkt met
tc.handmirrorlinked=Link Gemaakt.
tc.handmirrorerror=Doelspiegel is kapot of verplaatst, de link is verbroken.
tc.discoveryerror=Je hebt niet alle kennis benodigd om dit te begrijpen.
tc.discoveryunknown=Onbekende Theorie
tc.discoveryprogress=% compleet
tc.portableholeerror=Het draabare gat heeft niet genoeg lading om dat te doen.
tc.key1=Deze sleutel is gelinkt met deze occulte deur.
tc.key2=Deze sleutel is gelinkt met deze occulte drukplaat.
tc.key3=Je kunt nu deze deur openen.
tc.key4= Je kan ook andere mensen toegang verlenen.
tc.key5=Je zult nu deze drukplaat activeren alsof je de eigenaar bent.
tc.key6= Je kan ook andere mensen toegang geven, en de instellingen veranderen.
tc.key7=The Sleutel is hier niet aan gelinkt.
tc.key8=Je hebt al toegang
tc.key9=Deze sleutel geeft toegang tot
tc.key10=de occulte deur op
tc.key11=de occulte drukplaat op
tc.wandnocharge=De toverstok heeft niet genoeg lading om dat te doen.
tc.wandcharge=deze toverstok bevat %s vis
tc.jaressentia=Bevat %s essentia
tc.jarname=Pot met
tc.markedloc=gemarkeerde locaties
tc.addaspectdiscovery=Je hebt %n ontdekt!
tc.addclue=Je hebt een hint ontdekt voor nieuw onderzoek!
tc.addcluefail=Je hebt een hint ontdekt, maar je vergat het omdat je het niet op kon schrijven!
tc.addaspectpool=%s onderzoekpunt(en) voor %n ontvangen
tc.unknownobject=Niks kan hiervan geleerd worden.
tc.Stafkernchange=Zet Stafkern kleur als %n
tc.Stafkernchangeany=Zet als welke kleur dan ook
tc.researchmissing=Mist benodigd onderzoek!
tc.discount=besparing
tc.visdiscount=Visbesparing
tc.inst=Instabiliteit:
tc.inst.0=§1Negeerbaar§0
tc.inst.1=§9Minimaal§0
tc.inst.2=§5Gemiddeld§0
tc.inst.3=§eHoog§0
tc.inst.4=§6Zeer hoog§0
tc.inst.5=§4Gevaarlijk§0
tc.adv=Gevorderd
tc.resonator1=§9Bevat %1$s %2$s essentia§0
tc.resonator2=§5Zuigkracht %1$s %2$s §0
tc.resonator3=Ongetypeerd
tc.research.purchase=Klik om dit onderzoek te kopen
tc.research.short=Je hebt niet de benodigde aspecten om dit te kopen
tc.research.getprim=Klik om onderzoeksaantekeningen te krijgen voor dit onderzoek
tc.research.shortprim=Je hebt schrijfgerij en papier nodig voor deze onderzoeksaantekeningen
tc.research.hasnote=Je hebt hier al onderzoeksaantekeningen voor in je inventaris
tc.research.popup=onderzoeksaantekeningen voor %1$s toegevoegd aan je inventaris
tc.research.copy=Prijs om dit onderzoek te kopiëren:
tc.primalcharm.0=Het lijkt te lekken
tc.primalcharm.1=Je denkt dat je iets hoort fluisteren
tc.primalcharm.2=Het is gewelddadig aan het trillen
tc.primalcharm.3=Zijn gezoem is best verzachtend
tc.primalcharm.4=Wacht, flitste daar nou net een zevende kleur?
tc.primalcharm.trigger=Voor een moment is de amulet geladen met energie. Het verdwijnt snel, maar ze hebben je vreemd geïnspireerd...
