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Configuration.cs
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namespace StardewNotification
{
public class SNConfiguration
{
// General Notifications
public float NotificationDuration { get; set; } = 6150;
public bool NotifyBirthdays { get; set; } = true;
public bool NotifyBirthdayReminder { get; set; } = true;
public int RunNotificationsTime { get ; set; } = 0600; // 6:00 am
public int BirthdayReminderTime { get; set; } = 1700; // 5:00 pm
public bool NotifyFestivals { get; set; } = true;
public bool NotifyTravelingMerchant { get; set; } = true;
public bool NotifyToolUpgrade { get; set; } = false;
public bool NotifyQueenOfSauce { get; set; } = true;
public bool NotifyMaxLuck { get; set; } = true;
public bool NotifyMinLuck { get; set; } = true;
public bool NotifySeasonalForage { get; set; } = true;
public bool ShowEmptyhay { get; set;} = true;
public bool NotifyHay { get ; set; } = true;
public bool ShowWeatherNextDay { get; set; } = true;
public int WeatherNextDayTime { get; set; } = 1700; //5pm
public bool NotifyTVChannels { get; set; } = true;
public bool ShowSpringOnionCount { get; set; } = true;
// Harvest Notifications
public bool NotifyFarmCave { get; set; } = true;
public bool NotifyGreenhouseCrops { get; set; } = true;
// Production Notifications
public bool NotifyShed { get; set; } = true;
public bool NotifyFarm { get; set; } = true;
public bool NotifyGreenhouse { get; set; } = true;
public bool NotifyCellar { get; set; } = true;
public bool NotifyBarn { get; set; } = true;
}
}