diff --git a/Scribio.French_translation.zip b/Scribio.French_translation.zip new file mode 100644 index 0000000..fce7f8f Binary files /dev/null and b/Scribio.French_translation.zip differ diff --git a/en.txt b/Scribio.French_translation/Strings/en.txt similarity index 100% rename from en.txt rename to Scribio.French_translation/Strings/en.txt diff --git a/fr.txt b/Scribio.French_translation/Strings/fr.txt similarity index 100% rename from fr.txt rename to Scribio.French_translation/Strings/fr.txt diff --git a/Scribio.French_translation/mod.txt b/Scribio.French_translation/mod.txt new file mode 100644 index 0000000..9090ed0 --- /dev/null +++ b/Scribio.French_translation/mod.txt @@ -0,0 +1,47 @@ +// This particular mod is a "translation" mod. There's actually nothing special +// about translation mods; they're just regular mods that typically have no "actions" +// only language files. + +// Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. +// In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. +// Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only! +ID = Scribio.French_translation + +// You must give a human-readable name for your mod. This is what will be shown in the user interface. +Name = "French translation - Traduction Française" + +// The version of the mod that will be shown in the user interface. This is optional. +Version = 0.15.3.1 + +// This is a list of Cosmoteer versions that this mod is known to be compatible with. +// If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer +// that the player is running, a warning will be displayed. When upgrading the game, mods +// that aren't known to be compatible with the new version will also be automatically disabled. +CompatibleGameVersions = ["0.15.3"] + +// This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. +// Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, +// so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* +// magically allow you to play with someone who doesn't have this mod; it will just make the error +// less informative.) If omitted, the default is true. +ModifiesMultiplayer = false + +// The name of the mod creator(s) that will be shown in the user interface. This is optional. +Author = "Mirague-Scribio Team" + +// A longer description of what your mod does to the game. This is optional. +Description = "Ce mod est la \"traduction française\" de Cosmoteer.\n\n"\ + " La traduction fraçaise à été réalisée par Scribio, une équipe de traducteur. Trouver ici notre discord pour plus d'info: https://discord.gg/qecpGDY ." + +// Mods can define their own per-language string files. +// The values in a string file (such as en.txt) will add to +// and override any values in the base string file (such as Data\strings\en.txt). +// Each language supported should have its own string file named +// after the two-letter 639-1 language code for that language. +// +// A translation mod typically provides an entirely-new language instead of +// overriding or adding to the languages supported in the base game. +// +// Once a translation mod is enabled, the player should be able to select any +// language(s) added by the mod in the interface settings. +StringsFolder = "strings"