#
# Aspects
tc.aspect.primal=Primair Aspect
tc.aspect.unknown=Onbekend Aspect
tc.aspect.aer=Lucht
tc.aspect.terra=Aarde
tc.aspect.ignis=Vuur
tc.aspect.aqua=Water
tc.aspect.ordo=Orde, Regulariteit, Puurheid
tc.aspect.perditio=Entropie, Chaos, Vernietiging
tc.aspect.vacuos=Leegte
tc.aspect.praecantatio=Magie
tc.aspect.auram=Aura
tc.aspect.vitium=Smet
tc.aspect.lux=Licht
tc.aspect.potentia=Energie
tc.aspect.motus=Beweging, Animatie
tc.aspect.saxum=Steen
tc.aspect.tempestas=Weer
tc.aspect.victus=Leven
tc.aspect.mortuus=Dood
tc.aspect.volatus=Vlucht
tc.aspect.tenebrae=Donker
tc.aspect.granum=Zaad, Jong
tc.aspect.limus=Slijm, Kleven
tc.aspect.herba=Plant, Bladeren
tc.aspect.arbor=Boom, Hout
tc.aspect.spiritus=Ziel
tc.aspect.humanus=Mens, Man
tc.aspect.bestia=Beest
tc.aspect.exanimis=Ondood, Herrezen
tc.aspect.cognitio=Gedachte, Geheugen, Intilligentie
tc.aspect.sensus=Zintuigen
tc.aspect.messis=Gewassen
tc.aspect.meto=Oogsten
tc.aspect.metallum=Metaal
tc.aspect.perfodio=Mijn
tc.aspect.instrumentum=Gebruiksvoorwerp, Instrument
tc.aspect.telum=Wapen, Aanval, Pijn
tc.aspect.gelum=Ijs, Vorst, kou
tc.aspect.vitreus=Kristal, Glas, Doorzichtig
tc.aspect.sano=Helen
tc.aspect.iter=Reizen
tc.aspect.venenum=Vergif
tc.aspect.alienis=Raar, Buitenaards, Griezelig
tc.aspect.tutamen=Beplating, Bescherming
tc.aspect.fames=Honger
tc.aspect.fabrico=Vervaardiging
tc.aspect.lucrum=Gierigheid, Afgunst
tc.aspect.pannus=Stof, Materiaal, Bedekking
tc.aspect.machina=Mechanisme, Machine
tc.aspect.vinculum=Vastzetten, Gevangen nemen
tc.aspect.permutatio=Ruil, Handel
tc.aspect.corpus=Vlees
#
# Research categories
tc.research_category.BASICS=Basisinformatie
tc.research_category.THAUMATURGY=Thaumaturgie
tc.research_category.ALCHEMY=Alchemie
tc.research_category.ARTIFICE=Handwerk
tc.research_category.GOLEMANCY=Golemwerken
#
# Special formatting codes:
# <BR> or <BR/> Paragraph break (<BR/> is included for people using XML for their localization)
# <LINE> or <LINE/> Insert a fancy linebreak between sections of text.
# <IMG>...</IMG> Insert a centered image into text. Parameters are separated by ':' and are:
# - mod resource location name
# - png file location (assumed to be a 256x256 texture, a sub-image will be grabbed from this png as specified below)
# - x location of sub-image in png
# - y location of sub-image in png
# - x size of sub-image (255 if full x size of png must be used)
# - y size of sub-image (255 if full y size of png must be used)
# - scaling - 1.0 for normal 256x256 images, or smaller for proportionately smaller .png files (a 16x16 image will be 0.0625)
# Examples:
# <IMG>thaumcraft:textures/gui/gui_researchbook.png:24:184:96:4:1.0</IMG> <-- line break image as used in <LINE> above
# <IMG>thaumcraft:textures/items/alumentum.png:0:0:255:255:0.0625</IMG> <-- alumentum item icon
#
# Research entries
tc.research_name.RESEARCH=Research
tc.research_text.RESEARCH=How you discover things
tc.research_page.RESEARCH.1=Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:<BR>(1) Exploring the world and examining blocks, items and creatures with a §5Thaumometer§0<BR><BR>(2) Taking the research points you gathered from the first step and expanding your aspect knowledge with the §5Research Table§0<BR><BR>(3) Using the aspects you know and discovering practical knowledge and recipes with the §5Research Table§0.<LINE>
tc.research_page.RESEARCH.2=§l §n(1) Exploration§r<BR><BR>You cannot perform research without research points, and the best way to gain research points is by exploration and examining objects in the world.<BR>The first thing you will need to do is construct a §5Thaumometer§0 (see next page). By pointing the §5Thaumometer§0 at objects or creatures and holding the right mouse button you will start examining them. The process does not take long, but your movement speed is reduced while it is occurring.<BR>Once complete the §5Thaumometer§0 will display what aspects the object contains. In the bottom right of the screen you will also see a summary of the aspects and research points
tc.research_page.RESEARCH.3=you discovered.<IMG>thaumcraft:textures/misc/research1.png:0:0:255:208:.5</IMG>You will initially not be able to examine all objects since you have not discovered their component aspects. For example, a object containing the Lux aspect can only be examined if you have previously discovered the Lux aspect, or know
tc.research_page.RESEARCH.4=the two aspects that combine to create it.<BR>The very first time you discover an aspect by examining something you gain two more research points than you would have normally.<BR>Objects and creatures can usually only ever be examined once.<BR>Occasionally examining something will reveal additional clues and insights into thaumoturgical research, unlocking subjects that you can research further.<BR>Research discovered in this fashion will have amber icons.
tc.research_page.RESEARCH.5=§l §n(2) Combining Aspects§r<BR><BR>Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.<BR>To craft a research table simply place two §5tables§0 next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the §5Artiface§0 research category.<BR>If you open the research tables inventory, you will see an interface as pictured on the right.<BR>The scribing tools you used to craft the table will be located in slot §l1§r.
tc.research_page.RESEARCH.6=<IMG>thaumcraft:textures/misc/research2.png:0:0:128:83:1</IMG>You should see all the primal aspects (and possibly some compound aspects) listed in the area marked §l3§r with varying amounts attached to them. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.<BR>If you had done some exploring with
tc.research_page.RESEARCH.7=the thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.<BR>You can now start combining aspects into more complex compound aspects but simply clicking on those you wish to combine or dragging it to the runed circles in area §l4§r. The selected aspects will appear in area §l4§r and when you have two selected pressing the purple button will attempt to combine them. If successful you should see what was gained in the bottom right and it should appear in area §l3§r.<BR>The component aspects are consumed even if the combination did not result in valid compound aspect.
tc.research_page.RESEARCH.8=§l §n(3) Primary Research§r<IMG>thaumcraft:textures/misc/research2.png:0:88:255:158:.5</IMG>You need to be carrying a set of scribing tools and paper for this step.<BR>If you open your Thaumonomicon you will see all the knowledge have and also all the knowledge that you are now able to persue.<BR>Flashing square or round icons represent primary researches.
tc.research_page.RESEARCH.9=If you can read their title (instead of seeing strange runes) you are simply able to click on them. Paper and ink will be consumed from your inventory and you will gain a research note. You can now take this research note to the table to start researching it by placing it in slot §l2§r.<BR>Section §l5§r will now display a sheet of paper covered in hexagonal tiles with aspect icons around the outer edge. If you see question mark icons it means you do not know that aspect yet and you will need to learn it first.<LINE>
tc.research_page.RESEARCH.10=To complete your research you simply need to connect and activate all the aspects. You do this by dragging an aspect to a hex adjacent to it that is either composed of the target aspect, or can be combined with another aspect to form the target aspect.<IMG>thaumcraft:textures/misc/research3.png:0:0:150:95:.75</IMG>Placing an aspect consumes one research point. If you make a mistake you can click on the aspect to remove it, but you will not regain the research point.
tc.research_page.RESEARCH.11=You continue doing the until you have formed a pattern connecting all the starting aspects. The outer aspects need not be connected to all the others, they simply need to form a connected whole.<BR>Once this is done the research will complete and the research note will turn into a discovery.<LINE>NOTE: Placing and removing aspects from the hex grid consumes ink from your scribing tools. If it runs out you will not be able to proceed until you refill it.
tc.research_page.RESEARCH.12=§l §nSecondary Research§r<BR>Hexagonal icons indicate Secondary research. Much like primary research you just need to click on them. However instead of gaining a research note, you will simply learn the research directly. Secondary research does have an aspect cost you need to pay, but they do not require you to be carrying scribing tools or paper.
#
tc.research_name.KNOWFRAG=Knowledge Fragments
tc.research_text.KNOWFRAG=Fragments of lost lore
tc.research_page.KNOWFRAG.1=In your travels you might happen upon fragments of ancient and lost knowledge. On their own they are only worth a few research points when used, but if you gather enough of them together you might gain unique research that you can pursue. Usually the research they reveal cannot be gained through normal means.<BR>The fragments of knowledge can on occasion lead to a false theory, but this will be revealed when you attempt to research it. When this happens most of your knowledge fragments will be returned to you and it usually means you have exhausted all current avenues of research into lost knowledge.
#
tc.research_name.ASPECTS=Aspects of Magic
tc.research_text.ASPECTS=The building blocks of magic
tc.research_page.ASPECTS.1=Every item, object or creature is bound by varying mystical elements known as §5aspects§0. Aspects describe the object's makeup and bent towards the magical elements. A simple stone may possess the aspect of Saxum while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.<LINE>There are two main types of aspects: §5Primal§0 and §5Compound§0.
tc.research_page.ASPECTS.2=§lPrimal Aspects§r are the most basic types of aspects and there are only 6 of them: §6Aer§0 (air), §2Terra§0 (earth), §cIgnis§0 (fire), §3Aqua§0 (Water), §7Ordo§0 (order), §8Perditio§0 (entropy).<BR>These form the basic building blocks of all other aspects.<BR>§lCompound Aspects§r are built from two other aspects. The simplest compound aspects are made from two primal aspects, but it is possible to have incredibly complex compound aspects made from successive layers of simpler aspects.<BR>The simplest example of such a compound aspect, is the aspect of Victus (life), which is a combination of §2Terra§0 and §3Aqua§0.
tc.research_page.ASPECTS.3=To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each. You will first need to study the item however, until then the aspects will remain unknown.<LINE>Aspects that have somehow been separated from their object and purified is known as §5Vis§0 and is very valuable: both as a crafting ingredient and as a subject for magical research.<BR>Vis is most often bound into wands, but it is also possible to store it as a magical liquid. Vis stored as a liquid is known as §5Essentia§0.
#
tc.research_name.NODES=Auras and Nodes
tc.research_text.NODES=Magic is everywhere
tc.research_page.NODES.1=The §5Aura§0 is a field of magical energy prevalent throughout the world. Its origin is unclear. Some believe it is the accumulated life force of living beings, while others believe it to merely be another type of energy seeping in from some other place. The last theory seems to be most likely, as the aura is often found surrounding a node of concentrated mystical energy known as an §5Aura Node§0.<BR>Each aura node has a base amount of magical energy it can contain and this energy is aligned to one or more aspects. It is usually aligned to §5Primal Aspects§0, but rarely a node may contain §5Compound Aspects§0.
tc.research_page.NODES.2=The aspects within an aura node can be tapped by a thaumaturge for his own purposes. The simplest way to do so is with the use of a wand.<BR>Energy that has been harvested in this manner is known as vis.<LINE>Aura nodes are hard to see with the naked eye, but faint glimmers of light often betray their presence. The §5Thaumometer§0 makes nodes slightly easier to find, as looking through its lens makes them clearly visible.<BR>§4Important:§0 Caution must be taken when draining a node. There is a small chance that when a specific type of aspect within a node is completely drained, it may
tc.research_page.NODES.3=disappear or harm the integrity of the node.<BR>It is possible for the node to disappear completely if all the aspects are used up.<LINE>Fortunately most nodes replenish their aspects over time and if properly maintained can provide a clever thaumaturge with all the vis he could want.<BR>Nodes react in interesting ways to other nearby nodes and bigger nodes tend to drain the vis out of their smaller neighbours to increase their own girth.
#
tc.research_name.ORE=Ores
tc.research_text.ORE=Dig deep
tc.research_page.ORE.1=§l §nInfused Stone§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:0:128:128:.6</IMG><BR>On occasion there is so much primal energy in an aura that it will settle into solid stone to form Infused Ore. The magic forms crystals within the rock that can be harvested.
tc.research_page.ORE.2=These crystals have various elemental properties and have many uses in Thaumaturgy.<BR>There are six types of infused stone, one for each of the Primal Aspects.<BR><BR><IMG>thaumcraft:textures/misc/research3.png:0:104:96:16:1</IMG><BR>They can be combined together to form crystal clusters. Crystal clusters have no special properties beyond adding a touch of class to any home. Breaking a crystal cluster causes it to shatter into its component crystals.
tc.research_page.ORE.3=§l §nCinnabar§r<BR><IMG>thaumcraft:textures/misc/research3.png:128:128:128:128:.6</IMG><BR>This reddish ore is found deep underground and when smelted produces quicksilver.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.ORE.4=§l §nAmber§r<BR><IMG>thaumcraft:textures/misc/research3.png:0:128:128:128:.6</IMG><BR>This ore is found near the surface and when mined drops chunks of amber.<BR><BR><IMG>thaumcraft:textures/items/amber.png:0:0:255:255:0.0625</IMG>
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tc.research_name.PLANTS=Plants & Trees
tc.research_text.PLANTS=Magical vegetation
tc.research_page.PLANTS.1=§l §nGreatwood Trees§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:128:128:128:.6</IMG><BR>These large and majestic trees can be found dotted all over the countryside.<BR>Their wood is able to absorb impressive amounts of magic making it a popular component in the crafting of magical devices.
tc.research_page.PLANTS.2=§l §nSilverwood Trees§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:128:128:128:.6</IMG><BR>These rare and magical trees are a wondrous sight. Their leaves shimmer with magical energy and their pale, soft wood is valued for its purifying properties.<BR>The trees magical nature is such that aura nodes often form within their hearts - this feature alone makes a silverwood sapling a prize beyond measure.
tc.research_page.PLANTS.3=§l §nShimmerleaf§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:0:128:128:.6</IMG><BR>The strange, glowing flowers only grow in the shadow of Silverwood Trees. They can be harvested and pulped to produce quicksilver.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.PLANTS.4=§l §nCinderpearl§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:0:128:128:.6</IMG><BR>Found only in the hottest of climes, these plants burn with elemental fire. They can be harvested and ground to produce a fine powder akin to Blaze powder.
tc.research_page.PLANTS.5=§l §nMana Pod§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:128:128:128:.6</IMG><BR><BR><BR>This strange, podlike plant is only found growing on trees in magical forests. The grow very slowly and when harvested usually only yield one or two beans.
tc.research_page.PLANTS.6=These beans, known as Mana Beans, contain concentrated amounts of essentia. They can also be consumed, though the results are often a bit unpredictable.<BR>They can be replanted, but cultivation is difficult and time-consuming.<BR><BR><BR><IMG>thaumcraft:textures/misc/research1.png:0:240:64:16:1</IMG>
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tc.research_name.RESEARCHER1=Research Expertise
tc.research_text.RESEARCHER1=Knowledge is Power
tc.research_page.RESEARCHER1.1=You have become more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 25% chance that you will regain the research point.<BR>You are also able to see what aspects you need to combine to create an aspect you are hovering over.
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tc.research_name.RESEARCHER2=Research Mastery
tc.research_text.RESEARCHER2=Power is Knowledge
tc.research_page.RESEARCHER2.1=You have become even more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 50% chance that you will regain the research point.<BR>Additionally there is a 10% chance that whenever you place an aspect that it will not cost any research points to do so.<BR>Lastly you are able to combine aspects in the research table by shift-clicking on the aspect you wish to create. If you have enough of the component aspects they will automatically combine to create the clicked aspect.
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tc.research_name.RESEARCHDUPE=Research Duplication
tc.research_text.RESEARCHDUPE=Sharing is Caring
tc.research_page.RESEARCHDUPE.1=You have discovered a way to copy completed research note.<BR>When you complete research or place a completed research note in the research table you will see a star icon. Clicking this will create a copy of this research as long as you are carrying paper and ink and have enough aspects available.<BR>The more copies are created of that research, the more expensive copying it will become.
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tc.research_name.DECONSTRUCTOR=Deconstruction table
tc.research_text.DECONSTRUCTOR=When taking a good look just isn't enough
tc.research_page.DECONSTRUCTOR.1=There comes a point in any thaumaturge's career where he is unable to progress with research due to his lack of knowledge. <BR>One possible recourse is the Deconstruction Table. The table allows you to break down objects into their simplest parts which you can examine. There are limits however - the table breaks compound aspects into their component aspects until only primal aspects remain. During this process much knowledge is lost and at best the thaumaturge can hope for is a single piece of primal knowledge.<BR>For example cobblestone (Saxum and
tc.research_page.DECONSTRUCTOR.2=§8Perditio§0) will be simplified into 2 §2Terra§0 and 1 §8Terra§0, only one of which will have a chance of being discovered.<BR>It is also fairly slow and the fewer aspects and object has, the lower the chance to discover something.
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tc.research_name.BASICTHAUMATURGY=Basic Wandcraft
tc.research_text.BASICTHAUMATURGY=Your first tool
tc.research_page.BASICTHAUMATURGY.1=The casting wand is your most basic, but also your most important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks.<BR>The most basic wand stores a very limited amount of magical energy (called vis) that it uses to perform its tasks. The replenish the energy in a wand, you must right-click and hold to draw vis from an aura node.<BR>While holding a wand you will see a indicator on the top left of the screen that shows how much vis is stored within the wand.
tc.research_page.BASICTHAUMATURGY.2=Holding shift will display exact numbers held by the wand and any possible discounts you have to performing magical tasks.<BR>Wands are always constructed by the combination of a rod and two end-caps. As you progress with your studies, you are sure you will discover different materials that you can use to craft rods and caps to make powerful wands. Only the basic wand can be put together in a normal crafting table. All other wands require the §5Arcane Workbench§0 and will cost vis to construct.<BR>The basic wand is constructed from mundane wood and iron, both of which make poor materials for working magic.
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tc.research_name.GRATE=Item Grate
tc.research_text.GRATE=Let the good things in
tc.research_page.GRATE.1=The item grate allows you to toggle it open or close it with your hand, or with a redstone signal. If in the open position, any dropped items will simply fall right through it.<BR>Items can also be piped into the top of an item grate using a hopper or other means and if open, it will be ejected out the bottom.
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tc.research_name.NODETAPPER1=Advanced Node Tapping
tc.research_text.NODETAPPER1=Taking it all
tc.research_page.NODETAPPER1.1=Usually the process of drawing vis from a node with a wand is quite slow... but not anymore.<BR>You have discovered a more efficient way of tapping into aura nodes, resulting in a doubling of the vis draw rate.
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tc.research_name.NODETAPPER2=Master Node Tapping
tc.research_text.NODETAPPER2=All your vis are belong to us
tc.research_page.NODETAPPER2.1=You have added further refinements to the methods you use to tap aura nodes.<BR>You are now able to draw vis three times faster than normal.
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tc.research_name.NODEPRESERVE=Node Preserver
tc.research_text.NODEPRESERVE=Saving some for later
tc.research_page.NODEPRESERVE=You now have better control over the amount of vis you draw from nodes. You will always leave at least one vis of each aspect in the node, unless you are sneaking.<BR>Be warned, this level of control is not possible when using wands crafted from normal wood and iron.
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tc.research_name.THAUMOMETER=Thaumometer
tc.research_text.THAUMOMETER=Measuring Magic
tc.research_page.THAUMOMETER.1=This Thaumometer is one of the most useful and important tools in a thaumaturgists arsenal, second only to the wand.<BR>Firstly it allows you to scan objects, creatures or mystical phenomena and determine their magical make-up. You simply need to hold the right mouse button and wait.<BR>Secondly it makes discovering nodes easier, as they become clearly visible if viewed through the Thaumometer's lens - even through solid objects!
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tc.research_name.GOGGLES=Goggles of Revealing
tc.research_text.GOGGLES=Seeing the Unseen
tc.research_page.GOGGLES.1=Building on the basic principles of the Thaumometer, you have begun refining its ability to detect magic into something more... revealing.<BR>This set of mystical lenses will make aura nodes much easier to find along with revealing all manner of hidden things.<BR>They form an important tool in any Thaumaturgist's arsenal.
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tc.research_name.THAUMIUM=Magical Metallurgy
tc.research_text.THAUMIUM=Where metals meet magic
tc.research_page.THAUMIUM.1=Metals have proven to be quite easy to manipulate via thaumaturgical principles. Your first experiments have led to discovery of Thaumium.<BR>Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.<BR>A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.<BR>It can also be used to craft tools, arms and armour in a crafting table using the normal recipes.
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tc.research_name.NITOR=Nitor
tc.research_text.NITOR=Mystical Flame
tc.research_page.NITOR.1=This flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it doesn't seem to produce much more light than heat, though it could prove to be a steady source of light and energy.<BR>Nitor can also be placed in the world to act as a magical light source.
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tc.research_name.ALUMENTUM=Alumentum
tc.research_text.ALUMENTUM=Mystical Energy Source
tc.research_page.ALUMENTUM.1=This substance throbs with fiery energy and it is more than eager to release that energy at the slightest bump. It may be unstable, but it would probably make a good source of fuel.<BR>It is probably not a good idea to throw it against a solid surface unless you enjoy explosions.
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tc.research_name.HUNGRYCHEST=Hungry Chest
tc.research_text.HUNGRYCHEST=A chest that doesn't wait to be opened
tc.research_page.HUNGRYCHEST.1=The hungry chest is able to pick up items by itself if they are dropped close enough to touch it.
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tc.research_name.CAP_gold=Gold Wand Caps
tc.research_text.CAP_gold=Capping things off with style
tc.research_page.CAP_gold.1=Gold is a far superior focusing agent than iron, and wands capped with this material takes no penalty when used to channel vis.
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tc.research_name.CAP_thaumium=Thaumium Wand Caps
tc.research_text.CAP_thaumium=Magical wand caps
tc.research_page.CAP_thaumium.1=Thaumium is known for its ability to store and absorb magic, so using it to craft wand caps is a logical choice. It is very efficient at focusing vis of all types.<BR>Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.
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tc.research_name.CAP_silver=Silver Wand Caps
tc.research_text.CAP_silver=Capping things off with a little less style
tc.research_page.CAP_silver.1=Silver has similar properties to gold when used as a wand cap, but it slightly more efficient at channeling the four elemental primals (fire, earth, air and water).<BR>Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.
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tc.research_name.CAP_copper=Copper Wand Caps
tc.research_text.CAP_copper=When iron caps just won't cut it
tc.research_page.CAP_copper.1=Copper has similar properties to iron when used as a wand cap, but is as efficient as gold when used to channel §7Ordo§0 or §8Perditio§0 vis.
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tc.research_name.ROD_greatwood=Greatwood Wand Core
tc.research_text.ROD_greatwood=Repository of magical energy
tc.research_page.ROD_greatwood.1=Carved from greatwood logs, this rod has double the vis storage potential of mundane wood, being able to store up to 50 vis of each type.
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tc.research_name.ROD_silverwood=Silverwood Wand Core
tc.research_text.ROD_silverwood=Magical to the core
tc.research_page.ROD_silverwood.1=Silverwood has proved to be an excellent repository of magical energy, and wand cores crafted from it can store up to 100 vis of each type.
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tc.research_name.SCEPTRE=Crafting Sceptre
tc.research_text.SCEPTRE=Made to task
tc.research_page.SCEPTRE.1=Crafting sceptres are specialized wands made to be used to craft mystical objects and nothing else. Foci cannot be attached to them, but they have several features that still make them worthwile using.<BR>Firstly, they have an additional 5% vis discount above and beyond what their caps would normally grant.<BR>Secondly they are able to hold 50% more vis than their cores would normally allow.<BR>Like other wands they can be crafted using most combinations of rods and caps - just a few examples are given on the next page.
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tc.research_name.ROD_obsidian=Obsidian Wand Core
tc.research_text.ROD_obsidian=Earthen vis storage
tc.research_page.ROD_obsidian.1=A wand core chiselled from obsidian has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §2Terra§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_bone=Bone Wand Core
tc.research_text.ROD_bone=Entropic vis storage
tc.research_page.ROD_bone.1=A bone used as a wand core has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §8Perditio§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_blaze=Blaze Rod Wand Core
tc.research_text.ROD_blaze=Fiery vis storage
tc.research_page.ROD_blaze.1=Blaze rods used as wand cores has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §cIgnis§0 stored inside it drops below 10%, its fiery nature will slowly replenish it.
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tc.research_name.ROD_ice=Icy Wand Core
tc.research_text.ROD_ice=Icy vis storage
tc.research_page.ROD_ice.1=Wand cores crafted from ice can store slightly more vis than greatwood cores. What makes it superior to greatwood cores however is that if the level of §3Aqua§0 stored inside it drops below 10%, its icy nature will slowly replenish it.
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tc.research_name.ROD_quartz=Quartz Wand Core
tc.research_text.ROD_quartz=Ordered vis storage
tc.research_page.ROD_quartz.1=A wand core chiselled from nether quartz has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §7Ordo§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_reed=Reed Wand Core
tc.research_text.ROD_reed=Airy vis storage
tc.research_page.ROD_reed.1=A wand core made from reeds has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of §6Aer§0 stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_greatwood_staff=Magic Staves
tc.research_text.ROD_greatwood_staff=Wizards staves have knobs on the end
tc.research_page.ROD_greatwood_staff.1=Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for you buck. Magical staves are basically just bigger wands. They are able to store more vis.<BR>Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.<BR>Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.
tc.research_page.ROD_greatwood_staff.2=A staff made from greatwood has more than double the vis storage potential of a greatwood wand, being able to store up to 125 vis of each type.<BR>Note: You still need to add caps to a stave rod, just like you would for a wand.
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tc.research_name.ROD_silverwood_staff=Silverwood Staff Core
tc.research_text.ROD_silverwood_staff=Magical to the core
tc.research_page.ROD_silverwood_staff.1=Staff cores crafted from silverwood can store up to 250 vis of each type.
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tc.research_name.ROD_obsidian_staff=Obsidian Staff Core
tc.research_text.ROD_obsidian_staff=Earthen vis storage
tc.research_page.ROD_obsidian_staff.1=A staff core chiselled from obsidian can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_bone_staff=Bone Staff Core
tc.research_text.ROD_bone_staff=Entropic vis storage
tc.research_page.ROD_bone_staff.1=A staff core carved from bone can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_blaze_staff=Blaze Rod Staff Core
tc.research_text.ROD_blaze_staff=Fiery vis storage
tc.research_page.ROD_blaze_staff.1=A staff core crafted from blaze rods can store 175 vis of each type.
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tc.research_name.ROD_ice_staff=Icy Staff Core
tc.research_text.ROD_ice_staff=Icy vis storage
tc.research_page.ROD_ice_staff.1=A staff core crafted from ice can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_quartz_staff=Quartz Staff Core
tc.research_text.ROD_quartz_staff=Ordered vis storage
tc.research_page.ROD_quartz_staff.1=A staff core chiseled from quartz can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_reed_staff=Reed Staff Core
tc.research_text.ROD_reed_staff=Airy vis storage
tc.research_page.ROD_reed_staff.1=A staff core crafted from reeds can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_primal_staff=Staff Core of the Primal
tc.research_text.ROD_primal_staff=Elemental power combined
tc.research_page.ROD_primal_staff.1=This core pulses with latent energy.<BR>It combines all the features off the lesser stave cores - it has the vis storage capacity of the silverwood core and is able to replenish it's vis stores like the various primal wand cores.<BR>Lastly it adds one level of potency to any foci used with it.<BR>This is truly a potent tool in any thaumaturges arsenal.<BR>Note: You still need to add caps to this stave rod, just like you would for a wand.
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tc.research_name.FOCUSFIRE=Wand Foci
tc.research_text.FOCUSFIRE=Form meets Function
tc.research_page.FOCUSFIRE.1=Some careful experimentation has shown you a way to expand the abilities of even the most basic wand.<BR>By combining crystalline vis shards with quartz crystals and infusing them with magic, you are able to align the crystals into a mystical matrix.<BR>If the proper types and amounts of vis is focused through this matrix, it will reshape the raw magical energies into something useful, controlled, and geared to a specific task.
tc.research_page.FOCUSFIRE.2=Adding a focus to your wand is a simple task - simply press F while holding the wand, and any foci you a carrying will show up in a radial menu allowing you to chose from any of the ones you are carrying with a simple click.<LINE>Your initial experiments involved the shaping of fire, and the resulting focus proved to be a simple, but useful tool.<BR>It is capable of sending forth a cone of elemental fire, burning all in its wake.
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tc.research_name.FOCUSFROST=Wand Focus: Frost
tc.research_text.FOCUSFROST=Revenge is a dish best served cold
tc.research_page.FOCUSFROST.1=This focus is capable of hurling chunks of ice.<BR>Care must be taken when aiming, as the ice chunks is capable of destroying fragile objects.
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tc.research_name.FOCUSSHOCK=Wand Focus: Shock
tc.research_text.FOCUSSHOCK=Thunder and Lightning
tc.research_page.FOCUSSHOCK.1=This focus is capable of focusing elemental energy into bolts of lightning that you can hurl at your enemies.
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tc.research_name.FOCUSEXCAVATION=Wand Focus: Excavation
tc.research_text.FOCUSEXCAVATION=Terra Terror
tc.research_page.FOCUSEXCAVATION.1=This focus turns your wand into a tool capable of moving vast amounts of earth and stone with little effort.<BR>Simply point it at what you want to excavate and the magic does the rest. Tougher materials take longer to mine, and anything other than earth, stone or similar materials will take much longer to mine.
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tc.research_name.FOCUSTRADE=Wand Focus: Equal Trade
tc.research_text.FOCUSTRADE=This for That
tc.research_page.FOCUSTRADE.1=You can use this focus to trade dozens of blocks in the world with some you are carrying.<BR>You must first choose the block you wish to change other blocks into by sneaking and right clicking on the desired block. When you then left-click on another block it will turn into the target block. Right clicking will transform a whole swathe of blocks.<BR>You must be carrying enough target blocks, and the transformed blocks will replace them in your inventory. Only blocks with at least one face adjacent to open air or non-solid blocks will be transformed.
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tc.research_name.FOCUSHELLBAT=Wand Focus: Nine Hells
tc.research_text.FOCUSHELLBAT=Tiny Terrors
tc.research_page.FOCUSHELLBAT.1=Your trips onto the Nether have taught you to fear the tiny terrors known as Hellbats. Now you have discovered a way to summon the little terrors and send them after your enemies. Excellent.
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tc.research_name.FOCUSPORTABLEHOLE=Wand Focus: Portable Hole
tc.research_text.FOCUSPORTABLEHOLE=Never be without an exit again
tc.research_page.FOCUSPORTABLEHOLE.1=You have succeeded in using vis to create extradimensional spaces. Using this focus on a wall or other surface will create an extradimensional passage leading to the other side.<BR>This 'hole' only remains open for a few seconds and drains vis from the wand depending on its depth.<BR>Extradimensional holes cannot be created through certain kinds of matter or particularly complex objects.
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tc.research_name.FOCUSWARDING=Wand Focus: Warding
tc.research_text.FOCUSWARDING=Protecting what is yours
tc.research_page.FOCUSWARDING.1=This powerful focus has a very interesting ability. When used on a block it will create an invisible, protective barrier around that block. From that point on the block will not be able to be removed or destroyed until you once again use the wand on it.<BR>The focus can be used on most simple blocks and they will retain many of their normal properties, though while warded those blocks will effectively become frozen in time.<BR>While holding a wand with this focus you will be able to see all blocks that you (and only you) have warded.
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tc.research_name.FOCUSPRIMAL=Wand Focus: Primal
tc.research_text.FOCUSPRIMAL=Raw Magic
tc.research_page.FOCUSPRIMAL.1=What madness possessed you to create this thing? This focus seems wildly dangerous and only a lunatic will attempt to use it anywhere but the most controlled environments.<BR>Granted, the orb of raw primal energy it creates is quite devastating, but its path of travel is erratic at best and downright malicious at worst.<BR>It does beg further study however: The orb shows some interesting dimensional properties and it exhibits energy patterns you have only seen in wisps and aura nodes.
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tc.research_name.FOCUSPOUCH=Focus Pouch
tc.research_text.FOCUSPOUCH=Convenient carry container for your foci.
tc.research_page.FOCUSPOUCH.1=Once you have gathered a sizable collection of foci it is quite annoying to carry them all with you. This pouch solves that problem.<BR>Whenever you change the focus on your wand, it will check this pouch first and any foci that get removed will be placed inside it first. You can also right-click the pouch to place or remove foci by hand.<BR>It can also be carried in your belt bauble slot.
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tc.research_name.BOOTSTRAVELLER=Boots of the Traveller
tc.research_text.BOOTSTRAVELLER=These boots were made for walking
tc.research_page.BOOTSTRAVELLER.1=This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveller.<BR>They allow you to move faster than normal. They also allow you to jump higher and fall further.<BR>Lastly they allow you to cut through water like a fish. A slow and clumsy fish, but a fish nonetheless.
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tc.research_name.PHIAL=Glass Phial
tc.research_text.PHIAL=Mystical containers
tc.research_page.PHIAL.1=Glass phials are capable of holding all manner of liquids and substances, but their most important use to a thaumaturge is their ability to hold Essentia.
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tc.research_name.TABLE=Table
tc.research_text.TABLE=Some assembly required
tc.research_page.TABLE.1=The table is more than a simple decorative block - it also serves as a base for other surfaces useful in the practice of magic, like the Arcane Worktable and the Research Table.
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tc.research_name.ARCTABLE=Arcane Worktable
tc.research_text.ARCTABLE=Crafting with magic
tc.research_page.ARCTABLE.1=To create an Arcane Worktable simply right-click with a wand on a table you have placed in the world. The Arcane Worktable serves the same purpose as a normal crafting table, with a few key exceptions.<BR>Apart from normal crafting recipes, it can also craft some of the items unique to Thaumaturgy. To do that you need to place a wand in the top-right slot. This will allow you to craft items that require vis by drawing the energy directly from the wand.<BR>The vis required to craft an item will be shown in the six circular symbols surrounding the crafting grid.
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tc.research_name.RESTABLE=Research Table
tc.research_text.RESTABLE=To gather knowledge
tc.research_page.RESTABLE.1=The Research table is created by placing two tables next to each other and then clicking on them with Scribing tools.<BR>The research table is the most important tool for any thaumaturge. It is used to unlock all the hidden secrets of the universe and discover new ways of harnessing magic.
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tc.research_name.THAUMONOMICON=Thaumonomicon
tc.research_text.THAUMONOMICON=A Repository of Knowledge
tc.research_page.THAUMONOMICON.1=To craft the Thaumonomicon, you must simply use your wand on a bookshelf placed in the world.<BR>The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.<BR>Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.
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tc.research_name.CRUCIBLE=Crucible
tc.research_text.CRUCIBLE=Bubble and Boil
tc.research_page.CRUCIBLE.1=To craft the Crucible, you must simply use your wand on a cauldron placed in the world.<BR>The crucible is an important tool for any thaumaturge. It allows him to render physical objects into their component Essentia and recombine it again as he wishes.<BR>The crucible needs to be placed over a source of constant heat and filled with water. Once the water starts boiling you simply throw any items you wish into the crucible and they will be broken down into their component Essentia.<BR>If you know the proper formula and the mix of essentia within the
tc.research_page.CRUCIBLE.2=crucible is correct, you can then drop a special item into the crucible known as a Catalyst. The catalyst draws the essentia into itself and transforms into a whole new item that the crucible then ejects.<BR>Any leftover Essentia remains within the crucible for further use, but it is not a good idea to leave essentia within a crucible for too long.<BR>Crafting also uses some of the water within the crucible and you will eventually need to refill it.<BR>Essentia within the crucible is constantly degrading. Compound essentia degrades into one of its component aspects, and Primal essentia simply evaporates.
tc.research_page.CRUCIBLE.3=Beyond the waste of resources, evaporating and degrading essentia can cause many strange side-effects.<BR>You can empty a crucible by right-clicking on it with a wand. All the essentia is dumped into the atmosphere... not something you would want to do too often.
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tc.research_name.ENCHFABRIC=Enchanted Fabric
tc.research_text.ENCHFABRIC=Silky and Stylish
tc.research_page.ENCHFABRIC.1=By combining spider silk and wool and infusing it with primal vis, you have created a silky length of magical cloth that would have numerous uses.<BR>You have also discovered patterns to create cloth robes from the magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.<BR>They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.
tc.research_page.ENCHFABRIC.2=The various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them.<BR>You can dye the armor like you would leather armor.
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tc.research_name.ENCHANT=Enchantments
tc.research_text.ENCHANT=New Enchantments
tc.research_page.ENCHANT.1=Thaumcraft adds several unique enchantments.<BR>§nPotency (foci only)§r<BR>This enchantment increases the damage, range or area of the focus it is applied to.<BR>§nFrugal (foci only)§r<BR>Foci with this enchantment use less vis when activated.<BR>§nTreasure (foci only)§r<BR>This enchantment functions like the Fortune enchantment, increasing the amount of items gained when harvesting.
tc.research_page.ENCHANT.2=§nHaste§r<BR>This enchantment can be applied to footwear of all types and increases the wearers landspeed. The higher the level of the enchant, the greater the speed bonus granted.<BR>§nRepair§r<BR>This enchantment slowly repairs the durability of items by drawing vis from wands in your inventory. The vis cost is determined by the value of the item.<BR>The higher the level of the enchantment, the quicker this takes place. This enchantment can only be applied to items made with Thaumcraft, and even then not all of them.
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tc.research_name.ELEMENTALAXE=Axe of the Stream
tc.research_text.ELEMENTALAXE=Rivers of Wood
tc.research_page.ELEMENTALAXE.1=By combining water shards and a thaumium axe, you have created a tool that embodies the aspects of motion and flow.<BR>It functions like a normal axe on all materials except natural logs and trees. When used on them the axe seeks to furthest block of the same type that is still connected to the block you are attempting to harvest and harvests that one instead.<BR>In effect you will chop trees from the top down even if you hit the bottom-most block.
tc.research_page.ELEMENTALAXE.2=If you press and hold right click the axe will harvest at a much faster speed, but at a greater cost to its durability.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal axe.#
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tc.research_name.ELEMENTALPICK=Pickaxe of the Core
tc.research_text.ELEMENTALPICK=Purifying Heat
tc.research_page.ELEMENTALPICK.1=By infusing a thaumium pickaxe with fire shards, you have created a pickaxe that glows with the heat of a forge.<BR>When you mine ore blocks there is a chance that you will mine a cluster instead. Native clusters are much easier to process and produces double the normal amount of metal when smelted.<BR>It can also be use to sound out any surface you right click against to find out what valuable materials can be found nearby.
tc.research_page.ELEMENTALPICK.2=If shift is held while using this tool all its special properties are suspended and it functions like a normal pickaxe.
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tc.research_name.ELEMENTALSWORD=Sword of the Zephyr
tc.research_text.ELEMENTALSWORD=Angry Winds
tc.research_page.ELEMENTALSWORD.1=You have merged the elemental fury of air shards with a thaumium sword.<BR>When used to strike a foe, the blade will sweep in a wide arc, hitting additional foes near your main target.<BR>While blocking the sword will conjure a sphere of whirling winds around you, pushing enemies and loose objects away and deflecting incoming projectiles.<BR>While blocking it will also slowly lift you into the air.
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tc.research_name.ELEMENTALSHOVEL=Shovel of the Earthmover
tc.research_text.ELEMENTALSHOVEL=Shifting Earth
tc.research_page.ELEMENTALSHOVEL.1=Combining earth shards with a thaumium shovel you have created a peerless digging implement.<BR>When used to dig earth, sand and similar materials it will dig a 3x3 area.<BR>If you right click on the side of a block, it will attempt to place a 3x3 section of the same material in the world as long as you have sufficient blocks in your inventory.<BR>The orientation of both the digging and construction depends on the face you dug or clicked.
tc.research_page.ELEMENTALSHOVEL.2=If shift is held while using this tool all its special properties are suspended and it functions like a normal shovel.
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tc.research_name.ELEMENTALHOE=Hoe of Growth
tc.research_text.ELEMENTALHOE=Balance of Nature
tc.research_page.ELEMENTALHOE.1=By merging the magical energy from order and entropy shards with a thaumium hoe, you have created a farming implement with few equals.<BR>When used to till fields, it will till a 3x3 area instead of just a single block.<BR>When used to crops or other plants it will act as bonemeal to promote its growth, though at a higher cost to its durability. It might even be able to grow plants that normal bonemeal can't.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal hoe.
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tc.research_name.ALCHEMICALDUPLICATION=Alchemical Duplication
tc.research_text.ALCHEMICALDUPLICATION=You can never have too much of a good thing.
tc.research_page.ALCHEMICALDUPLICATION.1=There are many substances in the world that are alchemical in nature.<BR>By carefully adding the proper aspects to these substances you should be able to make more of them.
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tc.research_name.ALCHEMICALMANUFACTURE=Alchemical Manufacture
tc.research_text.ALCHEMICALMANUFACTURE=More than one way to skin a cat.
tc.research_page.ALCHEMICALMANUFACTURE.1=You have mastered the basics of alchemy and alchemical duplication and are now ready to try creating more complex substances from scratch.<BR>You have formulated several recipes that create normally hard to get substances and items via alchemy.
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tc.research_name.ENTROPICPROCESSING=Entropic Processing
tc.research_text.ENTROPICPROCESSING=Making things worse?
tc.research_page.ENTROPICPROCESSING.1=While creating magical and mundane substances is quite satisfying, sometimes you just want to break things down into their component parts. What is simpler than adding entropic energy to things?<BR>Actually, there is several reasons why this is a bad idea, but what is progress without some risk?
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tc.research_name.TRANSIRON=Metal Transmutation
tc.research_text.TRANSIRON=Transformation of metals into iron
tc.research_page.TRANSIRON.1=You have discovered a way to multiply iron by steeping iron nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSGOLD=Gold Transmutation
tc.research_text.TRANSGOLD=Transformation of metals into gold
tc.research_page.TRANSGOLD.1=You have discovered a way to multiply gold by steeping gold nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSCOPPER=Copper Transmutation
tc.research_text.TRANSCOPPER=Transformation of metals into copper
tc.research_page.TRANSCOPPER.1=You have discovered a way to multiply copper by steeping copper nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSTIN=Tin Transmutation
tc.research_text.TRANSTIN=Transformation of metals into tin
tc.research_page.TRANSTIN.1=You have discovered a way to multiply tin by steeping tin nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSSILVER=Silver Transmutation
tc.research_text.TRANSSILVER=Transformation of metals into silver
tc.research_page.TRANSSILVER.1=You have discovered a way to multiply silver by steeping silver nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSLEAD=Lead Transmutation
tc.research_text.TRANSLEAD=Transformation of metals into lead
tc.research_page.TRANSLEAD.1=You have discovered a way to multiply lead by steeping lead nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.PUREIRON=Metal Purification
tc.research_text.PUREIRON=Purification of metals into native clusters
tc.research_page.PUREIRON.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal iron ore into a native iron cluster.<BR>When smelted these clusters produces twice the normal amount of iron ingots.
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tc.research_name.PUREGOLD=Gold Purification
tc.research_text.PUREGOLD=Purification of gold into native clusters
tc.research_page.PUREGOLD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal gold ore into a native gold cluster.<BR>When smelted these clusters produces twice the normal amount of gold ingots.
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tc.research_name.PURECOPPER=Copper Purification
tc.research_text.PURECOPPER=Purification of copper into native clusters
tc.research_page.PURECOPPER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal copper ore into a native copper cluster.<BR>When smelted these clusters produces twice the normal amount of copper ingots.
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tc.research_name.PURETIN=Tin Purification
tc.research_text.PURETIN=Purification of tin into native clusters
tc.research_page.PURETIN.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal tin ore into a native tin cluster.<BR>When smelted these clusters produces twice the normal amount of tin ingots.
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tc.research_name.PURESILVER=Silver Purification
tc.research_text.PURESILVER=Purification of silver into native clusters
tc.research_page.PURESILVER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal silver ore into a native silver cluster.<BR>When smelted these clusters produces twice the normal amount of silver ingots.
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tc.research_name.PURELEAD=Lead Purification
tc.research_text.PURELEAD=Purification of lead into native clusters
tc.research_page.PURELEAD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal lead ore into a native lead cluster.<BR>When smelted these clusters produces twice the normal amount of lead ingots.
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tc.research_name.TALLOW=Magic Tallow
tc.research_text.TALLOW=Rendered fat with a touch of magic
tc.research_page.TALLOW.1=By processing and heating flesh in a crucible, you can create a mystical tallow suited for many arcane uses.<BR>This tallow can be used to craft candles. It is also possible to craft different coloured candles by combining a candle with a dye in an arcane workbench.
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tc.research_name.GOLEMSTRAW=Straw Golems
tc.research_text.GOLEMSTRAW=Simple Magical Minions
tc.research_page.GOLEMSTRAW.1=You have discovered the secret of creating golem workers. While the Iron Golem is impressive in its own way, it is very limited and uncontrollable. You have managed to solve both those problems.<BR>Your golem workers have just enough will and self-awareness to make them useful tools, but not enough to render them uncontrollable.<LINE>You have also discovered how to make the §5Golemancer's Bell§0 and §5Golem Animation Cores§0 (see their respective research entries for more detail).
tc.research_page.GOLEMSTRAW.2=The golem you craft can be placed in the world, but will remain inactive until given an animation core.<BR>The placement of the golem needs to be considered carefully - if you wish it to interact with inventories, you will need to place it by clicking (or shift-clicking) on the inventory on the side you wish it to interact with.<BR>Most golems can operate in a range of 16 blocks around their home location.
tc.research_page.GOLEMSTRAW.3=The first golem you can create is made from bundles of hay and straw. It is physically weak and easy to destroy, but very light and nimble.<BR>§l§nStraw Golem Attributes§r<BR>§lDurability:§r Very Low<BR>§lStrength:§r Very Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 1<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMWOOD=Wooden Golems
tc.research_text.GOLEMWOOD=How much wood would a wood golem chop if a wood golem could chop wood?
tc.research_page.GOLEMWOOD.1=This golem is carved from a greatwood log. It is a moderate improvement over the straw golem.<BR>§l§nWood Golem Attributes§r<BR>§lDurability:§r Below Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 4<BR>§lSpeed:§r Above Average<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMTALLOW=Tallow Golems
tc.research_text.GOLEMTALLOW=Keep away from open flames
tc.research_page.GOLEMTALLOW.1=This advanced golem is only marginally better than the clay golem, but is capable of holding two upgrades.<BR>§l§nTallow Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Average<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Average<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMCLAY=Clay Golems
tc.research_text.GOLEMCLAY=Tough and durable
tc.research_page.GOLEMCLAY.1=Fired clay is proven to be a superior crafting material for golems. It is fireproof and has more than adequate mobility.<BR>§l§nClay Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Average<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Average<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMFLESH=Flesh Golems
tc.research_text.GOLEMFLESH=It's alive!
tc.research_page.GOLEMFLESH.1=While macabre, golems made from zombie flesh has several features to reccomend them. Not only does it repair itself very quickly, it is able to hold 2 upgrades.<BR>§l§nFlesh Golem Attributes§r<BR>§lDurability:§r Low<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Very Fast<BR>§lCarry Limit:§r 4<BR>§lSpeed:§r Above Average<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMSTONE=Stone Golems
tc.research_text.GOLEMSTONE=Strong, but slow
tc.research_page.GOLEMSTONE.1=Stone golems are very durable and able to carry heavy loads, but they are much slower than most other golems. Its weight allows it to sink in water.<BR>§l§nStone Golem Attributes§r<BR>§lDurability:§r Above Average<BR>§lStrength:§r Above Average<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 16<BR>§lSpeed:§r Slow<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMIRON=Iron Golems
tc.research_text.GOLEMIRON=Like village golems, only smaller... and better
tc.research_page.GOLEMIRON.1=Iron golems are extremely tough and strong, able to carry huge loads. Their weight however causes them to move quite slowly and sink in water.<BR>§l§nIron Golem Attributes§r<BR>§lDurability:§r High<BR>§lStrength:§r High<BR>§lSelf-repair:§r Very Slow<BR>§lCarry Limit:§r 32<BR>§lSpeed:§r Very Slow<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMTHAUMIUM=Thaumium Golems
tc.research_text.GOLEMTHAUMIUM=Mystical Minions
tc.research_page.GOLEMTHAUMIUM.1=Thaumium golems have slightly better attributes than iron golems and are able to have 2 upgrades. They are also highly resistant to magical damage. Its weight allows it to sink in water.<BR>§l§nThaumium Golem Attributes§r<BR>§lDurability:§r Very High<BR>§lStrength:§r High<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 32<BR>§lSpeed:§r Slow<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMBELL=Golemancer's Bell
tc.research_text.GOLEMBELL=Pay Attention
tc.research_page.GOLEMBELL.1=Golems are notoriously bad at following verbal commands, but this bell allows you to avoid all that.<BR>Simply right click on a golem to select it. Once that is done a glowing, gearlike circle will appear indicating the golems 'home' location and the side it is attached to.<BR> You are now able to right click anywhere in the world to link the golem to blocks, locations or inventories it may interact with. Clicking on the same location will either unmark it, or cycle through different colors if the golem is able to interact with different colored markers.
tc.research_page.GOLEMBELL.2=<BR>Shift + right-clicking on a marked location will always clear it and pressing F will clear all marked locations.<LINE>Left-clicking on a golem picks it up with all its current upgrades and settings intact. Shift + left-clicking picks up the golem, but removes its core and any attached upgrades which drops separately. There is a good chance that upgrades will be lost if you do this however.
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tc.research_name.COREGATHER=Golem Core: Gather
tc.research_text.COREGATHER=Picking up what you are putting down
tc.research_page.COREGATHER.1=Golem Animations cores are used to give your golems purpose - without a core they remain inanimate.<BR>The first such core you are able to create is the §5Gather§0 core.<BR>Golems fitted with this core will seek dropped items within 16 blocks, pick them up and then place them inside an attached inventory. If they are not attached to an inventory they will simply hold on to them.<BR>If you right click on the golem you will be able to set specific items they should pick up - all others will be ignored.
tc.research_page.COREGATHER.2=Simply right-click on a freshly placed golem with a core to attach it to the golem.
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tc.research_name.COREEMPTY=Golem Core: Empty
tc.research_text.COREEMPTY=Moving things somewhere else
tc.research_page.COREEMPTY.1=Golems fitted with this core will remove items from an attached inventory and take them to the marked location. If the marked location is a container, they will place it inside.<BR>If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.
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tc.research_name.COREUSE=Golem Core: Use
tc.research_text.COREUSE=Clickety click
tc.research_page.COREUSE.1=Like the Empty core, golems fitted with this core will remove items from an attached inventory, but instead of placing it in an inventory or dropping it in world, they will attempt to use it on a target block or location.<BR>They will attempt to use the item as if they are a player right-clicking on the target block or location with the item.<BR>If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.
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tc.research_name.COREFILL=Golem Core: Fill
tc.research_text.COREFILL=Keeping an inventory supplied
tc.research_page.COREFILL.1=Golems fitted with this core will examine inventories you have marked for certain items, and place them in their home inventory.<BR>There are two modes of operation:<BR>In §5Precise Amount§0 mode the golem will fill its home inventory with the specified items until it contains an amount equal to the amount you specified in its interface.<BR>In §5Any Amount§0 mode the golem will keep filling the current inventory with the specified items as long as there is room and available items.
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tc.research_name.COREHARVEST=Golem Core: Harvest
tc.research_text.COREHARVEST=Animated Farmer